:D
By the way, the Hammerhead is totally an homage to Starcraft's Battlecruiser.
And curved stuff is a big pain when doing pixel art. By the time I got around to the Paragon I started playing more with applying PS's vector tool to draw curved hull pieces and all those little panels and seams on them. It worked pretty well.
I still want to push myself toward more holistic ship designs starting with unique silhouettes as I find myself over-relying on pixel greebling, even if it is something I think I can pull off pretty well. An influence in the design ideals I'm pushing for, if less in technique, is the brilliant work of Arne Niklas Jansson (
http://androidarts.com/ ) who did the art for Cortex Command, for instance. Aside from that, Master of Orion games were huge in my childhood, so there ya go.
Ahem. But carry on. *leans back and enjoys the thread*