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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a] Anvil Industries V1.3.6: Its dead jim...  (Read 149496 times)

connortron7

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Re: [0.9.1a] Anvil Industries (V:0.9) CARRIER HAS ARRIVED
« Reply #45 on: January 18, 2020, 08:37:13 AM »

Great mod! but some ships need redesign however...

Yep, ive been doing that here and there the past couple updates, any you have uh, strong feelings about?

tseikk1

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Re: [0.9.1a] Anvil Industries (V:0.9) CARRIER HAS ARRIVED
« Reply #46 on: January 18, 2020, 05:19:25 PM »

Great mod! but some ships need redesign however...

Yep, ive been doing that here and there the past couple updates, any you have uh, strong feelings about?

I'm not him but I can say some I think need changes. To put it shortly I think many ships seem "overdone" in this mod. Some things that need changes:

-Ships with odd campaign stats, such as non-civilian ships with burn 6. reason: These are just plain annoying, they slow down your entire fleets burn speed if you don't spend LOTS of OP for an upgrade half of which is wasted anyways if using burn speed 7 ships (standard for slow non-civilian capitals). Nobody wants to run 6 oxes in their fleets. Either drop them to 5 (and practically make augmented drive fields mandatory) and give them something else or buff them to 7
-Certain very OP ships such as the Taurus, Mortar and Sword that have way too much going for them. reason: kind of obvious. Unbalanced ships make the game too easy.
-Ships with too many built-in weapons, mods, fighters. reason: This game thrives on customization. It's fun to tinker in the refit screen and simulations trying to figure out what works best for you. Inbuilt stuff takes a lot of that away. Take off the inbuilt mods and give the ships more OP, give the player the choice of whether he/she wants the mods or not.

There's also lots of typos and grammar errors in this mod. This is not a major thing, but something you might want to look into if you ever find yourself without stuff to do.
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connortron7

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Re: [0.9.1a] Anvil Industries (V:0.9) CARRIER HAS ARRIVED
« Reply #47 on: January 19, 2020, 05:31:38 PM »

Great mod! but some ships need redesign however...

Yep, ive been doing that here and there the past couple updates, any you have uh, strong feelings about?

I'm not him but I can say some I think need changes. To put it shortly I think many ships seem "overdone" in this mod. Some things that need changes:

-Ships with odd campaign stats, such as non-civilian ships with burn 6. reason: These are just plain annoying, they slow down your entire fleets burn speed if you don't spend LOTS of OP for an upgrade half of which is wasted anyways if using burn speed 7 ships (standard for slow non-civilian capitals). Nobody wants to run 6 oxes in their fleets. Either drop them to 5 (and practically make augmented drive fields mandatory) and give them something else or buff them to 7
-Certain very OP ships such as the Taurus, Mortar and Sword that have way too much going for them. reason: kind of obvious. Unbalanced ships make the game too easy.
-Ships with too many built-in weapons, mods, fighters. reason: This game thrives on customization. It's fun to tinker in the refit screen and simulations trying to figure out what works best for you. Inbuilt stuff takes a lot of that away. Take off the inbuilt mods and give the ships more OP, give the player the choice of whether they* want the mods or not.

There's also lots of typos and grammar errors in this mod. This is not a major thing, but something you might want to look into if you ever find yourself without stuff to do.

ill balance the burn for next update!

ive been told that multiple times actually ,i honestly just keep forgetting to look into them but ill make sure i get it this time

and yeah ill see what typos and such, thought i found them all my bad.

thanks ill look into this stuff.
« Last Edit: January 19, 2020, 11:16:45 PM by connortron7 »
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BigBeans

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Re: [0.9.1a] Anvil Industries (V:0.9) CARRIER HAS ARRIVED
« Reply #48 on: January 20, 2020, 12:37:44 AM »

Great mod! but some ships need redesign however...

Yep, ive been doing that here and there the past couple updates, any you have uh, strong feelings about?

Not him but the Mortar, Convoy and Outlaw are the three that need redesigned most. Especially the Mortar, it looks like a *** tanker.
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connortron7

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Re: [0.9.1a] Anvil Industries (V:0.9) CARRIER HAS ARRIVED
« Reply #49 on: January 20, 2020, 07:05:32 PM »

Great mod! but some ships need redesign however...

Yep, ive been doing that here and there the past couple updates, any you have uh, strong feelings about?

Not him but the Mortar, Convoy and Outlaw are the three that need redesigned most. Especially the Mortar, it looks like a *** tanker.

noted! the outlaw and convoy are due for a redo and ill do that after this current update hits. as for the mortar, no matter what i do with it im going to keep it yellow, for it is the *** tanker and will always be the *** tanker

BigBeans

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Re: [0.9.1a] Anvil Industries (V:0.9) CARRIER HAS ARRIVED
« Reply #50 on: January 21, 2020, 03:07:31 AM »

Great mod! but some ships need redesign however...

Yep, ive been doing that here and there the past couple updates, any you have uh, strong feelings about?

Not him but the Mortar, Convoy and Outlaw are the three that need redesigned most. Especially the Mortar, it looks like a *** tanker.

noted! the outlaw and convoy are due for a redo and ill do that after this current update hits. as for the mortar, no matter what i do with it im going to keep it yellow, for it is the *** tanker and will always be the *** tanker

Sounds good except for the last bit. That made my son cry, thanks.  :'(
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connortron7

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Re: [0.9.1a] Anvil Industries (V:0.9) CARRIER HAS ARRIVED
« Reply #51 on: January 21, 2020, 01:16:52 PM »

Great mod! but some ships need redesign however...

