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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20); Updated the Forum Rules and Guidelines (02/29/20)

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Author Topic: [0.9.1a] Kingdom of Terra (v0.9.5) - Hullmods and boring balance changes  (Read 42115 times)

Sinosauropteryx

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Re: [0.9.1a] Kingdom of Terra (v0.22) - Basilisk
« Reply #30 on: November 06, 2019, 10:34:27 AM »

Update: The Basilisk.

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Sinosauropteryx

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Re: [0.9.1a] Kingdom of Terra (v0.222) - Basilisk & Hotfix
« Reply #31 on: November 06, 2019, 04:02:33 PM »

If you downloaded the update earlier today, don't miss the hotfix just uploaded.
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etherealblade

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Re: [0.9.1a] Kingdom of Terra (v0.222) - Basilisk & Hotfix
« Reply #32 on: November 06, 2019, 04:48:28 PM »

So Epic! So Primal! I'm loving the designs of this faction!
Bravo!
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Sinosauropteryx

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Re: [0.9.1a] Kingdom of Terra (v0.222) - Basilisk & Hotfix
« Reply #33 on: November 06, 2019, 06:50:01 PM »

Thanks bud, I really appreciate you saying so :D
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Someone64

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Re: [0.9.1a] Kingdom of Terra (v0.222) - Basilisk & Hotfix
« Reply #34 on: November 06, 2019, 09:17:49 PM »

You're turning Starsector into Hammerfight and it's great!



I'd actually really like to see something like this. Maybe a giant boulder tethered to a ship using a tractor beam that can be released any time to use as a slingshot? Or something like that except it can be used on the asteroids already floating around the battlefield.
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Sinosauropteryx

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Re: [0.9.1a] Kingdom of Terra (v0.222) - Basilisk & Hotfix
« Reply #35 on: November 06, 2019, 10:01:01 PM »

That is a great suggestion and I'll put it in the vault, it sounds like a good fit for the faction.
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Sinosauropteryx

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Re: [0.9.1a] Kingdom of Terra (v0.3) - Weapons & Music
« Reply #36 on: November 12, 2019, 06:10:42 PM »

Update, two weapons including this thing:



Also, campaign music and version checker.
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creature

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Re: [0.9.1a] Kingdom of Terra (v0.3) - Weapons & Music
« Reply #37 on: November 12, 2019, 07:13:14 PM »

Waha, it's following the mouse? That's hilarious!
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tomatopaste

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Re: [0.9.1a] Kingdom of Terra (v0.3) - Weapons & Music
« Reply #38 on: November 12, 2019, 07:41:28 PM »

Hey I was wondering where you got the new music from? The new tracks are bangers  :)
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Sinosauropteryx

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Re: [0.9.1a] Kingdom of Terra (v0.3) - Weapons & Music
« Reply #39 on: November 12, 2019, 07:59:16 PM »

Waha, it's following the mouse? That's hilarious!
Thanks, gotta hand it to Someone64 for the inspiration.

Hey I was wondering where you got the new music from? The new tracks are bangers  :)
Glad you like it, I mixed it myself. I have an album's worth of songs here if you're interested: here

Of course they're mashups, so the source songs belong to their respective owners. (Blizzard, Nintendo, Rare, id Software, maybe others for the ones used in the mod.)

Edit: The auto-embed ruined it, but if you go to my profile you can find the playlist.
« Last Edit: November 12, 2019, 08:03:20 PM by Sinosauropteryx »
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Sinosauropteryx

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Re: [0.9.1a] Kingdom of Terra (v0.4) - This one's Monster
« Reply #40 on: November 30, 2019, 03:11:36 PM »

New update: This Monster,


and a weapon.
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shoi

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Re: [0.9.1a] Kingdom of Terra (v0.4) - This one's Monster
« Reply #41 on: November 30, 2019, 07:28:05 PM »

A giant punching battleship...+999 creativity points
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Transuni

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Re: [0.9.1a] Kingdom of Terra (v0.4) - This one's Monster
« Reply #42 on: November 30, 2019, 08:56:46 PM »

lol,if the mod improve the sprite , i must download it, i sword!!!!
it's look so *** funny!!!!!!
just ````imazing!!!
lol
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Daynen

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Re: [0.9.1a] Kingdom of Terra (v0.4) - This one's Monster
« Reply #43 on: November 30, 2019, 10:17:41 PM »

Wow.  If that's not a visually distinct faction I don't know what is.
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Someone64

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Re: [0.9.1a] Kingdom of Terra (v0.4) - This one's Monster
« Reply #44 on: December 01, 2019, 01:10:23 AM »

Holy hell that puncher mech is awesome! What if instead of having ordinary shields, pressing the shield button made it put its shield arm in front of itself and if you pressed the melee attack button while it was in that state, the shield arm would swing outwards to execute a shield bash?
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