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Author Topic: [0.8.1a] The Nomads, v1.4.11-rc2  (Read 370592 times)

Trylobot

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Re: The Nomads (0.5.3)
« Reply #60 on: March 22, 2012, 10:12:33 AM »

No real reason for the current spawn point, definitely temporary. I will be adding a small desert planet close to the sun for them to spawn at, probably some play on Herbert's naming, either in the next version or the one after.
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Kilconey

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Re: The Nomads (0.5.3)
« Reply #61 on: March 26, 2012, 04:00:25 PM »

The mods pretty good, Nomad fighter are pretty over powered, a single scarab group can take out a wolf class frigate...
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Trylobot

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Re: The Nomads (0.5.3)
« Reply #62 on: March 26, 2012, 06:40:31 PM »

I definitely need to rebalance some more!
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mkire

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Re: The Nomads (0.5.3)
« Reply #63 on: March 26, 2012, 09:42:51 PM »

i have to say i love the ultralight frigates. for their fleetpoints they outperform any fighter that doesn't come with a shield. Sure it's hard to get them and they suck up 16 people, but with a condor and elite crews i had three flights of them take down a medusa for me with no losses
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medikohl

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Re: The Nomads (0.5.3)
« Reply #64 on: March 26, 2012, 11:37:43 PM »

I definitely need to rebalance some more!
you may also want to rename a couple of weapons
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Trylobot

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Re: The Nomads (0.6)
« Reply #65 on: March 27, 2012, 09:28:31 PM »

Added the Scorpion and rebalanced some shiz; full changelog in OP
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Uomoz

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Re: The Nomads (0.6)
« Reply #66 on: March 28, 2012, 03:36:17 AM »

Awesome. Will update my mod with this as soon as I come back from uni.
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medikohl

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Re: The Nomads (0.6)
« Reply #67 on: March 28, 2012, 05:06:59 PM »

the only reason I bring it up is the fact that there are other light and heavy blasters out there. so the names tend to overlap
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Trylobot

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Re: The Nomads (0.6)
« Reply #68 on: March 28, 2012, 05:19:27 PM »

the only reason I bring it up is the fact that there are other light and heavy blasters out there. so the names tend to overlap

I hear you, and I don't want to be overlapping, but I can't think of another good name for this class of weapon. Any ideas for me to consider?
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Anysy

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Re: The Nomads (0.6)
« Reply #69 on: March 28, 2012, 05:26:18 PM »

You could always pull out 'disruptor' or just kinda pull random letters out of a bag and see what you can make with them....

Light Phase Pulse Cannon!
Medium Condensed-Particle Accelerator!
Ultra-Heavy Tardyon Laser Array!
Itty Bitty Pulsed Infrared Repeater!
Kinda Oversized Chraged Confetti Launcher!
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medikohl

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Re: The Nomads (0.6)
« Reply #70 on: March 28, 2012, 05:30:10 PM »

the only reason I bring it up is the fact that there are other light and heavy blasters out there. so the names tend to overlap

I hear you, and I don't want to be overlapping, but I can't think of another good name for this class of weapon. Any ideas for me to consider?

quark cannon
muon cannon
nuetrino cannon
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medikohl

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Re: The Nomads (0.6)
« Reply #71 on: March 28, 2012, 05:32:10 PM »

Renaming them to masers.

Microwave Amplification by Stimulated Emission of Radiation
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medikohl

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Re: The Nomads (0.6)
« Reply #72 on: March 28, 2012, 05:34:05 PM »

Some common types of masers
-Atomic beam masers
--Ammonia maser
--Free electron maser
--Hydrogen maser
-Gas masers
--Rubidium maser
-Solid state masers
--Ruby maser
--Whispering-gallery modes iron-sapphire maser
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Trylobot

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Re: The Nomads (0.6)
« Reply #73 on: March 28, 2012, 05:40:16 PM »

Haha thanks for the suggestions guys. I think I'll use Electron Maser.
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Anysy

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Re: The Nomads (0.6)
« Reply #74 on: March 28, 2012, 06:15:17 PM »

What a pity - I was really hoping for some Charged Confetti Launchers :(
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