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Author Topic: [0.8.1a] The Nomads, v1.4.11-rc2  (Read 368738 times)

FasterThanSleepyfish

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #390 on: October 27, 2013, 12:03:51 PM »

Y'know, I think that the nomad ships could use an interesting system: 32000 armor and 600 hull. It's a more realisitc armor system, so if you attack one place, it can kill them better.
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Trylobot

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #391 on: October 27, 2013, 02:59:02 PM »

That might be an interesting change.... for someone else's faction. I'm not really going to be doing sweeping "re-balance every ship" kind of changes at this point, now that it's relatively stable versus vanilla ships.
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Wunder

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #392 on: October 27, 2013, 03:13:41 PM »

GGMC, Shoat: please stop derailing my thread  ;)
Sorry, Its unfortunate my second star was reached by unrelated comments  :'(
I JUST WANT TO BE HEARD
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Shoat

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #393 on: October 27, 2013, 06:07:21 PM »

Y'know, I think that the nomad ships could use an interesting system: 32000 armor and 600 hull. It's a more realisitc armor system, so if you attack one place, it can kill them better.

I don't think the hull/armor-relation would be that extreme for normal ships, so that'd be something for an insect-themed faction.

Tough exoskeletons filled with useless insect goop - they evaporate as soon as a single tiny hole has been cut through the exoskeleton.
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Trylobot

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Re: [0.6.1a] The Nomads (v1.0 RC3)
« Reply #394 on: October 28, 2013, 09:09:07 AM »

Download version 1.0RC3

Changes:
- Roadrunner now has a peak active time of 3 min., which doesn't affect its usage as a pursuit ship, but it does make it impractical to use for long engagements.
- Engine FX have been smoothed; the speed of the animation now varies with the ship speed, within a certain range, if the accelerator pedal is engaged; if the ship is coasting, the engine is idle.

(sorry Uomoz)
« Last Edit: October 28, 2013, 09:14:30 AM by Trylobot »
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Uomoz

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Re: [0.6.1a] The Nomads (v1.0 RC3)
« Reply #395 on: October 28, 2013, 09:21:41 AM »

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Trylobot

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Re: [0.6.1a] The Nomads (v1.0 RC3)
« Reply #396 on: October 28, 2013, 09:22:33 AM »

Because I said no more changes for a while  :D
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rada660

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Re: [0.6.1a] The Nomads (v1.0 RC3)
« Reply #397 on: November 03, 2013, 01:35:35 PM »

hey... When I try to run the Nomad on Exelerin, with every other compatible mod with exelerin, i get this error

Spoiler
30363 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Error loading [graphics/nom/portraits/portrait_nomad_female_01.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\syndicate_asp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Bushi,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Exerelin,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Hiigaran Descendants,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\junk_pirates,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\shadow_ships,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Gedune,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\nom_1.0_RC3,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Zorg15f,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/nom/portraits/portrait_nomad_female_01.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\syndicate_asp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Bushi,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Exerelin,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Hiigaran Descendants,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\junk_pirates,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\shadow_ships,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Gedune,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\nom_1.0_RC3,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Zorg15f,../starfarer.res/res,CLASSPATH]
[close]

Unless the nomads are not meant to be played with all the other faction mod?
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Trylobot

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Re: [0.6.1a] The Nomads (v1.0 RC3)
« Reply #398 on: November 03, 2013, 02:13:46 PM »

Oh I think that Exerelin just needs an update. Repost this on Zaphide's main Exerelin thread.
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rada660

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Re: [0.6.1a] The Nomads (v1.0 RC3)
« Reply #399 on: November 03, 2013, 02:14:11 PM »

oh derp. Will do that now....
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Zaphide

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Re: [0.6.1a] The Nomads (v1.0 RC3)
« Reply #400 on: November 03, 2013, 02:33:15 PM »

hey... When I try to run the Nomad on Exelerin, with every other compatible mod with exelerin, i get this error

Spoiler
30363 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Error loading [graphics/nom/portraits/portrait_nomad_female_01.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\syndicate_asp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Bushi,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Exerelin,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Hiigaran Descendants,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\junk_pirates,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\shadow_ships,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Gedune,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\nom_1.0_RC3,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Zorg15f,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/nom/portraits/portrait_nomad_female_01.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\syndicate_asp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Bushi,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Exerelin,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Hiigaran Descendants,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\junk_pirates,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\shadow_ships,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Gedune,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\nom_1.0_RC3,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Zorg15f,../starfarer.res/res,CLASSPATH]
[close]

Unless the nomads are not meant to be played with all the other faction mod?

Rada660, 'graphics/nom/portraits/portrait_nomad_female_01.png' is not actually referenced anywhere in the current Nomads or Exerelin mods, which means you are running with some old code somewhere.

I think you need to delete the existing Exerelin/Nomad mod folders from StarSector/mods before copying the new versions into the StarSector/mods folder :)
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Uomoz

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Re: [0.6.1a] The Nomads (v1.0 RC3)
« Reply #401 on: November 03, 2013, 05:37:15 PM »

That's actually UsS stuff xD.
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rada660

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Re: [0.6.1a] The Nomads (v1.0 RC3)
« Reply #402 on: November 03, 2013, 07:26:14 PM »

So yea I updated the mod that needed update and it working perfectly fine now!
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Trylobot

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Re: [0.6.1a] The Nomads (v1.0 RC3)
« Reply #403 on: November 04, 2013, 07:28:25 AM »

Glad to hear it, rada:D
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Lopunny Zen

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Re: [0.6.1a] The Nomads (v1.0 RC3)
« Reply #404 on: November 06, 2013, 06:06:27 AM »

I have just noticed something that might be a tiny design issues. The edges of alot of the ships are not smooth...they look like jagged edges instead of a smooth finish which would make more sense in space. Another thing is the giant space colony ship has oddly only 2 flight decks...you figure for such a large ship that needs to transport so many people that they would have 3-5 flight decks to better handle all the civilians.
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