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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a] Anvil Industries V1.3.6: Its dead jim...  (Read 149498 times)

Agoelia

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Re: [0.9.1a] Anvil Industries ship and weapon pack (V:0.7.2)
« Reply #30 on: November 29, 2019, 04:25:23 AM »

Great mod! I love it!

After the last update, it crashes when loading up the game (Starsector, not a save game).
It does not happen when your mod is not loaded.
It never happened before, and I haven't added any other mods.
All the required libraries are installed and up to date.

I tried attaching both the error screenshot and the log, but both are too big for the max attachment size (192kb, which is ridicolous imo)

The error is "Fatal: Ship hull spec [anvil_ember] not found!"

pls fix
« Last Edit: November 29, 2019, 04:37:58 AM by Agoelia »
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DyonisX

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Re: [0.9.1a] Anvil Industries ship and weapon pack (V:0.7.2)
« Reply #31 on: November 29, 2019, 11:31:38 AM »

Hey there, I'm a new player and I have this issue where your mod and a few others are flagged as unsupported by Version Checker

Should I just add "suppressVCUnsupported":true" to it to force version checker to ignore it?



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connortron7

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Re: [0.9.1a] Anvil Industries ship and weapon pack (V:0.7.2)
« Reply #32 on: November 29, 2019, 02:16:46 PM »

Great mod! I love it!

After the last update, it crashes when loading up the game (Starsector, not a save game).
It does not happen when your mod is not loaded.
It never happened before, and I haven't added any other mods.
All the required libraries are installed and up to date.

I tried attaching both the error screenshot and the log, but both are too big for the max attachment size (192kb, which is ridicolous imo)

The error is "Fatal: Ship hull spec [anvil_ember] not found!"

pls fix


did you hit replace files when adding the new update? if so thats your prob, you have old stuff unsupported by the new update in the file, youll want to delete it and redownload the file, should be fine afterwords.


Hey there, I'm a new player and I have this issue where your mod and a few others are flagged as unsupported by Version Checker

Should I just add "suppressVCUnsupported":true" to it to force version checker to ignore it?




ah! thats because i havent added support to version checker yet so everything is fine! (i keep forgeting lmao)

Agoelia

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Re: [0.9.1a] Anvil Industries ship and weapon pack (V:0.7.2)
« Reply #33 on: December 01, 2019, 12:39:54 AM »

Yup! That was my bad, I hit replace when updating. From now on I'll delete the old install before installing the new one, with any mod. Works fine now.

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connortron7

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Re: [0.9.1a] Anvil Industries (V:0.8) FACTION UPDATE
« Reply #34 on: December 09, 2019, 02:47:53 AM »

update! new faction, new ships including the awful warwagon and its awful sprite! and some balancing.


WILL BREAK SAVES
Spoiler
V:0.8 FACTION UPDATE

added warwagon class super superfreighter
added 2 peasant class freighters. cargo and fuel.
added faction with nex support
added the Haven system near league space



the following ships have had their systems replaced with pride drive:
tarsus AP
eagle AP
legion AP
mule AP
enforcer AP


odyssey EX:
fixed description not showing up

chariot:
new sprite
removed recovery shuttles
replaced rear small ballistic with small energy

geist:
replaced power surge with phase skimmer (for better or worse)

wolf EX:
replaced power surge with phase skimmer

legion AP:
decreased max ordinance points from 265 to 250
added preinstallad termanator drones
removed insulated engines
added solor shielding
slighty edited sprite  (for better or worse)
removed all small mounts
added 3 medium mounts

eagle AP:
slighty edited sprite (for better or worse)

chariot:
decreased max ordinance points from 75 to 55

specter:
added delicate machinery

taurus:
removed shields


lich:
added delicate machinery
decreased max flux dissipation from 800 to 550
decreased max speed from 70 to 55

halvete cannon mk2:
decreased max range from 1200 to 800
increased charge down to 0.90 from 0.30

sparrow (P):
removed safety overrides
removed shields
[close]

connortron7

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Re: [0.9.1a] Anvil Industries (V:0.8) FACTION UPDATE
« Reply #35 on: December 09, 2019, 04:15:14 AM »

link now downloads current update, sorry  :-\

Lesolan

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Re: [0.9.1a] Anvil Industries (V:0.8) FACTION UPDATE
« Reply #36 on: December 24, 2019, 03:01:13 PM »

Ever since the .8 update, the mod has been causing the randomize ships option in Nexerelin (new starts) to almost exclusively pull ships from your mod.

Dunno if this is happening for others, but it really puts a crimp in my new starts because it isn't really all that random when the same ships keep proccing.
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connortron7

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Re: [0.9.1a] Anvil Industries (V:0.8) FACTION UPDATE
« Reply #37 on: December 27, 2019, 10:20:21 PM »

Ever since the .8 update, the mod has been causing the randomize ships option in Nexerelin (new starts) to almost exclusively pull ships from your mod.

