Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 4 5 [6] 7 8 ... 30

Author Topic: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23  (Read 373905 times)

Valikdu

  • Lieutenant
  • **
  • Posts: 51
  • Ruin... has come to our family.
    • View Profile
Re: [0.9.1a] Missing ships mod
« Reply #75 on: November 27, 2019, 07:39:30 AM »

Can't load the game with the new version, says fighter wing with id [flak_craft_wing] not found
Logged
My Dwarf Fortress Mod: DESOLATION 1.5
My Channel: V. S. Cosplay

scarface

  • Commander
  • ***
  • Posts: 137
    • View Profile
Re: [0.9.1a] Missing ships mod
« Reply #76 on: November 27, 2019, 03:49:46 PM »

Can't load the game with the new version, says fighter wing with id [flak_craft_wing] not found

i looked in the files. sadly i did indeed change name of the wings as well. i was trying to make some changes and accidentally saved it in official release. you could try to find this and rename missp_flak_craft_wing to flak_craft_wing and others too, if they are an issue. im really sorry about that.
Logged

-Temple-

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a] Missing ships mod
« Reply #77 on: November 27, 2019, 04:21:01 PM »

Nice mod, but I do have a suggestion regarding the Albatross and Staple

Staple:
Quote
18,000 Hull ---> 15,000 Hull
1,600 Armor ---> 1,400 Armor
350,000 Base value ---> 400,000 Base Value

Albatross:
Quote
1200 Armor ---> 1000 Armor
6 Fighters ---> 4 Fighters
350,000 Base Value ---> 375,000 Base Value
« Last Edit: November 27, 2019, 04:22:53 PM by -Temple- »
Logged

BigBeans

  • Captain
  • ****
  • Posts: 275
    • View Profile
Re: [0.9.1a] Missing ships mod
« Reply #78 on: November 27, 2019, 04:58:09 PM »

I like the new additions my only request being perhaps that the Luddic Path ships could be skinned to match up with the Vanilla luddic path skins (Green+Red Stripes) as right now the colours look closer to faded Luddic Church.
Logged

scarface

  • Commander
  • ***
  • Posts: 137
    • View Profile
Re: [0.9.1a] Missing ships mod
« Reply #79 on: November 27, 2019, 06:07:25 PM »

I like the new additions my only request being perhaps that the Luddic Path ships could be skinned to match up with the Vanilla luddic path skins (Green+Red Stripes) as right now the colours look closer to faded Luddic Church.

i would do that if i could. im not very good with photoshop, yet. i will remake them eventually.
Logged

Marodeur

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: [0.9.1a] Missing ships mod
« Reply #80 on: November 28, 2019, 10:05:52 AM »

Doesnt work. Maybe conflict with other Mods? What info do you need?

log says
Spoiler
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.NullPointerException
cause-message       : null
method              : com.fs.starfarer.campaign.ui.trade.CargoItemStack.readResolve()
class               : com.fs.starfarer.campaign.ui.trade.CargoItemStack
required-type       : com.fs.starfarer.campaign.ui.trade.CargoItemStack
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 207343
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : com.fs.starfarer.campaign.fleet.CargoData
class[3]            : com.fs.starfarer.api.impl.campaign.submarkets.StoragePlugin
class[4]            : com.fs.starfarer.campaign.econ.Submarket
class[5]            : com.fs.starfarer.campaign.econ.Market
class[6]            : com.fs.starfarer.loading.specs.FactionProduction
class[7]            : com.fs.starfarer.campaign.Faction
class[8]            : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[9]            : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[10]           : com.fs.starfarer.campaign.econ.Economy
class[11]           : com.fs.starfarer.campaign.CampaignPlanet
class[12]           : com.fs.util.container.repo.ObjectRepository
class[13]           : com.fs.starfarer.campaign.StarSystem
class[14]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[15]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[16]           : com.fs.starfarer.campaign.Hyperspace
class[17]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: Failed calling method
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.NullPointerException
cause-message       : null
method              : com.fs.starfarer.campaign.ui.trade.CargoItemStack.readResolve()
class               : com.fs.starfarer.campaign.ui.trade.CargoItemStack
required-type       : com.fs.starfarer.campaign.ui.trade.CargoItemStack
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 207343
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : com.fs.starfarer.campaign.fleet.CargoData
class[3]            : com.fs.starfarer.api.impl.campaign.submarkets.StoragePlugin
class[4]            : com.fs.starfarer.campaign.econ.Submarket
class[5]            : com.fs.starfarer.campaign.econ.Market
class[6]            : com.fs.starfarer.loading.specs.FactionProduction
class[7]            : com.fs.starfarer.campaign.Faction
class[8]            : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[9]            : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[10]           : com.fs.starfarer.campaign.econ.Economy
class[11]           : com.fs.starfarer.campaign.CampaignPlanet
class[12]           : com.fs.util.container.repo.ObjectRepository
class[13]           : com.fs.starfarer.campaign.StarSystem
class[14]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[15]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[16]           : com.fs.starfarer.campaign.Hyperspace
class[17]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.I
version             : not available
[close]
Logged

