Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: [0.9.1a] Pirate Collection  (Read 47708 times)

Xobra

  • Lieutenant
  • **
  • Posts: 63
    • View Profile
Re: [0.9.1a] Pirate Collection
« Reply #15 on: June 28, 2020, 10:29:18 AM »

Any news on the file? I just discovered this mod, and wanted to try it out.
Logged

Crimson Sky Gaurdian

  • Captain
  • ****
  • Posts: 484
    • View Profile
Re: [0.9.1a] Pirate Collection
« Reply #16 on: June 28, 2020, 11:45:03 AM »

I can try and back-engineer a stable version (the one I currently have has a lot of unfinished stuff in it), give me... IDK, five minutes?

Alright, this should have all the in-testing stuff (namely the Hippogriff and the Atlas Mk III) disabled: https://drive.google.com/file/d/1diBJMrSTbpwash6tqhDYKk9ZnbFnZ0I3/view?usp=sharing
(First time hosting on google drive, tell me if it doesn't work)
« Last Edit: June 28, 2020, 12:02:24 PM by Crimson Sky Gaurdian »
Logged

Xobra

  • Lieutenant
  • **
  • Posts: 63
    • View Profile
Re: [0.9.1a] Pirate Collection
« Reply #17 on: June 28, 2020, 01:21:20 PM »

Download worked; GDrive is a good for hosting, as long as it is not too large, or you have a new account for the extra 15GB storage; if you need other hsot/project sites sites, maybe try setting up one at GitHub? It's also a good site for managing projects.

The mod itself? Idk. I loaded it in, but I can't seem to find the new ships in the Simulation. Since I started a new run, it may take a while until I actually go after pirates to see if they are using the ships.
Logged

Xobra

  • Lieutenant
  • **
  • Posts: 63
    • View Profile
Re: [0.9.1a] Pirate Collection
« Reply #18 on: June 28, 2020, 02:06:47 PM »

Little update: I saw a Citadel Class Ship on the Black Market, so the mod seems to work.
Logged

Crimson Sky Gaurdian

  • Captain
  • ****
  • Posts: 484
    • View Profile
Re: [0.9.1a] Pirate Collection
« Reply #19 on: June 29, 2020, 02:56:53 PM »

Hope you enjoy!
Any feedback is always welcome, as mostly my balancing is against vanilla loadouts with my attempt at imitating vanilla loadouts.
Logged

Xobra

  • Lieutenant
  • **
  • Posts: 63
    • View Profile
Re: [0.9.1a] Pirate Collection
« Reply #20 on: July 08, 2020, 10:00:00 AM »

The Citadel Ship looks far to small for being Capital Ship or a Station Section on Engines.
Not sure about its balancing rn, as I rip pirates apart too fast as usual, but I do like the Monitor II, it can provide a nice small escort with good defense
Logged

Crimson Sky Gaurdian

  • Captain
  • ****
  • Posts: 484
    • View Profile
Re: [0.9.1a] Pirate Collection
« Reply #21 on: July 08, 2020, 11:19:47 AM »

Rest assured, the Citadel isn't the biggest ship the Pirates can get.
Logged

BigBeans

  • Lieutenant
  • **
  • Posts: 94
    • View Profile
Re: [0.9.1a] Pirate Collection
« Reply #22 on: July 10, 2020, 04:09:41 PM »

Your wip ships look interesting. Is that a modular Atlas MKIII I saw in the graphics folder?
Logged

medikohl

  • Admiral
  • *****
  • Posts: 852
    • View Profile
    • Email
Re: [0.9.1a] Pirate Collection
« Reply #23 on: July 10, 2020, 04:17:33 PM »

I offer you this sprite if you wish it. Was built as a capital for pirates in the past, feel free to modify it if you want.
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

connortron7

  • Captain
  • ****
  • Posts: 266
  • "God has cursed me for my hubris" - brian gilbert
    • View Profile
    • Email
Re: [0.9.1a] Pirate Collection
« Reply #24 on: July 10, 2020, 06:06:14 PM »

I offer you this sprite if you wish it. Was built as a capital for pirates in the past, feel free to modify it if you want.

oh man that things brings back some memories of the olden days of starsector lol

medikohl

  • Admiral
  • *****
  • Posts: 852
    • View Profile
    • Email
Re: [0.9.1a] Pirate Collection
« Reply #25 on: July 10, 2020, 06:19:55 PM »

I offer you this sprite if you wish it. Was built as a capital for pirates in the past, feel free to modify it if you want.

oh man that things brings back some memories of the olden days of starsector lol
yeah definitely was a favorite of mine when I built it, gave it a bad shield damage ratio and a coverage gap on the rear, but it was one of the only large ballistic turret ships so definitely filled a niche, had lots of short overlapping arcs with weapons instead of wide.arcs with a few weapons
« Last Edit: July 10, 2020, 06:22:28 PM by medikohl »
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

Leif

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9.1a] Pirate Collection
« Reply #26 on: October 16, 2020, 06:58:31 PM »

Hi folks. I still have a version of the mod if y'all need it.
Logged
Be excellent to each other

SukmaZaki

  • Commander
  • ***
  • Posts: 166
    • View Profile
Re: [0.9.1a] Pirate Collection
« Reply #27 on: October 16, 2020, 07:20:21 PM »

I can try and back-engineer a stable version (the one I currently have has a lot of unfinished stuff in it), give me... IDK, five minutes?

Alright, this should have all the in-testing stuff (namely the Hippogriff and the Atlas Mk III) disabled: https://drive.google.com/file/d/1diBJMrSTbpwash6tqhDYKk9ZnbFnZ0I3/view?usp=sharing
(First time hosting on google drive, tell me if it doesn't work)

^^^
Logged

BigBeans

  • Lieutenant
  • **
  • Posts: 94
    • View Profile
Re: [0.9.1a] Pirate Collection
« Reply #28 on: October 25, 2020, 08:08:56 PM »

Did you ever get around to finishing those wip ships?
Logged
Pages: 1 [2]