Aurora makes a great demonstrator, because it's combination of short range and high speed (but only in bursts, since most of it comes from system) magnifies effects of piloting errors.
Ai seems to mostly determine when it should approach based on relative flux (i.e. my 30% vs enemy 60% = they are vulnerable, let's rush). This is wrong in several ways:
1) If enemy has much better effective flux capacity (more raw capacity, better shield, more effective weapons), this can be suicidal. Paragon doesn't need it's full flux bar to handle Aurora, and even efficient Eagle build(see below) can easily win from higher flux percentage.
Builds like 4xTL Paragon can even afford firing when Aurora is out of range to drive up their own flux and provoke Aurora into closing in. Then kill it, once lured deep enough.
2) Tactics doesn't seem to discern hard and soft flux. So opponent can just intermittently hold fire (or use fortress shield) and let Aurora use it's inefficient weapons to reverse the initial perceived advantage.
3) Can lead to backing up after successfully disabling enemy weapons with emp, mostly when enemy has significant amount of soft flux. Opponent stops firing, their flux goes down and Aurora thinks it's time retreat (if it had decently high flux levels too). WRONG! It's time to vent in their face, since they can't punish the vent due to disabled weapons (of course need to be aware of what exactly got disabled).
(This is somewhat rare situation, but I've seen it vs same Eagle a few times).
Mostly used this Eagle vs sim Aurora with Eliminate command (otherwise fight takes too long, and will probably go into CR timeout).