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Author Topic: Eagle-Class Thoughts  (Read 14516 times)

Jameson

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Re: Eagle-Class Thoughts
« Reply #15 on: March 14, 2012, 08:37:27 AM »

Oooo I threw triple hvel drivers on once. That was ridiculous. You can overload ANYthing in two volleys it felt like, haha. And the range is amazing.
Triple hypervelocities is pretty cool, but I've discovered that they work fine on an Enforcer, where they're in turrets and on a faster ship, and flux still doesn't seem to be a huge issue.

So yeah, I like the heavy MGs idea too.
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Steven Shi

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Re: Eagle-Class Thoughts
« Reply #16 on: March 14, 2012, 09:16:41 AM »

The best weapons in the world wouldn't matter to an Eagle because they are all facing forward. Combine that with a torturous turn rate and a frontal-only shield and you've got a disaster in the making the second anything manage to get to its rear. =(

If you can stay away from the three frontal medium ballistics (easy feat) then the Eagle has about the same DPS of a Medusa but MUCH slower and has less shield coverage. Come to think of it, why would you use an Eagle instead of a Medusa?

 
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icepick37

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Re: Eagle-Class Thoughts
« Reply #17 on: March 14, 2012, 09:28:18 AM »

Uh... what? B/c it's awesome? And using a fleet of only medusas is boring.

Eagle is awesome especially if you pair it with a falcon or two. Also fighter escorts are incredibly powerful now for ships like the eagle.
« Last Edit: March 14, 2012, 09:39:05 AM by icepick37 »
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Harabeck

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Re: Eagle-Class Thoughts
« Reply #18 on: March 14, 2012, 10:13:24 AM »

Uh... what? B/c it's awesome? And using a fleet of only medusas is boring.

It looks neat, but my metric for what is "awesome" in games involves more than appearance. It's not fun to fly, and not terribly useful. Medusas are cheaper, faster, and in practice capable of doing just as much if not more damage.

Quote
Eagle is awesome especially if you pair it with a falcon or two. Also fighter escorts are incredibly powerful now for ships like the eagle.

Why use an Eagle plus fighters when I could use a medusa which needs no escort and send those fighters somewhere else? And Falcons are just slower medusas...

You know, come to think of it, the only cruisers I use are Ventures and Auroras. Ventures provide fire support and act as a carrier, and Auroras... are Auroras. But every other cruiser seems lackluster to me. Even after the speed buffs the combination of low speed and the weapon ranges being what they are make them pretty useless. Whenever I try to use a carrier or capital ship I just end up chasing targets and watching as the rest of my fleet destroys them before I arrive (especially now that fighters are better at keeping themselves alive).
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icepick37

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Re: Eagle-Class Thoughts
« Reply #19 on: March 14, 2012, 10:15:32 AM »

I dunno what I'm doing, but I really liked playing with midline fleets. The pros of the eagle/falcon are the ridiculous contentrated fire. No medusa can ever match the sheer overloading power of three heavy mgs. It just won't happen.

That said, they do require a certain type of fleet, and I can see why you say they are "boring". But they don't have to be for everyone.
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Nanostrike

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Re: Eagle-Class Thoughts
« Reply #20 on: March 14, 2012, 05:41:25 PM »

The best weapons in the world wouldn't matter to an Eagle because they are all facing forward. Combine that with a torturous turn rate and a frontal-only shield and you've got a disaster in the making the second anything manage to get to its rear. =(

If you can stay away from the three frontal medium ballistics (easy feat) then the Eagle has about the same DPS of a Medusa but MUCH slower and has less shield coverage. Come to think of it, why would you use an Eagle instead of a Medusa?

But the Medusa is balanced because it costs more!  Even though it's faster, has better Flux, has better shields, and can carry almost as much weaponry...

