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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8.1a] The Nomads, v1.4.11-rc2  (Read 368706 times)

Trylobot

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #435 on: February 26, 2014, 04:40:21 PM »

Minor update - download link updated in original post.

version 1.0 RC4
- memory leak fixed
- rattlesnake nerfs
  - max flux reduced by 10%
  - flux dissipation reduced by 10%
  - acceleration/deceleration reduced by 14.3%/28.5%
  - max turn rate reduced by 10%
  - shield arc degrees reduced by 10%
  - shield efficiency reduced (worsened) by 10%

« Last Edit: February 26, 2014, 04:45:17 PM by Trylobot »
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Sathe

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #436 on: February 26, 2014, 05:03:12 PM »

Just idea for a ship name: olgoi-khorkhoi  http://en.wikipedia.org/wiki/Mongolian_death_worm
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pyg

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #437 on: May 17, 2014, 07:44:34 PM »

The Flycatcher destroyer is too good IMO at 2 logistics per flight deck and 200 cargo space.  It is almost a dirty cheat in UsS, anyway not vanilla balanced.  I can't comment on it's combat performance as I've not tested it extensively (seems OK to good), but should be less cargo by up to half and 3-4 logistics to be in line with SHI Sargasso.
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Lopunny Zen

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #438 on: May 20, 2014, 04:25:08 PM »

the new file doesnt seem...it doesnt pop up in the mod menu to activate it o.o
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ahrenjb

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #439 on: May 20, 2014, 04:29:02 PM »

I don't know how relevant this is, or if it's specific to me, but any time I'm fighting a sandstorm and it opens up with full frontal weaponry, it slows my framerate down significantly. It's the only time I ever experience slowdowns in game, period. I don't know if it's an effect thing or what.

I'm on an i7 with 16gb of RAM, an SSD, and 2x nVidia 755 in SLI.
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NCMagic

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #440 on: May 24, 2014, 12:42:51 PM »

Ehm, that's just how the Sandstorm works I think. I mean it does have like a metric ton of large energy slots after all.
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Annoying modders with problems that generally help and happen due to *** computers!
(Since some time ago.)

ThePirateKing

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #441 on: December 09, 2014, 12:01:03 AM »

I get a game crash and an error when I try to run the game with this mod:

Spoiler
9480 [Thread-5] INFO  com.fs.starfarer.loading.SpecStore  - Loading nomads faction
9759 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - org.json.JSONException: JSONObject["logo"] not found.
org.json.JSONException: JSONObject["logo"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getString(JSONObject.java:577)
   at com.fs.starfarer.loading.SpecStore.ÖO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ö00000(Unknown Source)
   at com.fs.starfarer.loading.void.super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I unzipped it into the mod directory like the instructions said.  I have no other mods installed.
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kazi

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #442 on: December 09, 2014, 12:38:51 AM »

Any mod thread starting with [0.6.2a] is not compatible with Starsector 0.65. This mod is out-of-date and will not work.
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ValkyriaL

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #443 on: December 09, 2014, 01:10:45 AM »

I REALLY wish people would read before they ask why something dosn't work, this is getting repetetive now..

No offence to ThePirateGuy, i cannot expect someone who just joined the forum to know everything out of the blue. (welcome to the forum BTW :))
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ThePirateKing

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #444 on: December 09, 2014, 01:30:53 AM »

Any mod thread starting with [0.6.2a] is not compatible with Starsector 0.65. This mod is out-of-date and will not work.
Darn, I knew there had to be something obvious I was missing.  I checked the mod info file and saw "Game Version: 6.1a", and thought it said 65.1a.  That's too bad, I really would've liked to play this mod.  Thanks for the help though.

I REALLY wish people would read before they ask why something dosn't work, this is getting repetetive now..

No offence to ThePirateGuy, i cannot expect someone who just joined the forum to know everything out of the blue. (welcome to the forum BTW :))

Sorry if I'm being a nuisance, I did spend a decent amount of time searching the forums for the specific error I got, and reviewing the instructions for installing mods; I just didn't notice the version number.  The fact that this thread and the blog post from fractal that mentioned this mod were so old probably should have clued me in.
« Last Edit: December 09, 2014, 01:34:34 AM by ThePirateKing »
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Trylobot

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #445 on: December 09, 2014, 08:38:26 AM »

Yeah it's up to each mod's author to perform an update each time a new game version is released, and there was recently a large release. I'll be updating soon.
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ValkyriaL

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #446 on: December 09, 2014, 09:53:10 AM »

Oooooh jiiizzzz!!!!! Gogo Trylo!
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Creepin

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #447 on: January 28, 2015, 10:05:19 AM »

Yeah it's up to each mod's author to perform an update each time a new game version is released, and there was recently a large release. I'll be updating soon.
Hey there Trylobot, any news on how is the update going? I'm itching to add Nomad ships to SS+ :)
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sirboomalot

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #448 on: January 28, 2015, 06:19:53 PM »

Yeah it's up to each mod's author to perform an update each time a new game version is released, and there was recently a large release. I'll be updating soon.
Hey there Trylobot, any news on how is the update going? I'm itching to add Nomad ships to SS+ :)

I, too, would love to have the glorious nomads as a faction to fight once more.  ;D
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FasterThanSleepyfish

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #449 on: February 08, 2015, 02:50:32 PM »

Sorry to break your hopes and dreams, but Trylobot basically is gone for good. The Nomads and his Trylobox ship editor will soon be phased out and forgotten like all of the other inactive stuff on this forum.



Hope lives.
- Trylo

« Last Edit: June 25, 2017, 11:24:28 PM by Trylobot »
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