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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Author Topic: [0.9.1a] Anvil Industries(V:1.3.1) version checker fix and other small changes  (Read 88229 times)

connortron7

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the download: https://www.dropbox.com/s/dmj2w9i8hjnzn2r/Anvil%20Industries1.3.1.zip?dl=1
THIS UPDATE IS SAVE SAFE, BUT IF YOUR COMING FROM BEFORE 1.3 IT WONT BE
the big red letters are big and red for a reason, if you dont read them and your save breaks then thats on you.

Anvil Industries is a crappy scrappy mod that adds 1 main and 1 mini faction, dozens of mediocre ships and a handful of weapons to the game

if you find any problems or have some opinions on balance let me know here or on discord! (preferably discord)


Anvil is a proud salvage, repair and construction company who hopes to bring some stability to the sector in any way they can. Anvil Industries takes joy in hiring those down on their luck or ex-pirates/pathers who had a change of heart and giving them a new start, there's always work to be done after all, be it ship building near the omni-forge or janitorial work on the busy streets of crucible, machine crew of a salvage fleet or gunner on a warship,  Anvil has a job for everyone and gives a worthy pay to those with the heart for the long haul.


Anvil believes only through hard work and dedication can the sector be truly rebuilt, while most view them as overambitious upstarts doomed to fail in this cruel and unforgiving world many nonetheless join them in hopes to make that dream come to be.



founder lore.
Spoiler
Anvil industries was founded by 3 ambitious but unlikely individuals who wished to change the sector for the better.

Ellen Carge: a Tri-Tachyon deserter who left during suspicious events. With an almost inhumanly bright and clever mind Ellen was loved by her colleagues.
At least one world assumes she was as there are no records of her past in Tri-Tachyon, the only thing anyone knows is she left during an incident involving a rogue Alpha AI core gone missing.
 
She says working there was getting to stressful and that was the final straw before she left,
eventually running out of fuel in her stolen shuttle she was picked up by Canons fleet and happily signed on.
 
Now Ellen is leading Anvil into a bright and prosperous future with her newfound friends and allies.

Canon Vaul: An ex-pirate who could turn any rusted hulk into a vessel of war. During his early days Kanon was a pirate admiral who preferred to give his targets the option to jettison their cargo and run, rather then kill and loot.

 
Kanon eventually retired with most of his fleet and took on a life of a scavenger, shortly after he ran into Henry at some backwater bar where they continued running a highly successful salvage company until running into Ellen's shuttle, shortly after that they founded Anvil Industries.

Now Canon is bringing new vessels into Anvil's fleet's and hoping to add new systems with his newfound friends and allies..

Henry Thrud: Originally a highly respected and decorated engineer Henry was framed by one of his rivals resulting in his exile, eventually running into Canon in a backwater bar in Luddic Church space and later hired him onto his salvage fleet as an assistant engineer.
 
A fair few years after Anvil's founding Henry was involved in an accident involving a faulty reactor, and slowly descended into madness.
Now Henry has gone insane and is nowhere to be found after stealing a powerful ship and fleeing from his newfound friends and allies.
[close]

PROS:
:many useful combat capable utility ships

CONS:
:little design consistency


A sample of ships that can be found in Anvil
Spoiler
[close]



The Blackjack Mining Syndicate is as the name suggests, a mining company run by the crime lord "Kriminell Baguy" who, through assassination, trickery and clever planning has accumulated enough assets to be considered a true power in the sector.


PROS:
:Weapon mounts are usually versatile
:Good armor
:Good mining capabilities with Nexerelin installed
:Faction is only enemies with luddic path
 
CONS:
:ships are usally slow
:Has few dedicated combat ships
:Little market power


A sample of ships that can be found in Blackjack
Spoiler
[close]


Pirate Ships Added
Spoiler
[close]


Things to note:
:im not a professional modder, im a mess and this mods a mess.
:despite that im always improving, come a long way since i started as a crappy ship pack with even crappy-er sprites.
:i prefer to stay the course of balance, if anything feels overpowered then lmk!


Supported mods:
Nexerelin: https://fractalsoftworks.com/forum/index.php?topic=9175.0
Vayras Sector: https://fractalsoftworks.com/forum/index.php?topic=16058.0 (1 HVB)
Commissioned Crews: https://fractalsoftworks.com/forum/index.php?topic=16677.0
Industrial Evolution: http://fractalsoftworks.com/forum/index.php?topic=18011.0 (restoration docks on cruicible)



Grand future plans:
:custom mechanic that allows for deconstruction of ships for ship parts then to exchange those parts and a small fee for a Anvil Ships.
: blackjack will be moving to my 3rd mod that will be a mini faction/ship pack.


