Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20)

Pages: 1 2 3 [4]

Author Topic: [0.9.1a] Commissioned Crews 1.73  (Read 35941 times)

Techpriest

  • Lieutenant
  • **
  • Posts: 73
  • Personal Text
    • View Profile
Re: [0.9.1a] Commissioned Crews 1.73
« Reply #45 on: January 18, 2020, 09:37:23 AM »

Janurary 18, 2020
  • Pather Crews no longer repair stuff faster. Pather Crews now reduce CR decay by 20%.
  • Patched a leak involving certain ships of Vayra's Ship Pack
  • Bugfixes with United Alliance Array.

Hey, have you checked the Supported Modded Factions lately? It grew with 4 supported factions from the last patch to this patch!
« Last Edit: January 19, 2020, 06:11:40 AM by Techpriest »
Logged

KoolAidWizard

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.9.1a] Commissioned Crews 1.73
« Reply #46 on: January 18, 2020, 11:00:35 AM »

Love this mod, it makes my pirate "start" play-through very satisfying when faced with myriad power creep introduced in other mods!  Definitely appreciate all the updates!  (Better colonies btw is so good it should just be in the base game, but that's why you made it!)  Cheers!
Logged

Tackywheat1

  • Commander
  • ***
  • Posts: 171
  • Paragon is Perfection
    • View Profile
Re: [0.9.1a] Commissioned Crews 1.73
« Reply #47 on: January 18, 2020, 01:31:29 PM »

Church crew sounds so good....
Logged

Morrokain

  • Admiral
  • *****
  • Posts: 1015
  • Megalith Dreadnought - Archean Order
    • View Profile
Re: [0.9.1a] Commissioned Crews 1.73
« Reply #48 on: January 22, 2020, 03:23:46 PM »

I wanted to get on here quickly and say that I do plan on supporting this mod with Archean Order factions in the future. It looks really cool.  :)

Probably the next update, I'd say. I'll have to think on what bonuses to give, though.
Logged

Almostdead

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9.1a] Commissioned Crews 1.73
« Reply #49 on: February 11, 2020, 04:47:44 PM »

I wanted to get on here quickly and say that I do plan on supporting this mod with Archean Order factions in the future. It looks really cool.  :)

Probably the next update, I'd say. I'll have to think on what bonuses to give, though.

Hooray, I'm about to ask the same question. This is  a great news.
Logged

McMuster

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: [0.9.1a] Commissioned Crews 1.73
« Reply #50 on: February 15, 2020, 10:03:58 AM »

Say, I'm running a League game right now, and while the manufactury is great on my carriers, it's pretty underwhelming for the rest of my fleet, and did nothing until I actually got a carrier.

Would you consider adding on an additional bonus? Say to in-combat repair time or maybe CR decay/operating time to reflect the high standards of maintenance and equipment on League ships?
Logged

Techpriest

  • Lieutenant
  • **
  • Posts: 73
  • Personal Text
    • View Profile
Re: [0.9.1a] Commissioned Crews 1.73
« Reply #51 on: Today at 06:18:08 AM »

Say, I'm running a League game right now, and while the manufactury is great on my carriers, it's pretty underwhelming for the rest of my fleet, and did nothing until I actually got a carrier.

Would you consider adding on an additional bonus? Say to in-combat repair time or maybe CR decay/operating time to reflect the high standards of maintenance and equipment on League ships?
I'll think about it.
Pages: 1 2 3 [4]