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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] ED Shipyard 1.9.9a (updated 20/12/2019, Now in official hiatus)  (Read 96858 times)

Nick XR

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Re: [0.9.1a] ED Shipyard 1.9.9 (updated 15/12/2019)
« Reply #210 on: December 16, 2019, 08:03:12 PM »

This is a really great mod! Despite the fact there were ~100 well done faction mods already, you manage to make a new one that was different, visually distinct and good at the same time, nice work.

Ed

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Re: [0.9.1a] ED Shipyard 1.9.9 (updated 15/12/2019)
« Reply #211 on: December 17, 2019, 05:27:53 AM »

This is a really great mod! Despite the fact there were ~100 well done faction mods already, you manage to make a new one that was different, visually distinct and good at the same time, nice work.
Thanks, I am glad you enjoy it.
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PainProjection

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Re: [0.9.1a] ED Shipyard 1.9.9 (updated 15/12/2019)
« Reply #212 on: December 17, 2019, 06:32:53 PM »

few game crashes after i updated this mod, unfortinately i don't have older saves and new ones is not compatible with older version of this mod.
1 - when AI tried to use shieldbash (tried only once)
2 - thied to tweak weapon groups on Lodium (usualy it works fine)
3 - game suddenly close while i was redacting my faction doctrine by removing some ships from prioritized, including lodium (again, it should work, i did it before, so it may crash and may not)

it always the same error message btw, something about "null", i saw a bunch of "000000000000000000000000000000" at the end of .log file, i didn't know what i should save it before launching game again, so i don't have a copy
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PainProjection

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Re: [0.9.1a] ED Shipyard 1.9.9 (updated 15/12/2019)
« Reply #213 on: December 17, 2019, 06:35:58 PM »

oh, just reproduced it by removing retriever (i guess?) from faction doctrine

958977 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.ui.A.new.super(Unknown Source)
   at com.fs.starfarer.ui.A.new.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.String.<init>(Unknown Source)
   at com.fs.starfarer.ui.P.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOOo.addIconFor(Unknown Source)
   at com.fs.starfarer.campaign.command.J.updateSampleFleet(Unknown Source)
   at com.fs.starfarer.campaign.command.J.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.F.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.String.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.N.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Ishman

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Re: [0.9.1a] ED Shipyard 1.9.9 (updated 15/12/2019)
« Reply #214 on: December 17, 2019, 06:48:26 PM »

Treat all mod updates as if they break your saves.
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Ed

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Re: [0.9.1a] ED Shipyard 1.9.9 (updated 15/12/2019)
« Reply #215 on: December 17, 2019, 07:20:38 PM »

few game crashes after i updated this mod, unfortinately i don't have older saves and new ones is not compatible with older version of this mod.
1 - when AI tried to use shieldbash (tried only once)
2 - thied to tweak weapon groups on Lodium (usualy it works fine)
3 - game suddenly close while i was redacting my faction doctrine by removing some ships from prioritized, including lodium (again, it should work, i did it before, so it may crash and may not)

it always the same error message btw, something about "null", i saw a bunch of "000000000000000000000000000000" at the end of .log file, i didn't know what i should save it before launching game again, so i don't have a copy
This is really weird, Which other mods are you using?

Treat all mod updates as if they break your saves.
There is nothing on this most recent update that breaks saves as far as i know.


-edit-

I just tested the stuff you posted earlier, no crashes here.
Are you properly deleting mod folders before pasting in the new update? Don't just override folders, it will have leftover files that may *** you over.
« Last Edit: December 17, 2019, 07:30:45 PM by Ed »
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PainProjection

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Re: [0.9.1a] ED Shipyard 1.9.9 (updated 15/12/2019)
« Reply #216 on: December 17, 2019, 08:41:27 PM »

ED shipyard
HMI
Interstellar Imperium
Kingdom of Terra
Scy nation
Underworld
High Tech Armada
Ship and Weapon pack

lazy, magic and graphic libs
+ Skilledup, Weapon group controls

When i starded my new game all mods was up to date and during all my play time only ED and HMI has recieved new versions, HMI changes is minor, so i only updated your mod and then game start to crash from time to time. Like just right now, after i made some purichases at freedom market in acheron domain, after i close interface game instantly crash on desktop and thats why i checked this thread for your responce
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Ed

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Re: [0.9.1a] ED Shipyard 1.9.9 (updated 15/12/2019)
« Reply #217 on: December 18, 2019, 09:24:12 AM »

Did you delete the old folder before updating?

Most of the those crashes make no sense, i don't change anything in fleet management or doctrine UI, never did in any of my mod's versions.
« Last Edit: December 18, 2019, 09:26:18 AM by Ed »
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GlowOtt

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Re: [0.9.1a] ED Shipyard 1.9.9 (updated 15/12/2019)
« Reply #218 on: December 20, 2019, 02:09:27 PM »

I'm coming across this error and I'm sure it's something simple that I'm missing. I'm running the latest version on KDE Neon 5.17 if that means anything. Below is the last entry in starsector.log. I'm assuming you can see what other mods I'm using from the list, but just in case I'll also include them below.