Yep, ive been doing that here and there the past couple updates, any you have uh, strong feelings about?

Not him but the Mortar, Convoy and Outlaw are the three that need redesigned most. Especially the Mortar, it looks like a *** tanker.

noted! the outlaw and convoy are due for a redo and ill do that after this current update hits. as for the mortar, no matter what i do with it im going to keep it yellow, for it is the *** tanker and will always be the *** tanker

Sounds good except for the last bit. That made my son cry, thanks.  :'(

Glad to hear it! Happy to help.

connortron7

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new update! balancing, fixes, new weapons and new ships.

heres whats new!
Spoiler
update (0.9.1) will not break saves but last one did so be careful

added revenant class heavy battlecarrier
added cutlass class drone assault ship
added prince class heavy frigate
added princess class heavy frigate
added stallion class combat tug
added stallion (P) class combat freighter

added m21 light blaster (small ballistic)
added mordare siege cannon (large energy)

added a few tips

fixed several typos and grammer errors

fixed issue where halvete mk2 appeared in markets

added tech/manufacturer to weapons

sanctum, warwagon, kingdom and lucerne:
increased max burn from 6 to 7

ignition beam:
decreased max rage from 800 to 650

halvete cannon:
decreased max range from 900 to 800
decreased ordinance point cost from 15 to 13
increased max damage from 130 to 150

glaive:
removed armored weapon mounts

kingdom:
removed recovery shuttles

varna pd laser:
decreased max damage from 35 to 15
decreased max range from 600 to 500
decreased max flux per shot from 30 to 15

shield maiden:
increased DP from 35 to 40

outlaw:
decreased max ordinance points from 240 to 200

bastion:
removed operations center
removed high resolution sensors

cudgel:
removed safety overrides
increased max ordinance points from 65 to 85


mortar:
removed built-in guass cannons
added civilian grade hull
removed integrated targeting unit
increased max ordinance points from 120 to 150

geist:
decreased max ordinance points from 95 to 90

rapier:
removed nav relay


taurus:
de-flead
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zamingu

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Is it compatible with nexerelin/archean order?

Thx!
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connortron7

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Is it compatible with nexerelin/archean order?

Thx!

nex yes! archean doubtful as thats a total conversion.

wanderer3421

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Crashes on start up

Got a Fatal: Fatal: ship_systems.csv is missing systems

Played it normally before the latest update
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connortron7

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Crashes on start up

Got a Fatal: Fatal: ship_systems.csv is missing systems

Played it normally before the latest update

as mentioned in the change log for this update the version before this will break saves, so if you where 2 versions behind then thats the problem.
« Last Edit: January 30, 2020, 02:31:56 AM by connortron7 »
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connortron7

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New update! its a big one, quality over quantity! no more old sprites, fewer bad ships and the exalted have arrived!
and yes, it breaks saves.



Spoiler
WILL BREAK SAVES
update (0.9.3)
updated anvil industries flag (thanks vayra!)
added the exalted as a faction with a star system near league space
added the skarseld star system near hegemony space
renamed revenant to eidolon
slightly recoloered mule, condor and tarsus AP and made them rare. and removed lasher, legion, enforcer and eagle AP (might return is far far future)
replaced anvil drive with knights charge
added mercury (EX) class advanced scout
added more to Anvils faction description
added phylactery class freighter
altered the estus and blast gun sprites to set them slightly more apart from vanilla counterparts
added cielo class science vessel
added fantasma class carrier to exalted fleets
replaced the arrowhead bomber drone with the saber bomber wing
overhauled with new sprite, the outlaw. stronger and deadlier then ever. (vayra greatly helped with sprite)
overhauled with new sprite, the quiver. a proper carrier and no longer a cheap starliner conversion.
overhauled with new sprite, the convoy, pretty generic now but it'll get the job done (also added a convoy EX to exalted fleets)
overhauled with new sprite, the morning star, now named "morgenstern", it's thicker then ever! (also added a morgenstern EX to exalted fleets)
overhauled with new sprite, the bastion, its not devoid of color anymore!
overhauled with new sprite, the bandit, a bit tougher and a bit smaller.
removed all derelict ships (will re add them in far far future with better sprites and faction)
added the "desperate times" exalted mission
removed club and mortar



shotel MK1/MK2:
removed shotel MK1 and renamed shotel MK2 to just shotel
replaced 2 light mortars with 2 light assault guns

wasp (EX):
increased ordinance point cost from 8 to 9

revenant:
changed name to eidolon
gave it a description (oops)

jester:
increased max ordinance points from 85 to 100

kingdom:
decreased max speed from 55 to 40

partizan:
increased max ordinance points from 110 to 115


chariot:
increased max ordinance points from 55 to 70

sanctum:
removed preinstalled shank frigate wings
increased max ordinance points from 200 to 240

the following ships have had their systems replaced with Knights charge:
 glaive, convoy, flail, hatchet, tarsus AP, mule AP
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Zarge

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download link seems broken =\
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connortron7

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download link seems broken =\

works fine on my end and nobody else has seems to have the problem, must be on your end.
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