change log.
Spoiler
V:1.3.1
general changes:
migrated version checker to github


new ships/weapons:
culverin (NB)
bet class heavy fighter to blackjack fleets

ships/weapons that had a full overhaul including new sprites and stats:
blast gun


ships/weapons that had minor/major sprite changes, but little to no stat changes:
kingdom
pulse barrage

the following descriptions have had major changes:
brute
stallion (P)
bandit
axe
flail
shotel
hatchet


blast gun:
increased OP cost from 10 to 12
decreased damage per shot from 90 to 55
decreased flux per shot from 100 to 45
increased fire rate

all starbursts:
decreased EMP damage from 2500 to 2000

kingdom
replaced system with reserve wing
decreased max speed from 75 to 65
decreased shield efficiency from 0.8 to 1

gust:
changed fire sound

glaive:
decreased max flux from 12000 to 10500
increased fuel per light year from 5 to 6
(as its supposed to be an older ship)

stallion:
increased fuel per light year from 3 to 8
increased supplies/month from 8 to 10

pulse barrage:
decreased burst size from 25 to 20
increased fire delay from 4 to 5
increased burst delay from 0.1 to 0.2

tsar:
increased OP cost from 26 to 30
increased damage per shot from 900 to 950

graft:
fixed energy weapon arcs

quiver:
increased supplies per month and deployment points from 16 to 18

V1.3: WILL BREAK SAVES
general changes:
REMOVED THE EXALTED
pirates no longer use anvil weapons (sorry to those who faced a mudskipper with a tsar)
added the Edinburgh star system
updated Lucernes description to include Warwick
lowered sound of market music for both factions
added reinforced bulkheads to all HVBs (sorry completely forgot)
both factions blueprint packages are now rarer




Blackjack changes:
changed the location of ruleta (now above Naraka and to the right of Yma-Waraw)
replaced the oribtalstation on juego with a battlestation

Anvil industries changes:
upgraded the battlestation on Crucible to a Starfortress
added restoration docks to crucible (with Industrial Evolution installed, after it updates with new IDs)
refined exported ships/weapons/fighters to persean league and independents


new ships/weapons:
spider class interceptor to anvil fleets
shotel class heavy frigate to anvil fleets (and a pirate variant to pirate fleets)
zweihander class assault cruiser to anvil fleets
dutchess class battleship to derelict fleets (oh yall are gonna have a bad time with this one)
3 culverin skins

ships that had a full overhaul including new sprites and stats:
kingdom
sparrow

following ships/weapons have had minor/major sprite changes, but little to no stat changes:
partizan
bouncer
tarsus (BMS)
graft
quiver
brute
gust
M21 blaster

following ships/weapons have been renamed:
saber to cicada
stake to antlion
shotel to cricket
snapper to shoe

removed these ships/weapons:
conquest AP
keg (will return in future mod)
lasher AP (will return in future mod)
retainer
enforcer AP
Warwagon

glaive:
lowered spawn by 50% (older design being phased out for the modern zweihander, dont worry will never remove it!)
updated description somewhat

M74 asteroid cracker:
a complete overhaul, it is now burst with various stat changes

convoy:
decreased max cargo from 1000 to 800
decreased max crew from 350 to 200

partizan:
increased max speed from 60 to 85
increased shield arc from 55 to 70
increased max burn from 7 to 8

outlaw:
decreased spawn rate by 50% (dear god this isnt supposed to be as common as the atlas MK2)


tsar:
no longer targets fighters
decreased max damage from 1000 to 900
decreased energy/shot from 1500 to 1300
increased chargedown from 3 to 3.5 seconds

ranger:
increased max speed from 45 to 55
increased max burn from 7 to 8

mortar:
fixed the description not showing up (it was a miss labeled ID)

peasent:
replaced ship system with burndrive
increased max speed from 40 to 135
decreased max cargo from 250 to 200
decreased max crew from 120 to 40
increased max burn from 8 to 9

m21 blaster:
decreased flux per shot from 300 to 250


condor (BMS):
removed small medium missile and small missile mounts
added a medium ballistic mount
removed shields
increased armor from 600 to 750
increased hull from 5000 to 5400
increased max speed from 35 to 45
decreased max burn to 8 from 9


quiver:
changed medium ballistic to composite
changed 2 front hardpoints to turrets



V:1.2.3

tarsus (BMS):
no longer joins combat

silkworm:
decreased missile launch range from 2000 to 1000
increased refit time from 12 to 16
increased OP cost from 15 to 18

lich:
replaced system with plasma jets
touched up sprite
increased max speed from 45 to 65
decreased shield arc from 180 to 90
increased minimum crew needed from 80 to 90

saber:
decreased armor from 200 to 150


bouncer:
now actually has the blackjack tech-type


jester:
increased max speed from 20 to 45

glaive:
decreased supplies a month/DP to 25 from 30

brute:
fixed bounds

empress:
fixed lack of codex entry
replaced system with burndrive


V:1.2.2
updated dozens of descriptions (done by black lynx on discord)
added the doom (EX) to exalted fleets
fixed crash when entering mausoleum (THIS TIME FOR REAL)
outlaw:
increased max speed from 55 to 65

beetle/cielo drone/cracker drone:
no longer drop when host ship is killed and no longer sold in markets (and increased OP cost for those that still have them, go wild i guess)

empress and graft:
replaced system with phase skimmer

depot:
increased supplies a month to 35 from 25

apparition:
increased max speed from 35 to 55

snapper:
gave it 2 mining strength with nex installed

bouncer:
replaced medium mounts and small turrets with hybrids
decreased max OP by 10

blackjack:
messed with spawn rates so now base BP ships will be more frequent  and blackjack now knows the hammerhead BP