Quote
Another Portrait Pack
Anvil Industries
ApproLight (but it's disabled)
Celestial Mount Circle
ED Shipyard
Foundation of Borken
Gates Awakened
Grand Sector v0.2.2
Graphics Lib
High Tech Armada
HMI
Interstellar Imperium
Kipling Radiative
LazyLib
MagicLib
Mayasuran Navy
Missing Ships
Nexerelin
Ship and Weapon Pack
Vayra's Ship Pack
Version Checker

Quote
24837 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [graphics/weapons/deco/claw/edshipyard_CLAW_00.png] resource, not found in [/home/glowott/Games/starsector/./mods/Another Portrait Pack,/home/glowott/Games/starsector/./mods/Anvil Industries,/home/glowott/Games/starsector/./mods/Celestial Mount Circle,/home/glowott/Games/starsector/./mods/ED Shipyard,/home/glowott/Games/starsector/./mods/Foundation Of Borken,/home/glowott/Games/starsector/./mods/Gates-Awakened-2.0.2,/home/glowott/Games/starsector/./mods/Grand Sector v0.2.2,/home/glowott/Games/starsector/./mods/HMI,/home/glowott/Games/starsector/./mods/HighTechArmada,/home/glowott/Games/starsector/./mods/Interstellar Imperium,/home/glowott/Games/starsector/./mods/Kipling Radiative,/home/glowott/Games/starsector/./mods/LazyLib,/home/glowott/Games/starsector/./mods/MagicLib,/home/glowott/Games/starsector/./mods/Mayasuran Navy,/home/glowott/Games/starsector/./mods/Missing ships,/home/glowott/Games/starsector/./mods/Nexerelin,/home/glowott/Games/starsector/./mods/Ship and Weapon Pack,/home/glowott/Games/starsector/./mods/Vayra's Ship Pack,/home/glowott/Games/starsector/./mods/Version Checker,/home/glowott/Games/starsector/./mods/GraphicsLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/weapons/deco/claw/edshipyard_CLAW_00.png] resource, not found in [/home/glowott/Games/starsector/./mods/Another Portrait Pack,/home/glowott/Games/starsector/./mods/Anvil Industries,/home/glowott/Games/starsector/./mods/Celestial Mount Circle,/home/glowott/Games/starsector/./mods/ED Shipyard,/home/glowott/Games/starsector/./mods/Foundation Of Borken,/home/glowott/Games/starsector/./mods/Gates-Awakened-2.0.2,/home/glowott/Games/starsector/./mods/Grand Sector v0.2.2,/home/glowott/Games/starsector/./mods/HMI,/home/glowott/Games/starsector/./mods/HighTechArmada,/home/glowott/Games/starsector/./mods/Interstellar Imperium,/home/glowott/Games/starsector/./mods/Kipling Radiative,/home/glowott/Games/starsector/./mods/LazyLib,/home/glowott/Games/starsector/./mods/MagicLib,/home/glowott/Games/starsector/./mods/Mayasuran Navy,/home/glowott/Games/starsector/./mods/Missing ships,/home/glowott/Games/starsector/./mods/Nexerelin,/home/glowott/Games/starsector/./mods/Ship and Weapon Pack,/home/glowott/Games/starsector/./mods/Vayra's Ship Pack,/home/glowott/Games/starsector/./mods/Version Checker,/home/glowott/Games/starsector/./mods/GraphicsLib,../starfarer.res/res,CLASSPATH]
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Object(Unknown Source)
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ô00000(Unknown Source)
   at com.fs.graphics.TextureLoader.Ô00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.null.o00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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xucthclu

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Re: [0.9.1a] ED Shipyard 1.9.9 (updated 15/12/2019)
« Reply #219 on: December 20, 2019, 02:13:22 PM »

So, I found this. The description seems wrong.

Spoiler
[close]
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Ed

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Re: [0.9.1a] ED Shipyard 1.9.9 (updated 15/12/2019)
« Reply #220 on: December 20, 2019, 02:46:07 PM »


I will be fixing this up today a hot fix for this is to change the "claw" of all images in the \ED Shipyard\graphics\weapons\deco\claw folder to uppercase
like this edshipyard_claw_00.png -> edshipyard_CLAW_00.png

So, I found this. The description seems wrong.

Spoiler
[close]

Yeah this should not be poping up for the player, i will check it again
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Ed

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Re: [0.9.1a] ED Shipyard 1.9.9 (updated 15/12/2019)
« Reply #221 on: December 20, 2019, 06:04:40 PM »

Ok the fix is up
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PainProjection

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Re: [0.9.1a] ED Shipyard 1.9.9a (updated 20/12/2019)
« Reply #222 on: December 20, 2019, 08:21:23 PM »

"Did you delete the old folder before updating?"

Yes i did.
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GlowOtt

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Re: [0.9.1a] ED Shipyard 1.9.9 (updated 15/12/2019)
« Reply #223 on: December 21, 2019, 04:01:14 PM »


I will be fixing this up today a hot fix for this is to change the "claw" of all images in the \ED Shipyard\graphics\weapons\deco\claw folder to uppercase
like this edshipyard_claw_00.png -> edshipyard_CLAW_00.png

Thanks man that fixed it.
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fgjk

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Re: [0.9.1a] ED Shipyard 1.9.9a (updated 20/12/2019)
« Reply #224 on: December 22, 2019, 10:56:21 AM »

Hi Ed,

I enjoy playing with the new ships / weapons you've added.
I've enjoyed using the new anti-carrier weapons you've added to bully ships.

I do think the new grapeshot family of weapons may be a bit overtuned however, specifically the post hit frag damage.

I'm seeing around 1K-2K hull damage per shot every 2-3 seconds,with 60-80 decently fast rounds that can't be PD'ed down.
I was tearing down a onslaught ~25 shots of the heavy, and ~13 shots of the mega grapeshots.

« Last Edit: December 22, 2019, 03:30:39 PM by fgjk »
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