I tried using the Eagle.  I really did.  But without SIGNIFICANT fleet support, it gets eaten alive by Frigates and Fighters.  And most ships that it really needs all that forward firepower to take on can meet it with an equal amount of firepower and/or outmaneuver it.  That said, in the right type of battle (One with almost all big ships, not many Fighters/Frigates flying around), it's a great ship and a lot of fun.
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Himntor

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Re: Eagle-Class Thoughts
« Reply #21 on: March 14, 2012, 05:51:41 PM »

The way I do my Eagle Cruisers (Which are by far my favorite Cruiser in the game.)

3 Pulse Lasers for the Medium Turrets (Gotta have my Star Destroyer Green lazors!)
LR PD Lasers for...well, point defense.
Sabot or Harpoon Missiles
1 Heavy Auto Cannon and 2 (Heavy Maulers?) Not sure. Some Medium ballistic High Explosive long range weapon.

with Auxiliary Thrusters and the rest Vents. maybe Expanded missile racks

Always the best combo, if you ask me. Gives you very nice maneuverability and loads of firepower to pound on stuff.
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CrashToDesktop

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Re: Eagle-Class Thoughts
« Reply #22 on: March 14, 2012, 06:39:32 PM »

The way I do my Eagle Cruisers (Which are by far my favorite Cruiser in the game.)

3 Pulse Lasers for the Medium Turrets (Gotta have my Star Destroyer Green lazors!)
LR PD Lasers for...well, point defense.
Sabot or Harpoon Missiles
1 Heavy Auto Cannon and 2 (Heavy Maulers?) Not sure. Some Medium ballistic High Explosive long range weapon.

with Auxiliary Thrusters and the rest Vents. maybe Expanded missile racks

Always the best combo, if you ask me. Gives you very nice maneuverability and loads of firepower to pound on stuff.
More or less my original butt-kicking combo. xD
And that's why I like the Eagle.  I love to watch my enemies die under complete and utter firepower.  Nothing really until the Onslaught can lay down that much fire in one direction.
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Doom101

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Re: Eagle-Class Thoughts
« Reply #23 on: March 14, 2012, 06:54:22 PM »

i have an eagle cruiser in one of my files it has the two out facing medium energy slots fitted with 2 heavy blasters and the only other thing on it is PD and a mass of vents, capacitors and various hull mods, it can fire those two blasters ALL DAY even with shields up and it is amazing for supporting my aurora's or other ships. oh augged engines is one of the hull mods if i remember more ill update this.
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powerbonger

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Re: Eagle-Class Thoughts
« Reply #24 on: March 14, 2012, 07:20:14 PM »

I tried the builds recommended here, with some minor variations here and there. I find that the Eagle is fine when I use it.  :)

In the hands of the AI, however, its a different story. No matter what build I try, it just doesn't *feel* as effective :( I might be doing something wrong or not using the ship in the correct role, but it feels to me like the Enforcer destroyer can be just as effective an escort as an Eagle, a cruiser. Its just too big of a target, and speed/maneuverability feels almost the same too.
« Last Edit: March 14, 2012, 08:38:36 PM by powerbonger »
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Daveydude

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Re: Eagle-Class Thoughts
« Reply #25 on: March 14, 2012, 09:09:35 PM »

I use the Eagle primarily. The Eagle is designed to take on ships face to face. If you can get it in medium range, facing head on, that is 9 turrets aiming them in the face, + 2 launchers. If you get something in front of it, the Eagle will annihilate it. Also, if you use tactical lasers it has quite an effective coverage to take down fighters. The Eagle can be wrecked from the engines, the largest issue with it. The eagle essentially annihilates anything smaller than a capital ship with speed. If the enemy has a lot of medium sized ships, the Eagle will take them out one by one with speed. The missiles from capital ships will however overwhelm the Eagle unless you build it to cope.

Never give an Eagle to the AI. It doesn't know how to use it.
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Gaizokubanou

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Re: Eagle-Class Thoughts
« Reply #26 on: March 14, 2012, 09:44:43 PM »

It's built for a niche role, that is being a concentrated fire support for large capital ship battles.

