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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Make fighters and maybe missiles only able to be hit by PD weaponry  (Read 3418 times)

dgs6686

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Re: Make fighters and maybe missiles only able to be hit by PD weaponry
« Reply #30 on: August 24, 2019, 02:10:38 PM »

PD weaponry at the very least seems to need a buff to range in general to be viable. The energy variants seem to be reasonable in the 400-600 range, but 250 for vulcan cannons, 300 for machine guns and 400 for flak cannons is totally unreasonable. Even if their tracking was better they still would often not be able to even shoot down a missile before it impacted on the shields since this range only gives them about half a second to turn to and shoot it down. Flak cannons seem to be the only ones able to reliably shoot down some missiles but taking up a medium weapon slot just to shoot down missiles to save some shield flux (costs you flux to shoot the cannons anyways...) never seems worth it.
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