scarface

  • Commander
  • ***
  • Posts: 137
    • View Profile
Re: [0.9.1a] Missing ships mod
« Reply #81 on: November 30, 2019, 12:41:02 AM »

Doesnt work. Maybe conflict with other Mods? What info do you need?

log says
Spoiler
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.NullPointerException
cause-message       : null
method              : com.fs.starfarer.campaign.ui.trade.CargoItemStack.readResolve()
class               : com.fs.starfarer.campaign.ui.trade.CargoItemStack
required-type       : com.fs.starfarer.campaign.ui.trade.CargoItemStack
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 207343
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : com.fs.starfarer.campaign.fleet.CargoData
class[3]            : com.fs.starfarer.api.impl.campaign.submarkets.StoragePlugin
class[4]            : com.fs.starfarer.campaign.econ.Submarket
class[5]            : com.fs.starfarer.campaign.econ.Market
class[6]            : com.fs.starfarer.loading.specs.FactionProduction
class[7]            : com.fs.starfarer.campaign.Faction
class[8]            : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[9]            : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[10]           : com.fs.starfarer.campaign.econ.Economy
class[11]           : com.fs.starfarer.campaign.CampaignPlanet
class[12]           : com.fs.util.container.repo.ObjectRepository
class[13]           : com.fs.starfarer.campaign.StarSystem
class[14]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[15]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[16]           : com.fs.starfarer.campaign.Hyperspace
class[17]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: Failed calling method
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.NullPointerException
cause-message       : null
method              : com.fs.starfarer.campaign.ui.trade.CargoItemStack.readResolve()
class               : com.fs.starfarer.campaign.ui.trade.CargoItemStack
required-type       : com.fs.starfarer.campaign.ui.trade.CargoItemStack
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 207343
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : com.fs.starfarer.campaign.fleet.CargoData
class[3]            : com.fs.starfarer.api.impl.campaign.submarkets.StoragePlugin
class[4]            : com.fs.starfarer.campaign.econ.Submarket
class[5]            : com.fs.starfarer.campaign.econ.Market
class[6]            : com.fs.starfarer.loading.specs.FactionProduction
class[7]            : com.fs.starfarer.campaign.Faction
class[8]            : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[9]            : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[10]           : com.fs.starfarer.campaign.econ.Economy
class[11]           : com.fs.starfarer.campaign.CampaignPlanet
class[12]           : com.fs.util.container.repo.ObjectRepository
class[13]           : com.fs.starfarer.campaign.StarSystem
class[14]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[15]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[16]           : com.fs.starfarer.campaign.Hyperspace
class[17]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.I
version             : not available
[close]
did you apply 0.4 to 3.4 version on the same save? might be that.
Logged

Hrothgar

  • Captain
  • ****
  • Posts: 327
    • View Profile
Re: [0.9.1a] Missing ships mod
« Reply #82 on: November 30, 2019, 03:28:53 AM »

Bastion class have a error in description: Guess Cannon, should be Gauss Cannon.
Logged

Marodeur

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: [0.9.1a] Missing ships mod
« Reply #83 on: November 30, 2019, 06:23:18 AM »

did you apply 0.4 to 3.4 version on the same save? might be that.

