Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I wanted to get on here quickly and say that I do plan on supporting this mod with Archean Order factions in the future. It looks really cool. Probably the next update, I'd say. I'll have to think on what bonuses to give, though.
Say, I'm running a League game right now, and while the manufactury is great on my carriers, it's pretty underwhelming for the rest of my fleet, and did nothing until I actually got a carrier.Would you consider adding on an additional bonus? Say to in-combat repair time or maybe CR decay/operating time to reflect the high standards of maintenance and equipment on League ships?
@Override //All you need is this to be honest. The framework will do everything on its own. public void applyEffectsAfterShipCreation(ShipAPI ship, String id) { if (ship.getVariant().hasHullMod("CHM_commission")) { ship.getVariant().removeMod("CHM_commission"); } // This is to remove the unnecessary dummy hull mod. Unless the player want it... but nah! }
Don't suppose there's anyway for the United We Stand hullmod to work when you're part of an alliance (from Nexerelin) but not actually commissioned by any of it's members?
Quote from: ctuncks on April 26, 2020, 06:12:04 AMDon't suppose there's anyway for the United We Stand hullmod to work when you're part of an alliance (from Nexerelin) but not actually commissioned by any of it's members?United We Stand hullmod already does this though? If your player faction is in an alliance, it'll reward you the hullmods from those factions.