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Author Topic: Going dark should require a double press if your IFF is on  (Read 1299 times)

Yunru

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Going dark should require a double press if your IFF is on
« on: September 23, 2019, 09:56:04 AM »

As in title, currently turning your IFF off on purpose requries two presses, but going dark turns it off immediately, whether you meant to or not.

pedro1_1

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Re: Going dark should require a double press if your IFF is on
« Reply #1 on: September 23, 2019, 12:29:11 PM »

As in title, currently turning your IFF off on purpose requries two presses, but going dark turns it off immediately, whether you meant to or not.

just yes
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bobucles

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Re: Going dark should require a double press if your IFF is on
« Reply #2 on: September 23, 2019, 12:49:31 PM »

While we're on the topic of IFF, using transverse jump to enter a system doesn't give a transponder warning if it's off.

Agile

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Re: Going dark should require a double press if your IFF is on
« Reply #3 on: September 23, 2019, 05:35:56 PM »

And while we're on that topic, your Transponder isn't automatically turned off when you Transverse jump or jump via a portal the normal way.
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Terethall

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Re: Going dark should require a double press if your IFF is on
« Reply #4 on: September 26, 2019, 08:44:59 AM »

@Agile

... Should it be? I don't understand.

I wonder if some kind of little visual indicator around your fleet, like the fuel range indicator on the map, could be implemented that would have different graphical signals for:

1. Whether your transponder is on (some kind of gentle ping emanating from your fleet?)
2. Current detected at range (dim circle)
3. Current detection range (bright circle)

It would make figuring out the effect transponders plus sustained burn, terrain, going dark, etc. all have more intuitive for newbies, and the way it looks could also serve as a reminder about transponder status.
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mvp7

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Re: Going dark should require a double press if your IFF is on
« Reply #5 on: September 26, 2019, 10:56:25 AM »

It would be nice if going dark required double press. It makes the transponder double check kinda pointless when you can make the exact same mistake with single press of going dark.

@Agile, Why should the transponder turn off automatically when jumping out of system?
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Plantissue

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Re: Going dark should require a double press if your IFF is on
« Reply #6 on: September 26, 2019, 11:31:08 AM »

Do you need transponder on in hyperspace? It is only needed to be on if you don't want smaller fleets to run away from you or to join battles. Patrols don't seem to try to make you turn them on anymore.
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mvp7

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Re: Going dark should require a double press if your IFF is on
« Reply #7 on: September 26, 2019, 11:47:28 AM »

There's no gameplay reason to use transponder in hyperspace but turning it off isn't really a standard procedure lore-wise. By default transponder is supposed to be on at all times. At very least an option to automatically turn it off should be optional.
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Agile

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Re: Going dark should require a double press if your IFF is on
« Reply #8 on: September 26, 2019, 01:52:14 PM »

The thing is, if you jump into hyperspace with your transponder on, you are a huge target.

This is terrible early and sometimes mid game depending on your relations, so if you forget to turn off your transponder when exiting hyperspace, you might get jumped on by a surprise hostile faction or a huge pirate death fleet that otherwise would not have seen if your transponder was off.

This is doubly so if you jump out via tranverse jump, since sometimes pirates / luddic / hostile factions camp right where you jump out and immediately jump on you.

Thats why I said transponder should automatically turn off if you enter hyperspace; there is literally 0 benefit to having it on and nothing but demerits to having it on.
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Terethall

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Re: Going dark should require a double press if your IFF is on
« Reply #9 on: September 26, 2019, 03:39:42 PM »

That makes sense -- I was thinking your original post included when entering a system with it ok. Maybe a general transponder status reminder when transitioning between real and hyper space, regardless of its status and the method and direction of transition? Which could be turned off in the settings for players who were annoyed?
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Agile

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Re: Going dark should require a double press if your IFF is on
« Reply #10 on: September 27, 2019, 06:30:46 PM »

That makes sense -- I was thinking your original post included when entering a system with it ok. Maybe a general transponder status reminder when transitioning between real and hyper space, regardless of its status and the method and direction of transition? Which could be turned off in the settings for players who were annoyed?

Yeah thats what I was thinking.

Similar to the option that asks you if you want to jump into a system with transponder off or not, it should do the same for jumping out since hyperspace is dangerous with your transponder on.
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