V:1.2.1
added the depot class logistics barge to anvil fleets
FIXED HVBs PREVENTING OTHERS FROM SPAWNING

stallion:
re-added drive field stabilizer
decreased spawn rate by 30%

omni-forge:
nerfed ship quality bonus (500% was a bit... much...)

bulwark charge:
decreased damage resistance from 50% to 30%
increased cooldown from 12s to 15s

stallion (P):
decreased max cargo to 100 from 150

chest:
decreased max cargo from 200 to 150

tarsus (BMS):
decreased max cargo from 400 to 350
decreased max fuel from 200 to 60

urn:
decreased max fuel from 500 to 400

mora (BMS)
decreased DP from 24 to 18

silkworm:
increased OP cost to 15 from 10

all starbursts:
decreased EMP damage to 2500 from 4500

vampire:
increased speed from 70 to 95

warwagon:
decreased spawn rate by half

culverin:
replaced the 2 ballistic hardpoints with composite hardpoints

voodoo pod:
description now shows up

exalted:
removed weak willed and added the low profile and one true way faction traits with nex installed

blackjack:
added the low profile and anarchistic faction traits with nex installed


V:1.2
WILL BREAK SAVES
gave independents access to exalted and blackjack weapons
added The Graft HVB (with vayras sector installed)
added the Bastion (P) the original bastion HVB (with vayras sector installed)
added the gust micro cannon to anvil ships (HE, Small Ballistic)
added the Tsar Cannon to anvil ships (HE, Large Ballistic)
added the Gleam Cannon to exalted ships(Large, EMP Energy)
added the Gangster class heavy destroyer to blackjack fleets
added the snapper class drone hub frigate to blackjack fleets
Removed the prince and princess frigates
added the mirador class science barge to blackjack fleets
added the retainer anti fighter corvette to anvil fleets
added the vampire assault ship to exalted fleets
added the Silkworm class support bomber wing to anvil fleets
re-added the mortar artillery cruiser as the mortar (P) ( i took the regular out like 5 months ago)
removed neutralist from blackjacks personality traits in nex
decreased the rate in which vanilla ships from the base blueprint spawn in anvil/blackjack/exalted fleets
fixed an ungodly amount of typos
added the Omni-Forge custom industry to crucible
added the Starburst EMP MRM to anvil ships (small and medium, missile)
overhauled the Lucerne. bigger, badder and ANGRY
removed the gemini BMS
added commissioned crew support for the exalted
anvil no longer sat bombs enemies
removed the priest
the eidolon (now named priest) has been removed from exalted fleets and is now an HVB (with vayras sector installed)
added the Nightmare class heavy carrier to exalteds fleets
changed specters name to wendigo
added music to all 3 factions
removed the following ships from the factions default blueprints and changed them to rare blueprints: bastion, lucerne, kingdom, wendigo and priest.
changed the market on panger to freeport
added the mora (BMS) class drone hive to blackjack fleets
added relations between anvils factions and several modded factions
fixed bouncers broken bounds
added the Lasher (AP) to anvil fleets (rarely)
added the Conquest (AP) to anvil fleets (rarely)
added the Enforcer (AP) to anvil fleets (rarely)
added the Voodoo class kinetic Harpoon to exalted ships (small and medium, missile)
still didnt add a bridge to the brutes sprite, never will. (true pirates dont need to see where they are going or what they are shooting.)
added the chem lab industry to juego
added commissioned crew support for blackjack
added the Scamp class pirate frigate to..... well, pirate fleets.


replaced the systems of the following ships with bulwark charge:
quiver
glaive
axe
hatchet
cudgel
stallion
stallion (P)
lucerne


convoy:
new sprite
removed 2 small weapon mounts
replaced system with damper
decreased max OP from 70 to 55

cielo:
added custom built in drone wing
decreased max OP from 85 to 65

stallion:
removed drive field stabilizer
increased max speed from 60 to 70
decreased fuel per lightyear from 10 to 3


fantasma:
added small energy mount.
(an individual that wishes to remain unknown) updated the sprite


jester:
now has decreased spawn rate


flail:
replaced system with flarelauncher

mining drone (BMS):
changed sprite

halvete:
fixed up the main sprite a bit
made barrel smaller

apparition:
replaced sprite

shotel:
replaced light assault guns with gust micro cannons

protective mining mounts:
decreased health bonus from 50% to 20%
removed turn speed penalty
removed repair speed bonus






V:1.1
WILL BREAK SAVES

added chest class mini freighter to blackjack fleets
added priest class line cruiser to exalted fleets
fixed chariots bounds
anvil ships no longer spawn in diktat and hegemony fleets
fighters no longer show as warships in the colony ship production tab
anvil, exalted and blackjack markets no longer stop selling ships late game
added the warwagon to the default_ship_roles file so it now shows up ingame
changed the exalteds campaign colors
changed anvil industries campaign colors
removed the convoy (EX)
added the urn class freighter to exalted fleets
removed the odyssey (EX) will make heavy changes and add it as an HVB whenever i get around to adding those
added the culverin class missile destroyer to anvil fleets, happy pride month!
removed the hammerhead lgbt (the culverin took its place as it was just a crappy hammerhead skin)
removed the sparrow (P)
gave the sparrow a new sprite




