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Author Topic: Best Artwork of Starfarer  (Read 1485 times)
Trylobot
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« on: March 15, 2012, 08:33:16 PM »

My vote? The Paragon. David - you have really refined your method, the Paragon is really the best ship you've made so far. I've just been inspecting some of the detail you put into this close-up, and it's really quite stunning. Good job mate!
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Archduke Astro
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« Reply #1 on: March 15, 2012, 09:07:25 PM »

While I strongly feel that the Astral artwork is a very close second place, here's another vote for the Paragon taking first place. That battleship looks so stunningly real. It's also greebled to perfection.
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icepick37
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« Reply #2 on: March 15, 2012, 09:10:50 PM »

My current favorite is the hammerhead. Just something about it.

All the art is really stellar. He's definitely refining his techniques, but I mean the wolf is still on my top 5 and that was in the first run.
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MidnightSun
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« Reply #3 on: March 15, 2012, 09:15:55 PM »

Yeah, I really love all the artwork, it's really phenomenal! My personal favorites are the Onslaught, Astral, and strangely... the Atlas.
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Archduke Astro
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« Reply #4 on: March 15, 2012, 09:57:17 PM »

and strangely... the Atlas.
Nothing strange about that. It's the most believable-looking "space container-freighter" I've ever found.  Grin
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Flare
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« Reply #5 on: March 15, 2012, 10:03:37 PM »

All of the civilian ships look pretty good, but my vote goes to the Onslaught. I just love all those pipes.
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« Reply #6 on: March 15, 2012, 10:48:26 PM »

I would have to say that the Dominator has always captured my adoration. I don't think any other ship looks so profoundly nasty as a Dominator firing on all cylinders, machine guns shredding hordes of Wasps.
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« Reply #7 on: March 16, 2012, 07:33:03 AM »

The Atlas and Paragon are the most believable, I think.

But I really like the Hyperion.  It captures that old-school "Space Fighter" look, with the V-shaped wings, the symetrical design, and the bubble shield.
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Erick Doe
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« Reply #8 on: March 16, 2012, 07:44:04 AM »

Does this include modwork?

What do ya'll think of my ships:
http://fractalsoftworks.com/forum/index.php?topic=1342.0

Oh, and if it wasn't clear enough, I love the work on Hegemony ships, since I prefer the battered, worn-and-thorn look of their ships.
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icepick37
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« Reply #9 on: March 16, 2012, 08:29:35 AM »

Well I don't know if this is the thread for it, but your stuff is cool, too. It fits nicely with the vanillla ships, but also stands out. It's noisy in a happy way. I do prefer the vanilla art, though.
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Iscariot
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« Reply #10 on: March 16, 2012, 10:11:26 AM »

Conquest.

I hate how most high-tech ships look. A big part of that is probably my personality, even way back when, I thought the curves of the Protoss in Starcraft looked pretentious and stupid.
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The Soldier
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« Reply #11 on: March 16, 2012, 02:50:46 PM »

Onslaught just looks pleasing to the eye in my opinion.  The greys and browns match perfectly.  Grin I love the Wolf as well, it's sleek body and color are great.
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harrumph
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« Reply #12 on: March 16, 2012, 03:12:55 PM »

All the capital ships are gorgeous, no doubt about it.

My current favorite is the hammerhead. Just something about it.

Agreed! It's got a ton of character—I love the armadillo-ish armor plates around the stern. Really, all of the ships have a remarkable three-dimensionality to them. You can totally see the curve of the armor, the recesses of hangar bays (I love all the carriers), the towering bridges.
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Trylobot
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« Reply #13 on: March 16, 2012, 07:58:38 PM »

Conquest would be my second pick, it definitely stands out and has a lot of personality.
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David
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« Reply #14 on: March 16, 2012, 09:27:41 PM »

:D

By the way, the Hammerhead is totally an homage to Starcraft's Battlecruiser.

And curved stuff is a big pain when doing pixel art. By the time I got around to the Paragon I started playing more with applying PS's vector tool to draw curved hull pieces and all those little panels and seams on them. It worked pretty well.

I still want to push myself toward more holistic ship designs starting with unique silhouettes as I find myself over-relying on pixel greebling, even if it is something I think I can pull off pretty well. An influence in the design ideals I'm pushing for, if less in technique, is the brilliant work of Arne Niklas Jansson ( http://androidarts.com/ ) who did the art for Cortex Command, for instance. Aside from that, Master of Orion games were huge in my childhood, so there ya go.

Ahem. But carry on. *leans back and enjoys the thread* 
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