Greetings, and thanks for taking the time to read this.
I recently got into the game in the last week or so, and after an extremely rocky start and a few swearwords have rapidly come to love the game. Added a number of mods after about a half a day, and really enjoy the depth and breadth of the gameplay, both on and off the battlefield. I've played about 40 hours so far. Founded my first colony a few hours ago, starting to explore how to make it successful.
One of the things I'm enjoying the most is the ship outfitting, and seeing the difference having different setups makes to a ship and it's capabilities. I'm always fighting to squeeze the most out of every OP I can get my hands on, and never seem to have quite enough for what I want to do. For the most part, I like that. It's those hard decisions that really makes the choices worthwhile. However when it comes to my flagship, I find myself wishing I had a lot more OP to play with.
In Strategy games, particularly those with RPG elements, I've always leaned towards having one main wrecking ball of a unit with smaller units for support, as opposed to a mixed, balanced force. A paramount paragon of perfect power among practical but paltry peers with which to punish my pitiful enemies, and to focus my offence around. Such as NSC's Flagship for Stellaris, the Titans in Sins of a Solar Empire, or the Experimentals in Supreme commander, for example. I'm not looking for something massively overpowered, but more something that noticeably stands out from it's peers, that makes you think 'oshit' when you discover it, unless you have a similar superunit with which to counter it, thus resulting in a clash of titans and an epic and pivotal battle.
What I'm requesting specifically, is a mod that allows your fleet flagship to have greatly increased OP, perhaps something like 100% (or 90%, since the skilltree has 10% to all ships anyway). I dont feel this would lead to unkillable ships, since you're still limited to your weapon slots, flux venting, and the fact that there's really very few stacking bonuses among hullmods. But, with the extra OP to play with, it would allow your flagship to not have to compromise on choice, and to take the range of upgrades that lets it really shine and stand out above the rank and file in a battle.
The only real suggestions I have for this are either a hullmod that can only be applied to a Flagship (possibly increasing the monthly maintenance to account for the extra complexity of the then upgraded ship), or a modified or new skill in the skill tree that allows for this.
I haven't the first clue how to implement a mod like this, or even if it's possible, as my modding and coding experience runs to a grand total of 3 stellaris mods, each of which only change a single line of code. Unfortunately, while I have a lot of free time, my home life is stressful and not conducive to learning. If someone were able to help me with this, I could at least probably give them something for the trouble and time spent.
I'd really appreciate any input on this, even if it's just to tell me its a silly idea, or unbalanced in either direction.
Thankyou for your time,
Kreldin.