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Author Topic: [0.9.1a] ED Shipyard 2.1.2 (crash fix)  (Read 143746 times)

BreenBB

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Re: [0.9.1a] ED Shipyard 1.9.9a (Requesting Feedback)
« Reply #255 on: August 27, 2020, 12:44:58 PM »

Nice mod, only suggestion which I can think of is more ships/weapons. ;D
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Ed

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Re: [0.9.1a] ED Shipyard 1.9.9a (Requesting Feedback)
« Reply #256 on: August 27, 2020, 01:57:46 PM »

Nice mod, only suggestion which I can think of is more ships/weapons. ;D
Believe me i really want to add a lot of new stuff, but gotta rework/balance what is not working
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Ed

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Re: [0.9.1a] ED Shipyard 1.9.9a (Requesting Feedback)
« Reply #257 on: August 29, 2020, 02:19:10 PM »

Still haven't finished my playthrough, but got the itch to create something, so I took some rust off the Paint.net
New Corgi, what you guys think?

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BigBeans

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Re: [0.9.1a] ED Shipyard 1.9.9a (Requesting Feedback)
« Reply #258 on: August 29, 2020, 02:46:48 PM »

Very unique looking, less boxy than the old one!
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Unnamed_Shadow

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Re: [0.9.1a] ED Shipyard 1.9.9a (Requesting Feedback)
« Reply #259 on: August 29, 2020, 03:59:20 PM »

I wish the ED Shipyard could become an actual Faction.

The fact there's lore stating they are their own conglomerate really gives it a lot of potential as its own faction.
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Ed

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Re: [0.9.1a] ED Shipyard 1.9.9a (Requesting Feedback)
« Reply #260 on: August 30, 2020, 04:06:50 AM »

I wish the ED Shipyard could become an actual Faction.

The fact there's lore stating they are their own conglomerate really gives it a lot of potential as its own faction.
Maaaaybe after finishing all I want with the mod I could split it into just the ships or a full faction as two different downloads. No promises on this.
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Ed

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Re: [0.9.1a] ED Shipyard 1.9.9a (Requesting Feedback)
« Reply #261 on: August 30, 2020, 08:14:00 AM »

Sneak peek into the pomeranian rework


It loses a gun, but will no longer be forbidden from using shields (you will have to invest ordinance into makeshift shields, but at least you can now)
also the 3 guns can face forward, so it can do burst damage and making it a pilum spammer in the corner of the map is no longer the only option for this little pup
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Nick XR

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Re: [0.9.1a] ED Shipyard 1.9.9a (Requesting Feedback)
« Reply #262 on: August 30, 2020, 10:44:48 AM »

Sneak peek into the pomeranian rework


It loses a gun, but will no longer be forbidden from using shields (you will have to invest ordinance into makeshift shields, but at least you can now)
also the 3 guns can face forward, so it can do burst damage and making it a pilum spammer in the corner of the map is no longer the only option for this little pup

Nice shadowing/coloring!

Ed

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Re: [0.9.1a] ED Shipyard 1.9.9a (Requesting Feedback)
« Reply #263 on: August 30, 2020, 02:21:10 PM »

Thanks, I really want to revisit and improve most ships, next in the line is the Doberman, it is currently my ugliest ship, and i wanna change that.
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BigBeans

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Re: [0.9.1a] ED Shipyard 1.9.9a (Requesting Feedback)
« Reply #264 on: August 30, 2020, 02:29:52 PM »

Just don't burn yourself out haha
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Ed

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Re: [0.9.1a] ED Shipyard 1.9.9a (Requesting Feedback)
« Reply #265 on: August 31, 2020, 08:28:03 PM »

Just don't burn yourself out haha
Don't worry there is no way i will be able to sleep at night if i just give up doing the update now that i hyped it up, so if by the end of the year it is not released I am either dead or my PC exploded.

New Dober

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Ed

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Re: [0.9.1a] ED Shipyard 1.9.9a (Requesting Feedback)
« Reply #266 on: September 01, 2020, 04:06:44 PM »

Saluki got a new small gun for PD, but other than that this is just a resprite

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Chairman Suryasari

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Re: [0.9.1a] ED Shipyard 1.9.9a (Requesting Feedback)
« Reply #267 on: September 12, 2020, 04:02:13 PM »

My main feedback probably some AI tweak, especially for the bigger or unique ship like Dobermann, they have really interesting concept but the AI simply can't use it properly, others than that some ship is extremely rare, but with Stellar Logistic mod it's probably not a huge problem, anyway, i wanna see more from this mod:D

Don't forget to sleep, eat, and do some exercise, love your mod :)
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Ed

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Re: [0.9.1a] ED Shipyard 1.9.9a (Requesting Feedback)
« Reply #268 on: September 13, 2020, 04:57:34 AM »

My main feedback probably some AI tweak, especially for the bigger or unique ship like Dobermann, they have really interesting concept but the AI simply can't use it properly, others than that some ship is extremely rare, but with Stellar Logistic mod it's probably not a huge problem, anyway, i wanna see more from this mod:D

Don't forget to sleep, eat, and do some exercise, love your mod :)

Unique AI is very hard to do, I did it for the drones and it was a massive pain. so don't expect it soon.
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Ed

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Re: [0.9.1a] ED Shipyard 1.9.9a (Requesting Feedback)
« Reply #269 on: September 13, 2020, 02:43:16 PM »

This is my idea for balance changes and reworks for the 2.0 update (not including new content)
Just finished making the new sprites and nothing of it is implemented yet, all feedback welcome

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