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Author Topic: Venture, why?  (Read 20372 times)

Locklave

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Venture, why?
« on: August 30, 2019, 08:59:41 AM »

Why would I use this ship? I don't understand when it would fill a needed role or function. It's the only ship I'd never buy.

Am I missing this function or something that justifies it's use? Specifics please.
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pedro1_1

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Re: Venture, why?
« Reply #1 on: August 30, 2019, 09:12:40 AM »

Why would I use this ship? I don't understand when it would fill a needed role or function. It's the only ship I'd never buy.

Am I missing this function or something that justifies it's use? Specifics please.

It's a brick which can send up to 12 Salamanders in one ship, or It can send a funnel of harpons to kill an overloaded ship, or you can use It as a brick to tank for your carriers and frigates, or you can bring It to an exploration mission since It's one of the three ships wich have Surveing Operations, or you can use It to store stuff while being strong enough to block frigates from killing your cargo ships
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Igncom1

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Re: Venture, why?
« Reply #2 on: August 30, 2019, 09:13:54 AM »

It's a bigger Shepard frigate with the heaviest armour in a civilian ship with fast missile racks. Their purpose is an anchor, they take the hits that your more important stuff cannot while also having build in functionality for out of combat purposes.

Salvage and explore with them, use them to protect your stuff from the minor threats on the rim, never ever try to use them as a proper combat cruiser.

They serve as the best non-military cruiser available which while in the current game isn't much of a niche due to how you can buy battleships off of the civilian market, it used to be one of the best commonly available cruiser sized vessels. Or well.... the only available one outside of the black-market.

Are they good? No. Are they relatively cheap and common? Yes. They don't serve very well in AI hands, but if you want to spam medium missiles then they can server you well as a player controlled brick. Few things in space are capable of surviving rapid fire torpedoes after all.
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Vayra

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Re: Venture, why?
« Reply #3 on: August 30, 2019, 11:40:55 AM »

Good tank. Good cargo capacity. Good surveying equipment.

Venture is a good girl.
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Pappus

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Re: Venture, why?
« Reply #4 on: August 30, 2019, 12:33:55 PM »

Highest reaper throughput in vanilla.

8 at a rapid pace, including the CLICK reload sound to let your enemy know you mean business.

Here the variant - no ready for AI yet due to it being bugged with the missile and fast missile racks.

vs Onslaught:


Bigger battle:
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Goumindong

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Re: Venture, why?
« Reply #5 on: August 30, 2019, 12:42:49 PM »

Good tank. Good cargo capacity. Good surveying equipment.

Venture is a good girl.

Best survey equipment in the base game!

Low deployment point cost! Second lowest DP for a cruiser in the game (but the colosus mk 2/3 barely count).

Capital quality armor and hull tank!
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Plantissue

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Re: Venture, why?
« Reply #6 on: August 30, 2019, 01:20:16 PM »

It's a bigger Shepard frigate with the heaviest armour in a civilian ship with fast missile racks. Their purpose is an anchor, they take the hits that your more important stuff cannot while also having build in functionality for out of combat purposes.

Salvage and explore with them, use them to protect your stuff from the minor threats on the rim, never ever try to use them as a proper combat cruiser.

They serve as the best non-military cruiser available which while in the current game isn't much of a niche due to how you can buy battleships off of the civilian market, it used to be one of the best commonly available cruiser sized vessels. Or well.... the only available one outside of the black-market.

Are they good? No. Are they relatively cheap and common? Yes. They don't serve very well in AI hands, but if you want to spam medium missiles then they can server you well as a player controlled brick. Few things in space are capable of surviving rapid fire torpedoes after all.

Good tank. Good cargo capacity. Good surveying equipment.

Venture is a good girl.

Good tank. Good cargo capacity. Good surveying equipment.

Venture is a good girl.

Best survey equipment in the base game!

Low deployment point cost! Second lowest DP for a cruiser in the game (but the colosus mk 2/3 barely count).

Capital quality armor and hull tank!

Apogee is better.
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Agile

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Re: Venture, why?
« Reply #7 on: August 30, 2019, 01:24:30 PM »

Venture is kinda a niche, as shown.

You need the proper loadout for it, and its basically a escort cruiser. I personally go apogee if I can find one or start with one (since its harder to find than a Venture) but if I can't find anything, the Venture is good in a pinch when exploring.
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xenoargh

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Re: Venture, why?
« Reply #8 on: August 30, 2019, 01:25:24 PM »

Apogee is still better in most ways that matter. 

The Venture's current Armor ratings and relatively-poor shield ratings mean that, combined with its lackluster weapons (once it's fired the missiles, it's done as a serious combatant) it's not a very good ship past early-game.

Yes, it can sometimes beat an Onslaught in the sim.  So can a Tempest.
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Agile

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Re: Venture, why?
« Reply #9 on: August 30, 2019, 01:29:12 PM »

It would be a viable early to mid game missile cruiser if the ship system was changed from fast missile racks to the missile reload one that the Onslaughts weaker brother gets.

