Yes, I did test with Nex.
Unfortunately, it's one of those crashes that doesn't seem to give any leads in the log.
Let me know if you can replicate the error with console commands. If we can eliminate or confirm that as a factor, it would narrow down the debugging options.
EDIT: Okay, that's strange. But, come to think of it, I last tested on an older version of Nex, 0.9.5g. Let me test with the latest build and see if that causes the problem.
EDIT2: I was able to replicate the crash, finally. Now, I need to figure out how it wasn't crashing before.
- Nex version doesn't seem to be a factor
- Kingdom of Terra itself doesn't seem to be a factor, but rather refittable modules in general. The game crashed the same with SWP's Cathedral.
- The first tests I did were in an existing game, with Ouroboros and other ships console'd in. The tests I was able to replicate the crash, Ouro/Cathedral were the starting super-ship, and I had not acquired other ships. (What was your fleet composition and game progress when you crashed?)
- Going back to that same game I did the first tests in, I can no longer replicate the crash in that game! Starting a fresh game with an Ouro/Cathedral, the crash happens. So, I am concluding that the crash is dependent on how, when, and/or where the offending ship was spawned. I'm also guessing it's not directly Nex that is the problem, but that the offending ship is a starter ship.
So, since this isn't strictly a Kingdom of Terra problem, I can't say there's much I can do about it. But I will let Sundog know about this crash and the info in this thread, and maybe there's something he can do on his end.
EDIT3: The upshot is, you have an option now. Scrap your current Ouro, spawn in a new Ouro with console, and re-equip it. The spawned Ouro should be immune to the crash.