I see what you mean, the MIRV/Torp does tend to take up a lot of space. I seem to recall hearing somewhere that you can mount it underneath. Is that right or can't you do that?
Yes, you can set the slot as hidden in the hull file, and thus have a concealed slot. In the case of missiles though its not particularly handy, since all missiles are rendered above the model. The result is that the missile is seen coming out of thin air...XD
Ok...v0,7 is out...^^
Introducing the Rive class Hunter DestroyerA comparison to its Hammerhead CousinFirst variant
in game (click for full size)V0.7 Changelog1. Added the Rive-class destroyer hull
2. Tweaks in carrier group spawn rates and fleet contents.
3. Tweaks in ship prices and availabilities in the station.
4. Updated the mission that comes with the mod so that all of the latest ships are added. Also, re-balanced the mission fleets for better gameplay and re-playability.
DOWNLOAD V0.7Other DL mirrorsAs always, any feedback is vastly appreciated. The Rive was a good exercise for me in spriting, since it needed a bit to attention to pull through without looking like a mirrored crop of David's (ship) parts. I am semi content with the result, will keep experimenting more with the artstyle until I can produce sth both original and decent.
Report any bugs or balance issues you may find, I will try to fix them asap. Cheers...