That way it would still suck late game, but it would be viable as a good missile cruiser that just doesn't die unless the enemy commits. Right now, though, it runs out of missiles fast so your stuck doing nothing after that.
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Plantissue

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Re: Venture, why?
« Reply #10 on: August 30, 2019, 01:31:35 PM »

I feel sorry for the onslaught. Every now and then I go sim an wolf killing an Onslaught just to make sure my reflexes aren't getting too slow. It's a perennial favourite choice of ship to destroy in sim videos. There's a video of a Buffalo mk II beating an onslaught out there somewhere I am sure.

Also it doesn't take an expert to take work out that the player must have loads of combat skills in that vid.
« Last Edit: August 30, 2019, 01:33:49 PM by Plantissue »
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Pappus

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Re: Venture, why?
« Reply #11 on: August 30, 2019, 01:36:45 PM »

The moment I hear apogee is better in anything I know lots of alcohol must be involved.

Yeah lets play the cruiser that is basically a slow plasma cannon, because the plasma cannon is so so great to begin with on a slow ship no less. The sunder already has more firepower than the apo. Large + double small front is simply not useable in any realistic sense. For memes - sure.

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Grievous69

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Re: Venture, why?
« Reply #12 on: August 30, 2019, 01:39:11 PM »

I feel sorry for the onslaught. Every now and then I go sim an wolf killing an Onslaught just to make sure my reflexes aren't getting too slow. It's a perennial favourite choice of ship to destroy in sim videos. There's a video of a Buffalo mk II beating an onslaught out there somewhere I am sure.

Yeah I really don't get why people post those. ''Hey look this build/ship works because it can kill the slowest and most vulnerable ship in the game that's all by itself. Like almost anything with a shield and a few weapons that isn't slow as the Onslaught can kill it alone. Guess it's just nice watching the big boy explode over and over.

EDIT:
The moment I hear apogee is better in anything I know lots of alcohol must be involved.

Yeah lets play the cruiser that is basically a slow plasma cannon, because the plasma cannon is so so great to begin with on a slow ship no less. The sunder already has more firepower than the apo. Large + double small front is simply not useable in any realistic sense. For memes - sure.



Because it's the tankiest cruiser in the game with a large missile mount also? And really cheap to deploy? First time seeing someone saying it's just for memes... As for the Venture, to me it's just an annoying ship in early game when you don't have much firepower and need to waste time killing those bricks. Never even considered putting one in my fleet in all of my time playing Starsector. Guess I could try it out just for the lulz.
« Last Edit: August 30, 2019, 01:47:07 PM by Grievous69 »
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Plantissue

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Re: Venture, why?
« Reply #13 on: August 30, 2019, 01:47:29 PM »

The moment I hear apogee is better in anything I know lots of alcohol must be involved.

Yeah lets play the cruiser that is basically a slow plasma cannon, because the plasma cannon is so so great to begin with on a slow ship no less. The sunder already has more firepower than the apo. Large + double small front is simply not useable in any realistic sense. For memes - sure.

Good shield. Good cargo capacity. Good surveying equipment.

Apogee is a good girl!


Best survey equipment in the base game!

Low deployment point cost! Third lowest DP for a cruiser in the game (but the colosus mk 2/3 barely count).

Capital quality shield and fuel tank!

You can happily deploy a fleet full of Apogees. Deploying a fleet of Ventures seem to be a good ticket to ending up with a lot of d-mod Ventures.



To be fair to the Venture, it does have amazing amount of armour and hullpoints for its Deployment Points. Which does make it quite difficult to find the right DP for it, especially since it is supposed to provide a logistical role. It fulfils a game role, the same way that all those d-mod pirate bounty fulfill a game role.
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Megas

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Re: Venture, why?
« Reply #14 on: August 30, 2019, 01:48:54 PM »

Plasma cannon is nice, but if I had to choose between plasma cannon or locusts for Apogee, I would use Locusts with Expanded Missile Racks and Mining Blaster over Plasma Cannon.  (I do not need to aim for Locusts, and blaster will be anti-armor against pirate orbital station.)  That said, I would dump missile racks for both plasma cannon and locusts.

What makes Apogee good beyond heavy weapons is its overall package at a bargain DP price.  It is cheap (only 18 DP), has tough shields, and has good campaign stats.  It is not a combat monster, but it is a good fighter for its cost, and has unusually high campaign stats for a combat ship.  Plus, it gets surveying for free.  It usefulness wanes late in the game, but it is still a good ship anytime in the fleet until after you survey every last planet in the sector.  It can fight, it can tank, it can haul, it has surveying, and it is cheap for a cruiser.  At its best, Apogee should be worth about 20 or 22 DP.

As for Venture, if I am desperate for a meat shield very early in the game, I could find and bring one.  However, I always start with Apogee (except for one game when I picked Hammerhead instead) and skip the point in the game where I might need a Venture.
« Last Edit: August 30, 2019, 01:52:02 PM by Megas »
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