carrion:
increased supplies/month from 3 to 6
now joins in on combat

wraith:
decreased price from 230000 to 190000
increased max speed from 35 to 50

geist:
removed exalted subsystems

lucerne:
decreased supplies/month to 35 from 45

atlas (BMS):
decreased max flux from 18000 to 14000
decreased max cargo from 1000 to 750
added salvage gantry

bouncer:
decreased max flux from 12000 to 9000
decreased max dissipation from 725 to 450

quiver:
removed salvage gantry

gemini (BMS):
decreased supplies/month from 12 to 10

prince:
decreased max cargo from 95 to 60

princess:
decreased max cargo from 95 to 60


update (1.0.0)
WILL BREAK SAVES

added the Blackjack Mining Syndicate with several new ships

added the plasma caster medium energy weapon
added the carrion class combat rig
added the brute class pirate assault cruiser
added the keg class combat tanker
added the M71 asteroid cracker large energy
removed chariot mk2
re-colored the condor and tarsus AP and gave them to Blackjack
removed the  mule AP (might return in my shippack)
re-added the lucerne class battleship with new sprite!!!!!
gave the prince and princess overhuals with new sprites
ovarhauled the voyager. new sprite, now a combat focused salvage ship.
overhauled the rapier. new sprite, now filling its role as a frigate killer more heavily
moved skarseld next to haven
gave the Outlaws TPC a description
fixed sabers description not showing up
fixed prince and princess frigates showing up as destroyers
fixed the rapiers description having a removed ships description within it

added exalted subsystems to all exalted ships and removed delicate machinery

ignition beam:
gave it a new sprite and renamed it to the ecto beam.

needle beam:
changed it into a heavy burst beam

bastion:
lowered maneuverability
changed shield efficiency from 0.7 to 1.3
decreased max flux from 25000 to 18000

varna pd laser:
changed damage type to frag

eidolon:
decreased max flux from 28000 to 24000
decreased max hull points from 19000 to 16000

Odyssey (EX):
decreased max flux from 23000 to 18000
decreased max dissipation from 1600 to 1000
removed solar shielding

fantasma:
decreased max flux from 11000 to 7500

quiver:
decreased max flux from 7500 to 6000
decreased max dissipation from 350 to 250
decreased max cargo from 600 to 350

phylactery:
removed ground support package

hatchet:
increased max speed from 70 to 90

chairot:
replaced system with maneuveringjets
increased max speed from 55 to 65
edited sprite

flail:
removed nav relay

saber:
replaced m21 light blaster with a light duel machine gun
reduced max fighter number from 3 to 2
reduced ordinance cost to equip to 20 from 22
increased max hull from 550 to 750
increased max hull from 150 to 200

stake:
decreased max hull from 650 to 500
decreased max armor from 120 to 100

stallion:
removed shielded cargo holds

specter:
decreased max flux from 27000 to 22500
removed automated repair unit

wasp (EX)
changed name to delusion
reduced fighter number to 5 from 6


kingdom:
decreased max speed from 45 to 30
decreased max flux from 23000 to 19000

update (0.9.3a)

this update wont break saves but the last one did so if your 2 updates behind it will BREAK SAVES

fixed anvil pirate ships tech/manufacturer
added mining strength to the M21 Light Blaster and Bastion for nex
Fantasma now has a description
added grand fleet start to anvil industries for nex (big salvage and survey fleet lead by a bastion)
fixed it crashing sometimes on the title screen due to missing ship variant.


WILL BREAK SAVES
update (0.9.3)
updated anvil industries flag (thanks vayra!)
added the exalted as a faction with a star system near league space
added the skarseld star system near hegemony space
renamed revenant to eidolon
slightly recoloered mule, condor and tarsus AP and made them rare. and removed lasher, legion, enforcer and eagle AP (might return is far far future)
replaced anvil drive with knights charge
added mercury (EX) class advanced scout
added more to Anvils faction description
added phylactery class freighter
altered the estus and blast gun sprites to set them slightly more apart from vanilla counterparts
added cielo class science vessel
added fantasma class carrier to exalted fleets
replaced the arrowhead bomber drone with the saber bomber wing
overhauled with new sprite, the outlaw. stronger and deadlier then ever. (vayra greatly helped with sprite)
overhauled with new sprite, the quiver. a proper carrier and no longer a cheap starliner conversion.
overhauled with new sprite, the convoy, pretty generic now but it'll get the job done (also added a convoy EX to exalted fleets)
overhauled with new sprite, the morning star, now named "morgenstern", it's thicker then ever! (also added a morgenstern EX to exalted fleets)
overhauled with new sprite, the bastion, its not devoid of color anymore!
overhauled with new sprite, the bandit, a bit tougher and a bit smaller.
removed all derelict ships (will re add them in far far future with better sprites and faction)
added the "desperate times" exalted mission
removed club and mortar



shotel MK1/MK2:
removed shotel MK1 and renamed shotel MK2 to just shotel
replaced 2 light mortars with 2 light assault guns

wasp (EX):
increased ordinance point cost from 8 to 9

revenant:
changed name to eidolon
gave it a description (oops)