Yes i did. So no simple update? Didnt know i cant do that.
Logged

NephilimNexus

  • Commander
  • ***
  • Posts: 155
    • View Profile
Re: [0.9.1a] Missing ships mod
« Reply #84 on: November 30, 2019, 01:17:06 PM »

A suggestion with the Atlas Salvage Rig:

Instead of the generic Salvage Gantry already in the game, I propose creating a new hull mod of Atlas Salvage Gantry that is automatically fitted to the ASR and can't be used on anything else (i.e. a hidden hull mod) and gives x3 or even x5 the normal salvage bonus.

I often find myself having to drag along literally five or six salvage ships on some runs just to max out the bonus, and being able to get that kind of effect with only one, dedicated, purpose-built ship would be a real headache reliever.
Logged

Tackywheat1

  • Commander
  • ***
  • Posts: 190
  • Paragon is Perfection
    • View Profile
Re: [0.9.1a] Missing ships mod
« Reply #85 on: November 30, 2019, 05:31:51 PM »

Suggestion for albatross, reduce the number of medium ballistic slots it has
Logged

scarface

  • Commander
  • ***
  • Posts: 137
    • View Profile
Re: [0.9.1a] Missing ships mod
« Reply #86 on: December 01, 2019, 04:21:15 AM »

did you apply 0.4 to 3.4 version on the same save? might be that.

Yes i did. So no simple update? Didnt know i cant do that.
i accidentaly included changes i didnt want and now if *** up the saves. if they were made on 3.4. i will make extra sure to not *** it up in the future. sorry about that
Logged

giganticats

  • Ensign
  • *
  • Posts: 37
    • View Profile
Re: [0.9.1a] Missing ships mod
« Reply #87 on: December 05, 2019, 08:00:24 PM »

Just wondering what the full I'd is for one of your ships is and I can go from there, I can't seem to find your ships in the console commands
Logged

scarface

  • Commander
  • ***
  • Posts: 137
    • View Profile
Re: [0.9.1a] Missing ships mod
« Reply #88 on: December 07, 2019, 12:31:59 AM »

Just wondering what the full I'd is for one of your ships is and I can go from there, I can't seem to find your ships in the console commands

every ship is something like "missp_" as prefix + name. some have different IDs from their names though. for staple its "missp_staple" and so on. if you open mod files and go into data/hulls there should be a table with all used IDs
Logged

Yuh

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9.1a] Missing ships mod
« Reply #89 on: December 15, 2019, 04:15:08 PM »

Absolutely love the mod and the work you done so far. I am curious on the next possible release date for an update on this mod.

Also regarding the Ragnarok, I have done multiple different loadouts trying to weaponize it into a formidable ship but it always fall short as it has way too many guns and fighter slots that the amount of OP it has currently can support. The flux dissipation is also quite awful on the ship which makes sense as it is a Luddic Path ship but having dozens of guns on it makes it build up flux like crazy. Although I think the underperformance of the ship fits the faction, its 200 deployment cost is quite too much as 3 paragons will eat through this thing like nothing or really any competent fleet (Especially with anti armor guns) with some PD defense to destroy its missile barrage makes the Ragnarok a giant hunk of *** floating in space as its too slow to move and overloads quickly when trying to actually trying to apply pressure. So far this ship's only strength is to act like a battering ram against battle stations.

I greatly appreciate this mod as I love the idea of dreadnaughts but balancing is a pain in the ass.

 
Logged
Pages: 1 ... 4 5 [6] 7 8 ... 30