Dunno if this is happening for others, but it really puts a crimp in my new starts because it isn't really all that random when the same ships keep proccing.


Thats strange, i have no idea why, that should only be the case when starting with an anvil commission. Hmm
« Last Edit: December 27, 2019, 10:23:46 PM by connortron7 »
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Lesolan

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Re: [0.9.1a] Anvil Industries (V:0.8) FACTION UPDATE
« Reply #38 on: January 01, 2020, 02:03:12 AM »

Thats strange, i have no idea why, that should only be the case when starting with an anvil commission. Hmm

I forgot to mention that it has heavily influenced the markets as well. Every faction has ships from it in port. Open market, military, and black market have Anvil mod ships, especially the frigates and destroyer sizes.
« Last Edit: January 01, 2020, 02:11:44 AM by Lesolan »
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connortron7

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Re: [0.9.1a] Anvil Industries (V:0.8) FACTION UPDATE
« Reply #39 on: January 01, 2020, 02:49:24 PM »

Thats strange, i have no idea why, that should only be the case when starting with an anvil commission. Hmm

I forgot to mention that it has heavily influenced the markets as well. Every faction has ships from it in port. Open market, military, and black market have Anvil mod ships, especially the frigates and destroyer sizes.


ok thats odd, i cant seem to find the problem.
« Last Edit: January 09, 2020, 12:55:37 AM by connortron7 »
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connortron7

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Re: [0.9.1a] Anvil Industries (V:0.8) FACTION UPDATE
« Reply #40 on: January 09, 2020, 01:03:09 AM »

update delayed till at least the 13th due to internet problems but its a big one, a few bug fixes, many sprite improvements, a lot of ships, mostly carriers, new ship systems and a few weapons and fighters.


here's a new exalted heavy cruiser tease for now

connortron7

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Re: [0.9.1a] Anvil Industries (V:0.9) CARRIER HAS ARRIVED
« Reply #41 on: January 13, 2020, 02:28:09 PM »

New update!
WILL BREAK SAVES
changes
Spoiler
V:0.9. CARRIER HAS ARRIVED
added flamerge class fast frigate
added buccaneer class pirate carrier
added apparition class light carrier
added chariot MK2 class battle carrier
added a regular sparrow and updated sparrow (p)s sprite
added jester class converted yacht carrier
added omen (P) (have fun dealing with that)
added omen (EX)
added wraith class heavy cruiser
added sanctum class heavy drone carrier
added partizan class battle carrier

added shotel mk1 and mk2 support shuttles
added wasp EX
added wisp heavy fighter
added stake class heavy drone wing
added flea class point defense drone

added varna PD laser
added needle PD beam (small energy)

added commissioned crews support

haven no longer spawns when selecting the random start option while using nex

anvil ships now appear in league and diktat markets
decreased rate in which anvil ships appear in hegemony and independents


decreased relations with hegemony to welcoming
increased relations with league and dikat to welcoming
decreased relations with tri-tach, pirates and path to vengeful
increased relations with the independents to cooperative

gave all exalted ships custom engine colors and tech types

fixed a great many typos in ship and weapon descriptions

the following ships have had their systems replaced with possession:
specter
Odyssey (EX)
Lich

the following ships have had their systems replaced with automated defense:
lucerne
taurus
shank
shield maiden

taurus:
added built-in flea drones

axe:
updated sprite

sparrow (P):
made new sprite
decreased max hull from 2300 to 1000
decreased max ordinance points from 35 to 30

lich:
decreased max armor from 650 to 325

odyssey EX:
decreased max armor from 500 to 400

specter:
increased max hull to 12500 from 1000

kingdom:
updated sprite

mace:
changed name to club

geist:
decreased max armor from 600 to 250

convoy:
replaced borer drones with flea drones

lucerne:
increased max speed to 55 from 50
replaced borer drones with flea drones

quiver:
decreased max ordinance points from 75 to 65


mosquito (now named spirit):
changed name
changed sprite
removed ICU
added delicate machinery
decreased max ordinance  points from 45 to 35
decreased max armor from 200 to 100
[close]

Green Ghost

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Re: [0.9.1a] Anvil Industries (V:0.9) CARRIER HAS ARRIVED
« Reply #42 on: January 15, 2020, 07:36:50 AM »

Is the Odyssey EX suppose to have a much lower shield arc than the stock version?
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connortron7

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Re: [0.9.1a] Anvil Industries (V:0.9) CARRIER HAS ARRIVED
« Reply #43 on: January 15, 2020, 01:17:28 PM »

Is the Odyssey EX suppose to have a much lower shield arc than the stock version?

Yep!

Chairman Suryasari

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Re: [0.9.1a] Anvil Industries (V:0.9) CARRIER HAS ARRIVED
« Reply #44 on: January 18, 2020, 06:55:59 AM »

Great mod! but some ships need redesign however...
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