Fractal Softworks Forum
March 28, 2024, 04:44:39 PM
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Starsector 0.97a is out!
(02/02/24); New blog post:
Simulator Enhancements
(03/13/24)
Home
Help
Search
Login
Register
Fractal Softworks Forum
>
Starsector
>
Mods
>
Modding
>
Big Think on Portrait Mods
« previous
next »
Pages: [
1
]
Print
Author
Topic: Big Think on Portrait Mods (Read 1153 times)
Timid
Admiral
Posts: 640
Personal Text
Big Think on Portrait Mods
«
on:
September 12, 2019, 04:36:57 PM »
Have you guys ever installed too many portraits (pack) mods into your Starsector and you notice some of the portraits are missing? Just wondering if it's just me or some others have noticed it. I had to limit myself to a single portrait pack because of it.
Logged
Commissioned Crews
Better Colonies
Supply Forging
Iron Shell
Content Unlocking Missions
Too Much Information
Takion Kasukedo
Admiral
Posts: 504
No longer drinking (Alcohol that is)
Re: Big Think on Portrait Mods
«
Reply #1 on:
September 13, 2019, 08:03:27 AM »
Yep, this indeed does happen.
Logged
Is now able to cook a decent Creamy Salmon Pasta, amok other things.
Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.
Dwarden
Commander
Posts: 196
Re: Big Think on Portrait Mods
«
Reply #2 on:
September 13, 2019, 08:27:51 AM »
is there way to figure threshold , some warning or error message to look for in log ?
Logged
Print
Pages: [
1
]
« previous
next »
Fractal Softworks Forum
>
Starsector
>
Mods
>
Modding
>
Big Think on Portrait Mods