I am gong to agree that this would not be a good mechanic, but I would also like to see more value from sucesfully salvaged ships, at lease somewhat comparable to their value on the market. I do not care if that means significantly toning down the success rates for getting a ship from salvage to keep them from being to lucrative for the player. Currently it costs me 10s of thousands for bigger ships with D mods on them, but I only get a few thousand for that same ship even after I repair it. I am pretty sure that there are ships that are a net loss once you factor in the cost to bring them home. that should really not be the case, and ships should not lose most of their value simply because the player owned them at some point.
On a similar note, getting a working ship from salvage should feel like a real windfall, not like an alternative form of ship market (especially in player colonized systems, where there can be dozens of derelicts floating around for the player to harvest at any given time). Most of the time they should just give you the salvaged materials, not a ship.
Of course the whole salvage mechanic needs a rework anyway, so you can just pile this feedback onto that.