As I get more and more into the game, my need for speed with my progression accelerates, but there are somethings, and with a few friends who play the games, i think can be more streamlined to be more efficient with game play, but even user friendly.
Im going to list off what im talking about with the ideas I have in my head, and yes im aware that the dev team cant make everything perfect, and im sure they're working hard with trying to get the game to their liking and to the liking of others, and with other things outside of development have to take place within the time it takes to do all that , but criticism is good when its constructive so here I go:
the games fleet management takes too much time with the current UI. Now lets say im someone who has amassed a nice sum of wealth, and I have quite the lot of ships in my fleet, the one thing I spend the most time on is fitting those ships, clicking on each ship and either auto fitting, restoring, or custom fitting them. Now the problem im having and seeing is, even with the 30 vanilla cap, It takes too much time to go through each ship to fit them or auto fit them to my liking. Now what Im suggesting is instead of having the UI how it currently is(with the ships showing vertically and no way to categorize them.) i think itd be less time consuming to be able to put your ships into groups within the fleet, sort them by ship type/class (Frigate, Freighter, Civ Trans, cruiser, capital, etc..), and have a way to fit all the ships within the group that are the same, and or the ones that at least have the same AutoFit's(by a check box method to where you can check individual ships within the group or fleet screen and choose what to do with those ones. This can also extend to restoring ships with a UI symbol that symbolizes that the ship can be restore rather than just clicking each ship to see if it can or cannot(Im not sure if this takes away from the whole 'do it yourself low tier starfarer' style of the game because i do feel like thats some semblance of hand holding.) but by categorizing the ships and looking at them in a sorted order, instead of the order of purchase, i feel like would take less time out of fitting the ships. If I can look at all my Wolf class's and fit 4 of them to a balanced build, 4 to point defense, and 2 to support, and then customize the ones i want to customize myself, all in the matter of less than 5 minutes, then the rest of ship customization looks more friendlier to me then it does now. Personal experiences with the current UI in my earlier playthroughs scared me away from ship customization because it took too long, and ive now just been getting into it with the help of the console command mod because I can literally do way more way quicker(but thats only because im a puss puss casual so that being added to my experience isnt effecting my suggestion and opinion of the game, just what the base vanilla game is). If i explained this in a bad way, or if anyone wants a TL:DR: I think if the game had a way to group up and categorize ships to a certain sort order or liking, with a more refined UI, new and fast approaching players(In my case my autism really hinders me from taking the time to learn things, so instead I jump right into things head on and learn from trial and error) would have an easier time fleet management within that regards, and combat could be funner. Because seriously, whats funner than loading up 10 heavy missile capable ships with smaller ships that can act as point defense, and being a wall against that 25 shipped pirate fleet that decided to just sneak up on you.
Also side not: I dont think badly of this game, we all know it could use improvement, so heres my 2 cents. Thank you for taking the time to read fellow forum goes and possibly the dev's.