Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Quote from: Ed on November 11, 2019, 04:20:13 PMI never seen it happen if you manage to make a video of it would be greatly appreciated and would help fixing the issue.Will get at it right away Here's the thing in action:https://youtu.be/CJv654wzyjA?t=116
I never seen it happen if you manage to make a video of it would be greatly appreciated and would help fixing the issue.
Version 1.9.2
Quote from: Ed on November 13, 2019, 06:23:18 AMVersion 1.9.2That was quick Works like a charm Edit:The Terriers seem to prefer reloading my autopulse lasers and paladin/burst PD lasers instead of the dust missile pods.Can you somehow influence and make them prefer reloading missiles instead of the self-replenishing stuff? <3
Thanks so much for the quick fix. Grand Salvo works like a charm even on 2x speed.
Strange they were already supposed to give priority to non-replenishing stuff, i will investigate.
Quote from: Ed on November 14, 2019, 06:47:24 PMStrange they were already supposed to give priority to non-replenishing stuff, i will investigate.I was using a vanilla odyssey class with 2x autopulse, 1x paladin, few small pd pulse lasers and 3 medium dust pods. the pods stayed empty throughout the entire engagement, despite terriers terriering away all the time. I used the enhanced magazines hullmod if that's related.I'm uploading a video right now where I caught it for you. And I even managed to get the mike working on this. https://youtu.be/SGSVkWsV9PM
Ok i found the problem, it should be working next release, soon after i finish the new ships
Quote from: Ed on November 15, 2019, 06:43:27 AMOk i found the problem, it should be working next release, soon after i finish the new shipsAwesome! Hey, I really like your mod and I'd love to help with a bit of bugfinding. If you feel that It's too much and it pulls you down, then just let me know please.If it's welcome however, I got some more bugs I can reproduce and I'd happily share my findings
I am always looking for feedback, tell me everything you find
Awesome. Narrated these two finds. Not sure if the latter is intended by lore as in „heat seeking missiles can’t find heat signature to lock on to“ but your mod, your lore
Oh wow i was trying to understand why they would not release the missiles sometimes... that explains everythingFor the PD laser i have no idea how it can hit the shields, i use vanilla PD beams for the Papillons and they have no special AII will try to figure out something to fix those
Watched it, you are super observant! I try to be, but I wouldn't have noticed these kinds of AI behavior and their impact on my own ship with the lasers for sure. Good finds
1.9.4 Update tomorrow