Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
The only thing I know of is that you use lots of kinetic tech, so the fighters are able to overwhelm shields pretty ridiculously fast. I've seen other ridiculous things happen in autoresolve with fighters, though. Starting to wonder if something is just broken with fighters there?
That's a good thought, I'll try a few types on the gun they use and see if that changes anything.Upgrade, you having fighter issues too?
Did you happen to give it any hull mods?
Hrm... Because the only thing special about the Sparrow was they had the Integrated Point Defense AI mod, as a bit of a test. I never got around to removing it, wondering if that somehow causes problems.
Yeah I'm not kidding when I say I've seen a half-dead broadsword wing take out entire fleets of mine before.