Try this one. Works pretty nice, now i understand why Magnablasters was nerfed from 1200range to 1000, it makes no sence on other ships, but wurgandal can reach targets up to ~2240Units with them if "Tyrant Eye" is active. You may use this as base for your own loadout. Maybe you don't need solar shielding like me. Maybe integrated targeting unit on core is unnessesary, i am still not sure. Same for shield modules, i don't really know what would be better - max vents or capacitors.
My only complain is weak hangars, you just don't have a single spare ordnance point for any fighters, as you can see there is not enough energy to even constantly fire from 1 magnablaster and this thing also had to spam mines, so thats why i equipped just mining pods. This slightly ruin atmosphere of "super high tech world eater", but at least they do their work - protect the ship. It would be nice if his hangars recieve a buff from 50 base ordnance points to 70 (77 with +10% from skill) which will be enough to put at least 5 Pug-Class Gunboats in each bay (they 3 OP each and added by this mod, same for magnablasters, they just made for this thing)
Edit: Looks like it is a good idea to enhance shield modules a little bit with "extreme modifications" hull mod from S&W Pack, still WIP