Great mod! but some ships need redesign however...
Yep, ive been doing that here and there the past couple updates, any you have uh, strong feelings about?
I'm not him but I can say some I think need changes. To put it shortly I think many ships seem "overdone" in this mod. Some things that need changes:
-Ships with odd campaign stats, such as non-civilian ships with burn 6. reason: These are just plain annoying, they slow down your entire fleets burn speed if you don't spend LOTS of OP for an upgrade half of which is wasted anyways if using burn speed 7 ships (standard for slow non-civilian capitals). Nobody wants to run 6 oxes in their fleets. Either drop them to 5 (and practically make augmented drive fields mandatory) and give them something else or buff them to 7
-Certain very OP ships such as the Taurus, Mortar and Sword that have way too much going for them. reason: kind of obvious. Unbalanced ships make the game too easy.
-Ships with too many built-in weapons, mods, fighters. reason: This game thrives on customization. It's fun to tinker in the refit screen and simulations trying to figure out what works best for you. Inbuilt stuff takes a lot of that away. Take off the inbuilt mods and give the ships more OP, give the player the choice of whether he/she wants the mods or not.
There's also lots of typos and grammar errors in this mod. This is not a major thing, but something you might want to look into if you ever find yourself without stuff to do.