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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Commissioned Crews 1.999999gggg  (Read 314094 times)

Aldazar

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Re: [0.9.1a] Commissioned Crews 1.92
« Reply #75 on: September 10, 2020, 03:09:50 AM »

In the future can there be a option for friendly factions but only at 100 rep? I'd assume having a 100 rep would be the same thing plus you'd be known to the faction and leaders at large.
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Timid

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Re: [0.9.1a] Commissioned Crews 1.93
« Reply #76 on: September 14, 2020, 07:56:32 AM »

September 14, 2020
  • Version Checker Fix
  • Not save-game compatible.

Hey, have you checked the Supported Modded Factions lately? It grew with 1 supported factions from the last patch to this patch! Wow!
« Last Edit: February 16, 2021, 02:42:10 AM by Techpriest »
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Sench

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Re: [0.9.1a] Commissioned Crews 1.93
« Reply #77 on: September 19, 2020, 12:22:23 AM »

Okay, I'm fully willing to accept the possibility that I'm just an idiot who doesn't understand how to use this mod, but I have to ask something.
After applying the "United We Stand" hullmod to a ship and re-entering a market, the only crew bonus I get is from Interstellar Imperium. I am not commissioned under the Imperium and there are other factions my relations are better with (if I understand correctly how it's supposed to work). This happens regardless of the ship design or the owner of the market I do this at.
I'm not sure what causes this, an incompatibility with a mod like Starship Legends or faction mods w/o Commissioned Crews support.
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Timid

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Re: [0.9.1a] Commissioned Crews 1.93
« Reply #78 on: September 19, 2020, 02:13:55 AM »

Okay, I'm fully willing to accept the possibility that I'm just an idiot who doesn't understand how to use this mod, but I have to ask something.
After applying the "United We Stand" hullmod to a ship and re-entering a market, the only crew bonus I get is from Interstellar Imperium. I am not commissioned under the Imperium and there are other factions my relations are better with (if I understand correctly how it's supposed to work). This happens regardless of the ship design or the owner of the market I do this at.
I'm not sure what causes this, an incompatibility with a mod like Starship Legends or faction mods w/o Commissioned Crews support.
United We Stand grants the hullmods from those you are allied with, not those you have a better reputation with.

Sench

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Re: [0.9.1a] Commissioned Crews 1.93
« Reply #79 on: September 19, 2020, 03:38:55 AM »

United We Stand grants the hullmods from those you are allied with, not those you have a better reputation with.
Ah, I see. I was confused by how the game presents information on alliances; I thought factions listed as "known allies" in the faction directory were it. Thank you.
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Anduin1357

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Re: [0.9.1a] Commissioned Crews 1.93
« Reply #80 on: September 30, 2020, 10:17:33 AM »

Any way to disable the automatic check on dock, or at least skip the check if there has been no difference in commission or allies?
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immortalartisan

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Re: [0.9.1a] Commissioned Crews 1.93
« Reply #81 on: September 30, 2020, 09:37:32 PM »

i need help with manchestor. you know what im talking about. how the *** do i counter this mess?
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Arcagnello

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Re: [0.9.1a] Commissioned Crews 1.93
« Reply #82 on: November 17, 2020, 12:09:43 PM »

Found a tiny typo in the suggestions:


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Arranging holidays in an embrace with the Starsector is priceless.
The therapist removed my F5 key.

Timid

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Re: [0.9.1a] Commissioned Crews 1.99
« Reply #83 on: February 07, 2021, 09:17:05 AM »

February 7, 2021
  • SUPER ULTRA ENHANCED PERFORMANCE OPTIMIZATION from SirHartley
  • Added Custom Sound Effect from MesotroniK
  • Added CC icons from Mayu
  • United We Stand now considers your commissioned faction's alliances now.
  • All Hullmods can now be applied without re-docking
  • Reworked Tri-Tachyon's CC Bonus (FINALE): -17% Overload Duration.
  • Added VNSector Support
  • Last Update before Starsector 0.95
  • BIG MODDER'S TOOL: Can add UNLIMITED hullmods under the same faction entry now! NOT RESTRICTED TO ONE HULLMOD PER FACTION.
  • NOT Save-game compatible.


Hey, have you checked the Supported Modded Factions lately? It grew with 10 supported factions from the last patch to this patch! Wow!
« Last Edit: February 15, 2021, 07:42:08 PM by Techpriest »
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Frosterus

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Re: [0.9.1a] Commissioned Crews 1.99
« Reply #84 on: February 07, 2021, 07:55:57 PM »

While -17% Overload Duration is very underwhelming, adding 10 modded factions and more optimization is very cool.

Guess I'll start a new save...
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Sidestrafe2462

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Re: [0.9.1a] Commissioned Crews 1.999
« Reply #85 on: February 15, 2021, 09:39:16 PM »

I've run into a FATAL:NULL error, beginning when I swapped out my commission to join a Nexerelin alliance- error occurs when I enter a port.
https://pastebin.com/MEUQ4Ybp


mods:
GraphicsLib
Vayra's Sector
Nexerelin
SkilledUp
SpeedUp
Archean Order (pretty sure this isnt it)
Automatic Orders
Adjusted Sector
Autosave
Better Colonies
Combat Alarm Sounds
Combat Analytics
Combat Chatter
Commissioned Crews
Common Radar
LazyLib
MagicLib
Terraforming and Station Construction
Starship Legends
Console Commands
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Timid

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Re: [0.9.1a] Commissioned Crews 1.999
« Reply #86 on: February 16, 2021, 02:26:34 AM »

February 15, 2021
  • Fixed the SUPER BROKEN ULTRA ENHANCED PERFORMANCE OPTIMIZATION from SirHartley.
  • Btw this optimization fixes the freeze screen on market load.
  • Also fixes CTD issues
  • TOTALLY THE Last Update before Starsector 0.95
  • Save game compatible with Commissioned Crew 1.99.


Hey, have you checked the Supported Modded Factions lately? It grew with 2 supported factions from the last patch to this patch! Wow!

Timid

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Re: [0.95a] Commissioned Crews 1.9999
« Reply #87 on: March 28, 2021, 01:04:33 PM »

March 28, 2021
  • Disabled Nex Support only cuz Nex isn't updated.
  • TOTALLY THE First Update before Starsector 0.95
  • Save game compatible with Commissioned Crew 1.99.


Hey, have you checked the Supported Modded Factions lately? It grew with 1 supported factions from the last patch to this patch! Wow!

Vulpis

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Re: [0.95a] Commissioned Crews 1.9999
« Reply #88 on: April 11, 2021, 03:04:40 PM »

March 28, 2021
  • Disabled Nex Support only cuz Nex isn't updated.
  • TOTALLY THE First Update before Starsector 0.95
  • Save game compatible with Commissioned Crew 1.99.


Hey, have you checked the Supported Modded Factions lately? It grew with 1 supported factions from the last patch to this patch! Wow!
Nex is updated now, is there a simple Json change I can make to reenable the compatability?
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Timid

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Re: [0.95a] Commissioned Crews 1.9999
« Reply #89 on: April 11, 2021, 05:08:16 PM »

Nex is updated now, is there a simple Json change I can make to reenable the compatability?
April 11, 2021
  • Enabled Nex Support only cuz Nex is updated.
  • TOTALLY THE Second Update before Starsector 0.95
  • Tri-Tachyon Overload Reduction increased from -17% to -20%.
  • Save game compatible with Commissioned Crew 1.99+.


Hey, have you checked the Supported Modded Factions lately? It grew with 1 supported factions from the last patch to this patch! Wow!
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