jester:
increased max ordinance points from 85 to 100

kingdom:
decreased max speed from 55 to 40

partizan:
increased max ordinance points from 110 to 115


chariot:
increased max ordinance points from 55 to 70

sanctum:
removed preinstalled shank frigate wings
increased max ordinance points from 200 to 240

the following ships have had their systems replaced with Knights charge:
 glaive, convoy, flail, hatchet, tarsus AP, mule AP




update (0.9.1) will not break saves but last one did so be careful

added revenant class heavy battlecarrier
added cutlass class drone assault ship
added prince class heavy frigate
added princess class heavy frigate
added stallion class combat tug
added stallion (P) class combat freighter

added m21 light blaster (small ballistic)
added mordare siege cannon (large energy)

added a few tips

fixed several typos and grammer errors

fixed issue where halvete mk2 appeared in markets

added tech/manufacturer to weapons

sanctum, warwagon, kingdom and lucerne:
increased max burn from 6 to 7

ignition beam:
decreased max rage from 800 to 650

halvete cannon:
decreased max range from 900 to 800
decreased ordinance point cost from 15 to 13
increased max damage from 130 to 150

glaive:
removed armored weapon mounts

kingdom:
removed recovery shuttles

varna pd laser:
decreased max damage from 35 to 15
decreased max range from 600 to 500
decreased max flux per shot from 30 to 15

shield maiden:
increased DP from 35 to 40

outlaw:
decreased max ordinance points from 240 to 200

bastion:
removed operations center
removed high resolution sensors

cudgel:
removed safety overrides
increased max ordinance points from 65 to 85


mortar:
removed built-in guass cannons
added civilian grade hull
removed integrated targeting unit
increased max ordinance points from 120 to 150

geist:
decreased max ordinance points from 95 to 90

rapier:
removed nav relay


taurus:
de-flead






WILL BREAK SAVES

V:0.9. CARRIER HAS ARRIVED
added flamerge class fast frigate
added buccaneer class pirate carrier
added apparition class light carrier
added chariot MK2 class battle carrier
added a regular sparrow and updated sparrow (p)s sprite
added jester class converted yacht carrier
added omen (P) (have fun dealing with that)
added omen (EX)
added wraith class heavy cruiser
added sanctum class heavy drone carrier
added partizan class battle carrier

added shotel mk1 and mk2 support shuttles
added wasp EX
added wisp heavy fighter
added stake class heavy drone wing
added flea class point defense drone

added varna PD laser
added needle PD beam (small energy)

added commissioned crews support

haven no longer spawns when selecting the random start option while using nex

anvil ships now appear in league and diktat markets
decreased rate in which anvil ships appear in hegemony and independents


decreased relations with hegemony to welcoming
increased relations with league and dikat to welcoming
decreased relations with tri-tach, pirates and path to vengeful
increased relations with the independents to cooperative

gave all exalted ships custom engine colors and tech types

fixed a great many typos in ship and weapon descriptions

the following ships have had their systems replaced with possession:
specter
Odyssey (EX)
Lich

the following ships have had their systems replaced with automated defense:
lucerne
taurus
shank
shield maiden

taurus:
added built-in flea drones

axe:
updated sprite

sparrow (P):
made new sprite
decreased max hull from 2300 to 1000
decreased max ordinance points from 35 to 30

lich:
decreased max armor from 650 to 325

odyssey EX:
decreased max armor from 500 to 400

specter:
increased max hull to 12500 from 10000

kingdom:
updated sprite

mace:
changed name to club

geist:
decreased max armor from 600 to 250

convoy:
replaced borer drones with flea drones

lucerne:
increased max speed to 55 from 50
replaced borer drones with flea drones

quiver:
decreased max ordinance points from 75 to 65


mosquito (now named spirit):
changed name
changed sprite
removed ICU
added delicate machinery
decreased max ordinance  points from 45 to 35
decreased max armor from 200 to 100


V:0.8 FACTION UPDATE

BREAKS SAVES

added warwagon class super superfreighter
added 2 peasant class freighters. cargo and fuel.
added faction with nex support
added the Haven system near league space



the following ships have had their systems replaced with pride drive:
tarsus AP
eagle AP
legion AP
mule AP
enforcer AP


odyssey EX:
fixed description not showing up

chariot:
new sprite
removed recovery shuttles
replaced rear small ballistic with small energy

geist:
replaced power surge with phase skimmer (for better or worse)

wolf EX:
replaced power surge with phase skimmer

legion AP:
decreased max ordinance points from 265 to 250
added preinstallad termanator drones
removed insulated engines
added solor shielding
slighty edited sprite  (for better or worse)
removed all small mounts
added 3 medium mounts

eagle AP:
slighty edited sprite (for better or worse)

chariot:
decreased max ordinance points from 75 to 55

specter:
added delicate machinery

taurus:
removed shields


lich:
added delicate machinery
decreased max flux dissipation from 800 to 550
decreased max speed from 70 to 55

halvete cannon mk2:
decreased max range from 1200 to 800
increased charge down to 0.90 from 0.30

sparrow (P):
removed safety overrides
removed shields


V:0.7.2
WILL BREAK SAVES

added specter
added condor AP
added tarsus AP
added mace heavy cruiser
added the arrowhead heavy bomber wing
added ignition beam small energy
removed the venator (since people mostly hate it)(will prob make it a custom bounty in vayras sector in the future)

added new mission

made separete ship catalogs just because i felt like it




changed names:
halberd to glaive
tyrant to outlaw
ember to rapier
hammer to lucerne
soldier to flail
sheep dog to axe

helvete cannon:
shrunk it a bit as it was to big


critical power surge:
increased extra shield damage taken from 50% to 250%

volatile rounds:
decreased damage bonus from 125% to 75%

odyssey EX:
decreased max speed from 85 to 70
replaced critical power surge with microburn
removed 1 flight deck
decreased max ordinance points from 260 to 250
decreased shield arc from 180 to 90

wolf EX:
decreased max flux from 3000 to 2800
decreased max dissipation from 250 to 200

