I try to balance all ships according to the vanilla campaign so this kind of feedback is very useful for me, thanks.
From my experience Eventyde & Hydra might be a bit too good, at least compared to their vanilla prototypes. Maulers + needlers on fast, flux-efficient hull with decent shielding, without any serious drawbacks - it's pretty much the best possible combination.
Hydra - Eventide: when compared to their vanilla counterparts, both ships lack in:
Hull integrity
Armor rating
Flux capacity
Flux dissipation
Shield arc
Shield upkeep
Flux/Damage
Elevated procurement costThe trade-off is 15 more speed, a small boost in maneuverability, a loadout change restricting energy weapons and a small boost in OP so as to balance the loss of weapon types like beam PD weapons or the AM blaster.
Granted, when the ships are used by a human player survivability is less of an issue due to better use of shielding and flux venting. But this applies to
all ships in the game. Moreover, Hydra loses the revered adaptability (2 universal mounts + the ability to sport a double AM blaster - pulse laser combo) its known for, ans Eventide loses the exceptional 360 0,6 shielding that really makes Aurora what it is in major fleet engagements. Lastly, both Medusa and Aurora can be considered OP in the vanilla game due to their overall stats, so I can understand why the same assumption can be made for their customized pirate counterparts.
How do you think can we make both more balanced in vanilla? Any feedback is vastly appreciated.
Also Interpid. With 5 MIRV launchers it's an obvious overkill
Its a niche Battleship design, so I think that such a loadout is warranted. Here are some stats, compared to the Paragon that it resembles:
Ordnance Points: 28 to 25
Base Price: 188000 to 150000
Hull integrity: 13200 to 18000
Armor rating: 1000 to 1500
Flux capacity: 28000 to 31250
Flux dissipation: 1125 to 1250
OP: 355 to 350
Speed: 48 to 30
Turn Rate: 18 to 10
Shield arc: 90 to 360
Shield upkeep: same percent (0.6)
Flux/Damage: 0.9 to 0.6
Minimum Crew:
540 to 450
LoadoutIntrepid - 23: 5LM - 10MB - 4SM - 4SB
Paragon - 23: 4LE - 4ME - 2MU - 4SM - 9SE
Weighted ordnance points
Intrepid - 43: 15 + 20 + 4 + 4
Paragon - 38: 12 + 8 + 5 + 4 + 9
As you can see, I don't think that
overkill would be the right word for this. From the start, I wanted to create a BB design that specializes in support roles. Also, add to this the fact that you won't see any AI controlled ships with MIRVs flying around.
Having said that, How do you think can we Intrepid more balanced in vanilla? Any feedback is vastly appreciated.
Agreed, though Hydra with skimmers might end up being second only to Hyperion in OPness:)
I'll have to agree on that too. The new subsystems feature is new to me, so I will have to do a lot of playtesting before deciding how to implement it without unbalancing the mod. Thats one of the reasons I asked for feedback in the first place two posts ago...cheers..^^