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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Author Topic: [0.9.1a] Unofficial New Game Plus 0.2.0 (2019/10/31)  (Read 8019 times)

Originem

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[0.9.1a] Unofficial New Game Plus 0.2.0 (2019/10/31)
« on: September 20, 2019, 08:18:37 AM »



Introduction:
This mod to some extent makes up for the position of the previous old mod, SaveTransfer. When a player reaches the max level, he/she can record a saving point through the UNGP menu (there is only one saving point in all saves, which could be overwritten). The saving point will save your current credits, blueprints (other than the factory), and the current game cycle number (the new save's game cycle number will be "1"). After that, you can start a new game. If you open the UNGP menu within 1 day, you can inherit the saving point, inherit 0~100% of the credits and blueprints (you can choose the percentage freely), and get a skill point bonus (game cycle number -1). Note that if you save the inheritance after success, the saving point will be deleted until the next record.

Specialist mode can be turned on when you are inheriting the saving point. Specialist mode could make enemies cause 10%*(game cycle number-1) higher damage to player and receive 5%*(game cycle number-1) lower damage.

How To Use:
Press Left Control + P.

Settings:
(data/settings.json)
  • "switchLang": "default",# default is "default"(English),"zh-cn" for Chinese
  • "noLevelLimit": false,# set true to cancel the record level limit

Screenshots:
Spoiler





[close]

Change Log:
Spoiler
0.2.0 2019/10/31
Now could inherit 0~100% blue prints and credits.
Specialist mode could be on and off freely while inheriting.
Change "switchLang" in data/settings.json to switch language.(default for English,zh-cn for Chinese)

0.1.0 2019/9/20
Public Test!Yes.
[close]

Credits:
Originem for total mod.
RUA for translation.
« Last Edit: October 31, 2019, 07:51:38 AM by Originem »
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L:atte without Mint

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #1 on: September 20, 2019, 09:31:10 AM »

Owwwwwwwwwwwwwwwwwww, this one ROCKS! yep.
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Vherkin

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #2 on: September 20, 2019, 06:06:33 PM »

Sound good. Thanks you !
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PyroFuzz

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #3 on: September 20, 2019, 06:43:50 PM »

Yay! I can finally dominate multiple dimensions!
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Originem

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #4 on: September 22, 2019, 08:39:36 PM »

Moved to mods.
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Supplius Maximus

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #5 on: October 06, 2019, 12:45:35 PM »

This is a great mod, but is there any way to change the percentages from 0-75 to 0-100? I've got a save with relatively few blueprints so I'd like to keep them.
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Originem

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #6 on: October 07, 2019, 05:13:58 AM »

This is a great mod, but is there any way to change the percentages from 0-75 to 0-100? I've got a save with relatively few blueprints so I'd like to keep them.
I will take it into consider...maybe use a config file to edit it.
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Originem

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Re: [0.9.1a] Unofficial New Game Plus 0.2.0 (2019/10/31)
« Reply #7 on: October 31, 2019, 07:29:43 AM »

0.2.0 updated.
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mstachife

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Re: [0.9.1a] Unofficial New Game Plus 0.2.0 (2019/10/31)
« Reply #8 on: November 07, 2019, 12:31:09 PM »

Thanks for this, with save xfer abandoned I was hoping for a tool to transfer to a new seed.
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