Great mod! (including the exalted)
Despite being more simple, the opposing ideological factions of industry, syndicalism, or tech cult (exalted) does add flavor as oppositions towards the counterpart in goals despite being more or less corporations. Along that, it doesn't diverge too far from being abnormal in comparison to other factions making this quite vanilla / lore friendly.
I do have a question though,
Why is the main Anvil Industry Headquarter (Haven) distant, in comparison, to the core worlds? (You would expect a industry center to be closer to the major populations.)