Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Great mod! I love it!After the last update, it crashes when loading up the game (Starsector, not a save game). It does not happen when your mod is not loaded. It never happened before, and I haven't added any other mods. All the required libraries are installed and up to date. I tried attaching both the error screenshot and the log, but both are too big for the max attachment size (192kb, which is ridicolous imo)The error is "Fatal: Ship hull spec [anvil_ember] not found!"pls fix
Hey there, I'm a new player and I have this issue where your mod and a few others are flagged as unsupported by Version CheckerShould I just add "suppressVCUnsupported":true" to it to force version checker to ignore it?
Ever since the .8 update, the mod has been causing the randomize ships option in Nexerelin (new starts) to almost exclusively pull ships from your mod.Dunno if this is happening for others, but it really puts a crimp in my new starts because it isn't really all that random when the same ships keep proccing.
Thats strange, i have no idea why, that should only be the case when starting with an anvil commission. Hmm
Quote from: connortron7 on December 27, 2019, 10:20:21 PMThats strange, i have no idea why, that should only be the case when starting with an anvil commission. HmmI forgot to mention that it has heavily influenced the markets as well. Every faction has ships from it in port. Open market, military, and black market have Anvil mod ships, especially the frigates and destroyer sizes.
Is the Odyssey EX suppose to have a much lower shield arc than the stock version?