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Author Topic: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23  (Read 381296 times)

scarface

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Re: [0.9.1a] Missing ships mod
« Reply #45 on: October 26, 2019, 06:42:08 AM »

Updated, corrected mistakes, made small balance changes.

Introduced First big boy ship, Nagato. Its a test run of the concept. Its only available from blueprint at the moment. You have to LOOT it from somewhere. No faction has access to it. And im not sure its actually buildable by factions, due to its high FP requirements that should make this ship too big for FP calculations

Introduced Nail, flying vulcan.

Introduced Broadsword Mk.II, Broadsword but 2 fighter missile pods added. Considerably more effective at anti-fighter duty and anti-frigate duty.
« Last Edit: October 26, 2019, 06:43:46 AM by scarface »
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dk1332

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Re: [0.9.1a] Missing ships mod
« Reply #46 on: October 27, 2019, 09:35:12 AM »

Hoh boi, thats one beauty of a ship.

Any plans to make the Atlas MK III a Hegemony auxiliary?  Also add a version number of the mod so people can track it better.
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scarface

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Re: [0.9.1a] Missing ships mod
« Reply #47 on: October 27, 2019, 01:05:33 PM »

i might make "civilian" atlas Mk.III. though im still thinking about how to balance it. Because Hegs already have carriers and their doctrine prefers battlecarriers over carriers they likely wont get auxiliary mk.III.

i will add both version checker n stuff to the next version.

I will be glad to hear any opinions on the Nagato too. Balancing it is real hard.
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MesoTroniK

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Re: [0.9.1a] Missing ships mod
« Reply #48 on: October 27, 2019, 03:48:58 PM »

A good few ships in this mod can be implemented as skins instead of new hulls. I am curious why aren't you scarface?

scarface

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Re: [0.9.1a] Missing ships mod
« Reply #49 on: October 28, 2019, 02:44:13 AM »

thats in case the devs change something significant about them, so my mod doesnt hang on the good will of the devs to not make some elementary changes.
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bigboyparagon

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Re: [0.9.1a] Missing ships mod
« Reply #50 on: October 28, 2019, 04:41:14 PM »

Heya love the mod. Just been testing the big boy ship nagato and have noticed that in battles the enemy does not fire at me. Guns are trained on the ship but dont fire. Will replicate the problem and make a short video if that helps.
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scarface

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Re: [0.9.1a] Missing ships mod
« Reply #51 on: October 29, 2019, 04:13:22 AM »

I probably *** the ship boundaries or ship center didnt save, i will fix it
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scarface

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Re: [0.9.1a] Missing ships mod
« Reply #52 on: October 29, 2019, 05:32:05 AM »

Heya love the mod. Just been testing the big boy ship nagato and have noticed that in battles the enemy does not fire at me. Guns are trained on the ship but dont fire. Will replicate the problem and make a short video if that helps.

fixed. i dont know what was the cause, so i just redid entire ship. works as intended now
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Sartek

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Re: [0.9.1a] Missing ships mod
« Reply #53 on: October 30, 2019, 10:05:12 AM »

Hey, quick question.

Have a ton of faction and ship mods installed. The game works.
But this mod gives me the " Fatal: Ship hull spec (missp-nagato) not found! " error.

Disabling it helps. At first thought that maybe I could try deleting the ship variant that the error message named, but it just kept throwing up the next ship name, and well...the Nagato is the main reason I even want this mod.

This seems like a file conflict, and I have too many others mod to bother going through all of them to find which one of them it is
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scarface

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Re: [0.9.1a] Missing ships mod
« Reply #54 on: October 31, 2019, 08:14:33 AM »

Hey, quick question.

Have a ton of faction and ship mods installed. The game works.
But this mod gives me the " Fatal: Ship hull spec (missp-nagato) not found! " error.

Disabling it helps. At first thought that maybe I could try deleting the ship variant that the error message named, but it just kept throwing up the next ship name, and well...the Nagato is the main reason I even want this mod.

This seems like a file conflict, and I have too many others mod to bother going through all of them to find which one of them it is

can you just copy your mod order here? i will sniff through it. its very possible that "nagato" is already used name somewhere
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connortron7

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Re: [0.9.1a] Missing ships mod
« Reply #55 on: October 31, 2019, 11:41:22 AM »

Hey, quick question.

Have a ton of faction and ship mods installed. The game works.
But this mod gives me the " Fatal: Ship hull spec (missp-nagato) not found! " error.

Disabling it helps. At first thought that maybe I could try deleting the ship variant that the error message named, but it just kept throwing up the next ship name, and well...the Nagato is the main reason I even want this mod.

This seems like a file conflict, and I have too many others mod to bother going through all of them to find which one of them it is

can you just copy your mod order here? i will sniff through it. its very possible that "nagato" is already used name somewhere

If you added a prefix to the ship ID that shouldn't be a problem

scarface

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Re: [0.9.1a] Missing ships mod
« Reply #56 on: October 31, 2019, 01:06:21 PM »



If you added a prefix to the ship ID that shouldn't be a problem
missp_ is prefix to all my ships.
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connortron7

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Re: [0.9.1a] Missing ships mod
« Reply #57 on: October 31, 2019, 03:55:28 PM »



If you added a prefix to the ship ID that shouldn't be a problem
missp_ is prefix to all my ships.
Exactly, so duplicate names shouldn't be a problem

Sartek

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Re: [0.9.1a] Missing ships mod
« Reply #58 on: November 02, 2019, 04:46:07 AM »

Sorry for the late reply, not that active on the forums.
It`s a lot of mods and no wonder there`s an issue somewhere. Might be a lot looking thro all that

EDIT: I should probably try running just your mod on its on before you go through my mod list. Maybe there another issue.
EDIT2: Seems like it might not even be a mod conflict, as with only Missing Ships, it still says broadswordmkiii not found.
EDIT: Well, this is embarrasing. Turns out, I installed the mod and hotfix in the wrong order.re-installing seems to have worked. THe naming of the mod file Missing ships1 made it seems like it would be the hotfix.
Yep....works now
Lightshow
Arsenal Expansion
Blackrock Drive Yards
Boardable Unboardables
Combat Analytics
Combat Chatter
Common Radar
Diable Avionics
Disassemble Reassemble
ED Shipyard
Foundation of Borken
Fuel Siphoning
Grytpype and Moriartys Defense Authority
High Tech Armada
Hiigaran Descendnts
Interstellar Imperium
Junk Pirates/ASWP/PACK
Kadur Remnant
LazyLib
Leading Pip
Legacy of Arkgneisis
MagicLib
Mayasuran Navy
Neutrino Corporation
New Galactic Order
Nexerlin
Outer Rim Alliance
Shadowyards
Ship/Weapon Pack
SkilledUP
Starship Legends
Tahlan Shipworks
Tyrador Safeguard Coalition
Unknown SKies
Upgraded Rotary Weapons
Vayras Ship Pack
Version Checker
ZZ Audio Plus
ZZ GraphicsLib
« Last Edit: November 02, 2019, 07:17:24 AM by Sartek »
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scarface

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Re: [0.9.1a] Missing ships mod
« Reply #59 on: November 02, 2019, 01:03:06 PM »

Sorry for the late reply, not that active on the forums.
It`s a lot of mods and no wonder there`s an issue somewhere. Might be a lot looking thro all that


glad it was sorted out. i made changes to download buttons so its more clear. only 1 version at a time is to be installed. the "hotfix" is just a name,its full working mod. sorry for the confusion. also, i hope you will enjoy nagato. i have been playing with it for some time now, has some weak spots n stuff, but i would be glad to hear any feedback on the ship.
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