Figther:
-Like I have put on the readme, the range and the attack run range have put per default and just not made.
For you, what is the max range for each (fang,toad,iguana,scarab) where can reach?
And the attack Run range. Normally, this is to author to made that, but I have not created their fighter, so I am not probably sure.
Fang, toad and Iguana are fighter, and the scarab is a interceptor(need to fix a tag for him, for the auto fit), need to be changed?
Weapons:
-When I look, I say correct value for me. This thing will probably take many time.
-Bugs: weapon.csv have some problem who do not inflict the game, I will go fix that on the next version
Hull ships:
-There are maybe not better than Hegemony who have high war technology. Maybe just than Nomads have a *** on technology?
-Max Burn: Seems good also.
Variant ships:
-I need to play a campaign, missions more with them, but I think wait the 0.8.1 for that. (I out on the same time, the next Nomads versions, maybe)
-Yes, they have a lack on the variant.
ShipSystem:
-My two others mods have also majority all same ship system, have a multiple ship system have a cost, Nomads know how build the highenergyfocus and fast ammo rack, but for others? Else, I do not see what ship system we can put on ship who look very old.
Hullmod:
-I go probably go work on that. For the next version, this is will go just on build-in.
-Put that on a D-hullmod is problematic with industry skill.
-The hullmod seems do not have be updated, sorry, I fix that when I can.
For finish, my feedback of what I think of the mod:
The Nomads faction have a star system, yes (with two stars, this is fixed, now), but this is a weak and semi-hidden faction who have just a Oasis fleet who go around the world. This is not a Interstellar imperium, or others mods where are present on the constellation.
I think we can go discuss about the stats when the 0.8.1 out and the Nomads version also.
And also, we can build skin variant without the hullmod build-in(on the next version) than you say, without problem.
The problem is than you will never go see them except than you go on a bounty mission and see the fleet, you will never fight them! (Except if you play on Nexerelin and want kill the nomads faction)
Edit: Important, yes,i have completely fail the supply deploy of each ships.
Edit2:I out a new version soon.
Edit3:I have compare value, yes the max burn of Nomads ships are too slow.
Edit4:
-Hum, after many problems with the escort fleet, I report this, but you can found the Oasis around the external world.
-Patrol always active on the nomads star system, for keep spy steal the blueprint of the oasis ship.
-Add some carrier variant(because this is the most easy).