In a lot of the sci-fi fictions, there is a space station so powerful that they are very hard to take down in a straight fight, so the attacker sneaks on board with a team of commandos to attack from within. Since stations in this game are immobile and spin at a constant rate, there's nothing they can do to stop phase ships from unphasing inside their docking bays to disgorge a load of marines(as discussed in the phased cargo ship thread).
So, I would like to make a suggestion that a dialogue option under "Consider Military Options" be made for this, then the player can select a number of phase ships and marines(like the old boarding interface).
The phase ships would have their CR consumed as if they were deployed in combat, and the outcome is RNGed depending on station's size, the fulfillment of the colony's marine demand, total number of marines deployed by the player, and the player's Ground Operations skill. Possible outcomes would include complete destruction of the station, the destruction of some station modules, or damage and loss of phase ships, depending on how successful the boarding action was.
The effectiveness of this ability will be limited by the limited crew slots of phase ships against a very large defense rating of the station, but this can be offset by by a fleet with many dedicated ships equipped with "Additional Berths", or possibly a new phased Valkyrie Mk-2, since those large crew transports don't have a Mk-2 conversion yet.