Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I think it would be nice if special items (and story point upgrades!) had more interesting effects than just +X production. Or at least had additional caveats to them.For example, "farmatrons" (not a fan of the name) could boost farming to a crazy extent, but also aggravate pathers, who normally ignore farming planets (using Moloch's evil machinery to taint a virtuous form of labour isn't fine).Or maybe have special items than incentivize colonizing otherwise unattractive planets. For example, something like a Domain-era database of GMO sealife that greatly boosts food output of aquaculture of water worlds, but not farming anywhere else. Or an advanced volatiles extractor that only works on gas giants.