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Author Topic: Level 2 of Missile Specialization description implies non-existent distictions  (Read 757 times)

ANGRYABOUTELVES

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Level 1 of Missile Specialization: +25% missile speed and maneuverability (piloted ship)
Level 2 of Missile Specialization: +50% missile, rocket, bomb, and torpedo hitpoints (piloted ship)
Level 3 of Missile Specialization: +25% missile damage (piloted ship)

By making a distinction between missiles, rockets, bombs, and torpedoes, the description of Missile Specialization level 2 misleadingly implies that Level 1 and Level 3 don't apply to rockets, bombs, and torpedoes. The description should simply read: +50% missile hitpoints (piloted ship).

I don't know how Missile Specialization has changed with the skill rework, so this might already be an irrelevant suggestion, but I figured it was worth mentioning anyway.
« Last Edit: August 27, 2019, 07:15:17 PM by ANGRYABOUTELVES »
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Alex

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Hmm, that's a good point. When attempts to clarify something go bad...

(Did what you're suggesting.)
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Ragebrew

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Instead of "Missile" just add "Missile hardpoint weapons" since that covers missiles, rockets, torpedoes and proximity charges
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Wyvern

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Instead of "Missile" just add "Missile hardpoint weapons" since that covers missiles, rockets, torpedoes and proximity charges
But what about missile launchers I put in turrets?  Or modded-in fancy energy missiles that go in energy weapon slots (but can still be shot down)?
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Wyvern is 100% correct about the math.