Lucerne:
removed 1 borer drone and flight deck




plans for next update:
:redo legion AP/eagle AP
:add custom blue burndrive type system for AP ships
:add make another weapon thats not just a reskin


V:0.7.1

cudgel, lich and geist should all show up in game now.
added odyssey EX (no description yet, might be unbalanced)

V:0.7
major balance update thanks to captain trek
will break saves

added critical power surge ship system
added volatile rounds ship system
added halvete cannon [medium energy]
added lich class ??
added geist class phase destroyer
added cudgel class heavy phase rig
added wolf (EX)


following ships have had their systems replaced by volatile rounds.
:mortar
:sword
:hatchet

following ships have had their systems replaced by critical power surge.
:empress (was emperor) (good luck! you're gonna need it)

halberd:
removed insulated engine assembly

tyrant:
decreased max hull from 19000 to 10000

quiver:
increased DP from 10 to 16
decreased max burn from 7 to 8

mortar:
decreased shield arc from 200 to 100
changed shield type to omni
fixed spelling error in name

bandit:
decreased peak CR time from 420 to
decreased max speed from 70 to 65

legion AP:
replaced the 2 large composite mounts with ballistic

venator:
increased DP to 55 from 45

bastion:
decreased shield efficiency from 0.7 to 0.9
increased DP to 40 from 35
decreased max ordnance points from 250 to 220
removed flight decks
replaced ammofeed with bastion defence drones

shield maiden:
decreased shield efficiency from 0.7 to 0.8
increased DP to 35 from 25
changed some colors to a blue tint

hammer:
increased DP to 35 from 30

sword:
increased DP to 20 from 15

voyager:
removed salvage gantry

chariot:
increased DP to 12 from 9

enforcer AP:
decreased DP from 12 to 10

morning star:
increased DP to 13 from 10

mule AP:
increased max cargo back to 150 from 100
increased DP to 9 from 7

taurus:
increased DP to 8 from 6

mosquito:
decreased DP from 7 to 5

sheep dog:
removed safety overides

sparrow (P):
increased DP to 5 from 3


emperor:
changed name to empress


V:0.6.1
venator, legion AP and kingdom should have higher spawn rates now. had a typo in a file my bad!

V:0.6
(UPDATE WILL BREAK SAVES)

added tyrant class battleship to pirate fleets
added the rare hammerhead (G)
added the hatchet class heavy frigate
added the soldier class escort frigate
added venator class star destroyer
added the blast gun
added mortar class artillery cruiser


the Hawkeye utility drone FINALLY now shows up in fleets and markets!!!

all Anvil Pride (AP) ships: added pride bulkheads custom hullmod

ember:
added 2 small missile mounts
increased ordnance points from 85 to 90

convoy:
decreased max cargo from 900 to 800
decreased max fuel from 1200 to 1000

kingdom:
removed 2 flight decks (was 6 now 4)
removed expanded deck crew
increased max flux from 18000 to 23000

mule AP:
re-added shielded cargo holds

V0.5.1
updated descriptions for all new ships other then bandit.


V:0.5

added eagle AP
added emperor class battleship to remnant fleets
added sword class assault cruiser
added shield maiden class modular battlecruiser
added the estus assault gun

(note: none of the new ship descriptions have been proofread by SierraTangoDelta so expect lesser quality for now)
 
made ship catalog not look horrible and grossly white
 
quiver:
increased price from 57000 to 64000

hawkeye:
actully shows up ingame!!! (whoops)

voyager:
fixed min crew being 1 (now 100)
decreased max ordnance points from 125 to 105

hammer:
updated sprite
increased max dissipation from 450 to 650

kingdom:
removed side hangers

halberd:
changed sprite color

enforcer AP:
removed reinforced bulkheads
increased CR to deploy from 12 to 14

lasher AP:
decreased max flux from 2500 to 2100
decreased max speed from 150 to 135
decreased shield arc from 280 to 222
increased shield efficiency from 0.7 to 0.8
decreased max crew from 65 to 60
removed reinforced bulkheads

legion AP:
decreased armor from 1750 to 1650
decreased speed from 40 to 35
increased shield efficiency from 0.8 to 0.9
removed reinforced bulkheads

mule AP:
decreased shield arc from 240 to 220
decreased max ordnance points from 85 to 65
increased CR to deploy from 10 to 12
decreased mac cargo from 200 to 100
removed shielded cargo holds
removed reinforced bulkheads



