Seem to be having a problem with the mod, The error is this
825471 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.ClassCastException: com.fs.starfarer.campaign.BaseLocation$LocationToken cannot be cast to com.fs.starfarer.campaign.CampaignEntity
java.lang.ClassCastException: com.fs.starfarer.campaign.BaseLocation$LocationToken cannot be cast to com.fs.starfarer.campaign.CampaignEntity
at starsector.mods.langly.terraforming.TerraformingBuilding.terraform(TerraformingBuilding.java:161)
at starsector.mods.langly.terraforming.TerraformingBuilding.finishBuildingOrUpgrad ing(TerraformingBuilding.java:119)
at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.advance(BaseIndustry.java:375)
at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I'm running basically all the upto date mods except for the Total conversion one, alongside running with Boggle's terraforming mod. The Crash occurs whenever any planet type, be it base game planet types or mod planet types, finishes building the Terraforming building which should terraform and remove conditions.
Some mods have had updated throughout the weeks but about a few days ago the Terraforming used to work fine and dandy, no issues whatsoever and I'm fairly certain on all planet types, now it just crashes whenever the planet's terraforming building is finished
Here's all the list of mods being used
Spoiler
{"enabledMods": [
"$$$_lightshow",
"$$$_trailermoments",
"Boggled AI Core Production",
"ai_flag_tool",
"active_gates",
"anotherportraitpack",
"anvil_industries",
"ApproLight",
"raccoonarms",
"artefact",
"automatic-orders",
"lw_autosave",
"alrnportraitpack",
"timid_admins",
"blackrock_driveyards",
"sd_boardable_unboardables_vanilla",
"Boggled Terraforming",
"aaCari UIgr",
"Celestial Mount Circle",
"CAS",
"CombatAnalytics",
"chatter",
"timid_commissioned_hull_mods",
"lw_radar",
"COPS",
"lw_console",
"CoOpCombat",
"istl_dam",
"diableavionics",
"DisassembleReassemble",
"edshipyard",
"ExLaneUnion",
"fleetTester",
"foundation",
"FDS",
"sun_fuel_siphoning",
"GKSec",
"gt_galaxytigers",
"gates_awakened",
"gflportraitpack",
"gs",
"ZGrand Sector",
"GMDA",
"HMI",
"HA",
"hiigaran_descendants",
"hullmod_expansion",
"sun_hyperdrive",
"Imperium",
"junk_pirates_release",
"kadur_remnant",
"kiith-nabaal-shipyard",
"kingdomofterra",
"kiprad",
"lw_lazylib",
"leadingPip",
"ArkLeg",
"logisticsNotifications",
"luddenhance",
"MagicLib",
"Mayasuran Navy",
"dk_mis_09",
"missingships",
"More Officer Skills",
"Neutrino",
"sun_new_beginnings",
"nexerelin",
"yrex",
"ORA",
"yunru_pirate_collection",
"wyv_planetaryShieldAccessControl",
"Polaris_Prime",
"portrait",
"TAR",
"$$rebalanced_pilums",
"roider",
"sun_ruthless_sector",
"sad",
"SCY",
"RC_Second_Wave_Options",
"shadow_ships",
"swp",
"dar_skillrework",
"bonomel_skilledup",
"speedUp",
"sun_starship_legends",
"Boggled Station Construction",
"StopGapMeasures",
"sd_sundiving_1.1",
"timid_supply_forging",
"Sylphon_RnD",
"tahlan",
"terraforming_langly",
"mayorate",
"THI",
"transfer_all_items",
"transponder-reminders",
"TS_Coalition",
"underworld",
"US",
"ungp",
"URW",
"vayrasector",
"vayrashippack",
"lw_version_checker",
"vesperon",
"WEAPONARCS",
"toggleWeapons",
"yrxp",
"audio_plus",
"shaderLib",
"Safety Override mod"
]}
Due to this, I'd either rely on using Boggles or manually remove and add conditions when a year of pretend building has been done, otherwise rather preferred having Terran like worlds since I seem to have very bad luck on getting Terran world seeds, as there's no known way of changing a planet type with console or editing.
Although its not in the list, I am using the Secrets of the Frontier Mod, as well as updating mods properly by deleting the old versions entirely, then replacing it with the updated version, so to not leave any left overs