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Author Topic: [0.8.1a] The Nomads, v1.4.11-rc2  (Read 370608 times)

Trylobot

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Re: [0.6.1a] The Nomads (v0.9.0)
« Reply #270 on: October 08, 2013, 08:00:23 AM »

yay!
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HELMUT

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Re: [0.6.1a] The Nomads (v0.9.0)
« Reply #271 on: October 08, 2013, 08:37:22 AM »

Your Death bloom is gorgeous Trylobot! It remind me a bit of the Horatio ships from Endless space.

Spoiler
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Oh by the way, when an Oasis class is destroyed, its ring thing still look intact. It look a bit weird, dunno if it is possible to do something about it though.
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Gotcha!

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Re: [0.6.1a] The Nomads (v0.9.0)
« Reply #272 on: October 08, 2013, 08:52:06 AM »

Truely amazing art, Trylobot. I absolutely love it.
Spriting, coding, making tools for the public... is there anything you can't do? Don't tell me, you can't cook? :(
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Trylobot

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Re: [0.6.1a] The Nomads (v0.9.0)
« Reply #273 on: October 08, 2013, 09:14:06 AM »

I actually can't cook.
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Gotcha!

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Re: [0.6.1a] The Nomads (v0.9.0)
« Reply #274 on: October 08, 2013, 09:32:46 AM »

Well, at least you have flaws. ;D
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Trylobot

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Re: [0.6.1a] The Nomads (v0.9.0)
« Reply #275 on: October 08, 2013, 02:13:51 PM »

Rattlesnake heavy cruiser concept image (actual scale):

« Last Edit: October 08, 2013, 02:55:00 PM by Trylobot »
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Trylobot

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Re: [0.6.1a] The Nomads (v0.9.1)
« Reply #276 on: October 08, 2013, 03:54:15 PM »


Changes:
* added Death Bloom as a playable ship, and added mission and campaign content appropriate to it. Updated original post with new roster.


The Naeran Rite of Passage mission is similar to the "Sinking the Bis'mar" mission from vanilla, and in my opinion just as fun. The Death Bloom is more than capable of tackling the slower-moving Dominator and Onslaught... as long as you don't get hit. Unfortunately, this version is not compatible with v0.9.0 saves.
« Last Edit: October 08, 2013, 06:44:54 PM by Trylobot »
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WKOB

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Re: [0.6.1a] The Nomads (v0.9.1)
« Reply #277 on: October 08, 2013, 04:02:36 PM »

I hadn't seen the new Oasis, it's great! The new Death Bloom is very cool, as well.
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Trylobot

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Re: [0.6.1a] The Nomads (v0.9.1)
« Reply #278 on: October 08, 2013, 06:46:22 PM »

Changes:
- Compatibility update for Uomoz's Sector: Journey and Exerelin; specifically as it relates to the Character Creation Plugin. Nomads has its own plugin, but if it detects that one of those mods is present, it uses their character creation functions instead of its own. This should allow for compatibility and flexibility of the mod. I also plan to post the convention of how I accomplished this in a Modding forum announcement shortly.
« Last Edit: October 08, 2013, 10:52:21 PM by Trylobot »
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Trylobot

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Re: [0.6.1a] The Nomads (v0.9.1)
« Reply #279 on: October 08, 2013, 08:42:24 PM »

Here's the sprite for the Komodo Mk. II shown next to its predecessor, a sort of heavier-armored and all around beefier hull variant of the Komodo. Still some cleanup and such to do, and still tweaking the data etc, but I am almost there. Also it has racing stripes.

« Last Edit: October 08, 2013, 10:18:43 PM by Trylobot »
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FasterThanSleepyfish

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Re: [0.6.1a] The Nomads (v0.9.1)
« Reply #280 on: October 08, 2013, 09:55:57 PM »

I envy your glorious productivity...

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I want that ship so bad...
(So what if I used it incorrectly!?)
« Last Edit: October 08, 2013, 09:59:15 PM by Foxer360 »
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Trylobot

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Re: [0.6.1a] The Nomads (v0.9.2)
« Reply #281 on: October 08, 2013, 10:54:23 PM »

I want that ship so bad...

Well, then, here you go!


Changes:
- Added the Komodo Mk.II, and it's a beast among destroyers. It's also 33% more expensive to field, comparatively.
« Last Edit: October 09, 2013, 04:03:23 PM by Trylobot »
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Borgoid

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Re: [0.6.1a] The Nomads (v0.9.2)
« Reply #282 on: October 09, 2013, 01:11:56 AM »

Sheesh that Mk II really is a beast.

I really do miss being able to mount other weapons on Nomad ships though :(

How will I create a Pain-bow now with High Energy Focus without a Sandstorm with 8 HILS, 2 Gravitons, 2 Phase Beams, 2 LRD PDs, 2 Pds, and 2 tactical lasers, 2 burst Pds and 2 mining lasers :P

Just thinking about it makes me sad! Painbows are a thing of the past!

Edit: Hilariously if you remove heavy armor and replace it with Unstable Injector you can literally just out-gun a Nevermore :P
« Last Edit: October 09, 2013, 01:23:26 AM by Borgoid »
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Trylobot

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Re: [0.6.1a] The Nomads (v0.9.2)
« Reply #283 on: October 09, 2013, 06:56:40 AM »

OK That's actually a bit much, LOL. I might need to scale it back just a bit.
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FasterThanSleepyfish

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Re: [0.6.1a] The Nomads (v0.9.2)
« Reply #284 on: October 09, 2013, 09:44:25 AM »

I feel that the weapons on the sandstorm can absolutely destroy any ship... maybe not any ship, but it is pretty powerful!
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