V:0.4 (WILL BREAK SAVES)

added ship kingdom class heavy carrier (dont worry about the front hangers! its fiiiiiiine)
added ship sparrow (P) class missile frigate
added ship hawkeye class utility drone

ember:
changed skin color
increased acceleration from 55 to 65

chariot:
changed skin color

convoy:
changed from destoyer to cruiser (as originally intended)
max cargo decreased from 1000 to 900

voyager:
updated sprite
fixed front right small ballistic placement

sheep dog:
decreased max armor from 600 to 500

hammer:
fixed flux dissipation (was 70 now 450)
increased max armor from 1300 to 1500

bastion:
fixed a seam above the bridge in the sprite
decreased max flux from 30000 to 25000
decreased dissipation from 1100 to 1000
decreased max hull from 15000 to 12000

halberd:
decreased max armor from 1650 to 1450
fixed see through seam on engines

morning star:
max armor decreaed from 450 to 400
max hull decreased from 4500 to 4000
max flux increased from 6200 to 6500




added the anvil prefix to all ship IDs


V:0.3
enforcer AP:
removed small ballistic
decreased op by 5
changed system from plasmajets to microburn

mule AP:
changed medium composite to ballistic
decreased op by 10
changed system from plasmajets to microburn

halberd:
added insulated engine assembly
increased shield arc by 50

added the morning star heavy destroyer
added the chariot light carrier
added the shank droneship
added the legion AP

descriptions amazingly updated by SierraTangoDelta

V:0.2:
changed name of several ships.
gave starcarrier(now named quiver a facelift and made changes to stats
added the halberd heavy cruiser

V:0.1 posted mod
[close]



special thanks
Spoiler
to vayra for her help on the new outlaw sprite and modding tutorial! wouldn't be here without it!
J0hn Shm0 for their help with modules.
king alfonzo for help with nex support
knightoftigers for incredible help setting up star systems!
tartiflette for their kitbash database
black lynx for looking over and improving many descriptions
captain trek for major balance help
avanitia for some major description changes
thanks to my brother for his miserable ship ideas on the spirit and cudgel
and to SierraTangoDelta for proof reading and editing the earlier descriptions. (none of the newer ones)
Blackjack theme: business by Faizyr https://www.newgrounds.com/audio/listen/487401
anvil theme: the old record by faizyr https://www.newgrounds.com/audio/listen/488465


 
[close]
« Last Edit: Today at 11:48:57 PM by connortron7 »
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connortron7

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Re: [0.9.1a] Anvil Industries ship pack(for now) (V:0.1)
« Reply #1 on: October 08, 2019, 06:46:15 PM »

new update out!
V:0.2:
changed name of several ships.
gave starcarrier(now named quiver) a facelift and made changes to stats
added the halberd heavy cruiser

PyroFuzz

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Re: [0.9.1a] Anvil Industries (V:0.2)
« Reply #2 on: October 09, 2019, 03:12:33 PM »

Oooo! New faction? This looks like it has quite a bit of potential. I like the drone capital ship.
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PyroFuzz

connortron7

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Re: [0.9.1a] Anvil Industries (V:0.2)
« Reply #3 on: October 09, 2019, 03:13:43 PM »

Oooo! New faction? This looks like it has quite a bit of potential. I like the drone capital ship.

Thanks! Not a faction yet as stated but hopefully will be soon, wanna flesh the fleet out a lil first, and no idea where to start

dk1332

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Re: [0.9.1a] Anvil Industries (V:0.2)
« Reply #4 on: October 09, 2019, 07:50:46 PM »

The ships looks good but some of them has some glaring areas where you can see what part of the ship was cut-off and another pasted over it. Especially the Voyager where you can still see a blurred left part and the engine part where you pasted the inverted Mora over a Tarsus/Condor. There is also the Convoy which is just....ugly. Same issue with the Voyager, since I can see that you added alot of different ships to build that thing. There's alot of blurred lines here and there.

The Ember and the Sheep Dog looks great since you used ship with identical colors. Making them look well together. The Bastion's sprite looks well done and clean even with different ships of different tech mashed up together since they are using proper colors and are cut cleanly.

I suggest you could make them a bit smoother or them give them a uniformed color. If you want to keep the coloring scheme of these ships, then there should be some sprites floating around in the sprite judgement thread where they have different colored ships cobbled up together and still look good. Try using those as reference.
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connortron7

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Re: [0.9.1a] Anvil Industries (V:0.2)
« Reply #5 on: October 09, 2019, 08:05:51 PM »

The ships looks good but some of them has some glaring areas where you can see what part of the ship was cut-off and another pasted over it. Especially the Voyager where you can still see a blurred left part and the engine part where you pasted the inverted Mora over a Tarsus/Condor. There is also the Convoy which is just....ugly. Same issue with the Voyager, since I can see that you added alot of different ships to build that thing. There's alot of blurred lines here and there.

The Ember and the Sheep Dog looks great since you used ship with identical colors. Making them look well together. The Bastion's sprite looks well done and clean even with different ships of different tech mashed up together since they are using proper colors and are cut cleanly.