Everyone here is talking about how awesome having 9 weapon slots facing one direction, but with 3 of them being small, 3 of them can't turn combined with the ship's poor turn speed, it's not really all that.  Not to mention it's vent can't sustain constant fire from all 9 of its weapons if you actually equip them to handle big ships.  Hell, almost no ship can sustain fire for its weapons if you give them big guns, so more than hard points, I would say that it's the flux vent that dictates a ship's firepower more than its hard points most of the time.

Doesn't mean that it sucks, but it's a support ship.
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Jonlissla

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Re: Eagle-Class Thoughts
« Reply #27 on: March 15, 2012, 04:38:14 AM »

The best weapons in the world wouldn't matter to an Eagle because they are all facing forward. Combine that with a torturous turn rate and a frontal-only shield and you've got a disaster in the making the second anything manage to get to its rear. =(

I learnt this the hard way. Had enough credits in the campaign in order to buy two of them and since I was a bit bored I decided to do just that. Equipped them with proper weapons and PD's and after a short time I had two fully equipped Eagles ready for combat. Found a pirate fleet, and it was showtime.

One was destroyed by a Lasher.

The second one was destroyed by another Lasher.

I was numbstruck seeing how that happened, but after replaying the battle and looking at what was actually happening I saw that the Lashers just casually strolled right past them and shot them in the ass rear. They couldn't turn fast enough to engage the Lasher so it was just a battle of attrition that they finally lost.

Speed and agility is pretty damn important I guess.
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Temstar

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Re: Eagle-Class Thoughts
« Reply #28 on: March 15, 2012, 05:02:12 AM »

It's built for a niche role, that is being a concentrated fire support for large capital ship battles.
That's hardly what you'll call a niche role. For Starfarer, large capital ship battles are at least as important as small single-ship actions. Eagle, more so than even the Aurora due to it's all guns forward design is built for that kind of battle. It's not suppose to take on Hyperion or Lasher in one on one dog fight because that's not what it's for. It doesn't care about its exposed rear because in the kind of battle it's designed for that area is going to be covered by an assload of fighters and frigates and destroyers. It's a cruiser designed purely for slugging it out with other cruisers and capital ships, and when it's fighting other lumbering ships of cruiser and above class it has plenty of speed and maneuverability to keep the target trained in front of its guns.

If you want to see a bad ship design that's unable to keep the target in front of its main guns look no further than the dominator.
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Gaizokubanou

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Re: Eagle-Class Thoughts
« Reply #29 on: March 15, 2012, 05:36:15 AM »

That's hardly what you'll call a niche role. For Starfarer, large capital ship battles are at least as important as small single-ship actions. Eagle, more so than even the Aurora due to it's all guns forward design is built for that kind of battle. It's not suppose to take on Hyperion or Lasher in one on one dog fight because that's not what it's for. It doesn't care about its exposed rear because in the kind of battle it's designed for that area is going to be covered by an assload of fighters and frigates and destroyers. It's a cruiser designed purely for slugging it out with other cruisers and capital ships, and when it's fighting other lumbering ships of cruiser and above class it has plenty of speed and maneuverability to keep the target trained in front of its guns.

If you want to see a bad ship design that's unable to keep the target in front of its main guns look no further than the dominator.

It's pretty niche if it can only efficiently target capital ships with its weapons and get soloed by AI controlled lasher.  And requiring "assload of fighters and frigates and destroyers" make it extremely niche because guess what, assload of fighters will win you the battle by themselves.  That makes the eagle nothing but a leech that require other ships' success to ride on lol

And how can you put down Auora's firepower compared to eagle?  Didn't you read my post on vent being the real measure of ship's power?  Even the Auora can't sustain constant fire from 2 heavy blasters, what makes you think that the eagle can make use out of those 9 weapons with less than 2/3 of Auora's vent?  Do a hit and run while flux dissipates?  Good luck with that on the eagle.

Even the dominator you speak so ill of have more diverse role thanks to its three medium missile slots.  Oh and it won't die to an AI controlled lasher too ;D

And notice how I specified the role as "support", meaning it needs something else taking on the said capital ship before joining the fight.  That's what makes it truly niche, because it can't even take on the only target it can adequately target.
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