I suggest you could make them a bit smoother or them give them a uniformed color. If you want to keep the coloring scheme of these ships, then there should be some sprites floating around in the sprite judgement thread where they have different colored ships cobbled up together and still look good. Try using those as reference.
Yeah the voyager was one of the first sprites i ever made so it definitely needs a redo, the convoys supposed to look ugly as sin, the hammer also was an early one and needs some touch ups. the sheep dog and ember are of better quality because they are my newest ships with the halberd. Once i get around to it all the older ships will get a makeover. 
Thanks for the advice

lagmagnet

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Re: [0.9.1a] Anvil Industries (V:0.2)
« Reply #6 on: October 09, 2019, 08:21:06 PM »

The AP ships and the bastion look SLICK. While I see what DK is talking about I am not sure I agree that the convoy and others  need to be recolored, I think it gives them a good junkyard salvage aesthetic. Since you like lore and background, if these are gonna (eventually :) ) be one faction I might suggest adding designations to explain the difference between your Corrupted Blueprint Refits from hulls cobbled together, and the slick professional looking ships. (Like naming them CBR-Convoy, CBR-Tauras, but keeping the plain Bastion name)
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connortron7

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Re: [0.9.1a] Anvil Industries (V:0.2)
« Reply #7 on: October 09, 2019, 09:53:13 PM »

The AP ships and the bastion look SLICK. While I see what DK is talking about I am not sure I agree that the convoy and others  need to be recolored, I think it gives them a good junkyard salvage aesthetic. Since you like lore and background, if these are gonna (eventually :) ) be one faction I might suggest adding designations to explain the difference between your Corrupted Blueprint Refits from hulls cobbled together, and the slick professional looking ships. (Like naming them CBR-Convoy, CBR-Tauras, but keeping the plain Bastion name)
Sounds like a good idea ill definitely look into it, (tho the convoy and taurus arent the corrupted blueprints ones they are made using mass produced derelict hulls then reconstructed using the mothership) but definitely something like DR(derelict reconstruction) for those , but will definitely think on it when its time for some general refinement!

connortron7

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Re: [0.9.1a] Anvil Industries (V:0.2)
« Reply #8 on: October 13, 2019, 02:05:01 PM »

After doing alota of research it seems that making a custom sector is beyond my capabilities, so most likely this is just going to be a ship pack for now
Dont expect a faction outa this for awhile  :'(


On a lighter note new update with 4 new ships and balancing coming soon

connortron7

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Re: [0.9.1a] Anvil Industries (V:0.3)
« Reply #9 on: October 13, 2019, 09:14:45 PM »

update!

changes
Spoiler
V:0.3
enforcer AP:
removed small ballistic
decreased op by 5
changed system from plasmajets to microburn

mule AP:
changed medium composite to ballistic
decreased op by 10
changed system from plasmajets to microburn

halberd:
added insulated engine assembly
increased shield arc by 50

added the morning star heavy destroyer
added the chariot light carrier
added the shank droneship
added the legion AP

descriptions amazingly updated by SierraTangoDelta
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« Last Edit: October 13, 2019, 09:19:18 PM by connortron7 »
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dk1332

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Re: [0.9.1a] Anvil Industries (V:0.3)
« Reply #10 on: October 14, 2019, 07:59:52 AM »

The chariot looks nice, wish the IBO mod was still alive so I can put MS on that badboy.
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connortron7

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Re: [0.9.1a] Anvil Industries (V:0.3)
« Reply #11 on: October 14, 2019, 02:45:46 PM »

hotfix! now it actually shows new descriptions!  :P

SierraTangoDelta

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Re: [0.9.1a] Anvil Industries (V:0.3)
« Reply #12 on: October 15, 2019, 07:32:56 AM »

Wow these new descriptions sure are great, I wonder who did them.
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connortron7

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Re: [0.9.1a] Anvil Industries ship pack (V:0.3)
« Reply #13 on: October 19, 2019, 01:39:10 PM »

New update with a ton of fixes and a few new ships in the coming days  apparently i miss labeled a few ships as 1 class smaller an a few missing numbers in the stats resulting in very weak performance in them

connortron7

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Re: [0.9.1a] Anvil Industries ship pack (V:0.4)
« Reply #14 on: October 21, 2019, 03:19:06 PM »

version 0.4 out! Will break saves


changes
Spoiler
V:0.4

added ship kingdom class heavy carrier(dont worry about the front hangers! its fiiiiiiine)
added ship sparrow (P) class missile frigate
added ship hawkeye class utility drone


ember:
changed skin color
increased acceleration from 55 to 65

chariot:
changed skin color

convoy:
changed from destoyer to cruiser (as originally intended)
max cargo decreased from 1000 to 900

voyager:
updated sprite
fixed front right small ballistic placement

sheep dog:
decreased max armor from 600 to 500

hammer:
fixed flux dissipation (was 70 now 450)
increased max armor from 1300 to 1500

bastion:
fixed a seam above the bridge in the sprite
decreased max flux from 30000 to 25000
decreased dissipation from 1100 to 1000
decreased max hull from 15000 to 12000

halberd:
decreased max armor from 1650 to 1450
fixed see through seam on engines

morning star:
max armor decreaed from 450 to 400
max hull decreased from 4500 to 4000
max flux increased from 6200 to 6500

added the anvil prefix to all ship IDs

catalog updated with new ships and skins
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« Last Edit: October 21, 2019, 06:34:10 PM by connortron7 »
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