staple is artillery ship, hence why its best with mjormirs and fighter cover.
you can DM me variants, though i intentionally made suboptimal builds for everything. and im not using mod weapons, for maximum compatibility
Well that was tough... but today(tonight) i learn something new.
Did you know what "malfunction" =/= "critical malfunction"? Because i didn't.
The main reason why ragnarok SUCK is his "Ill-Advised_Modifications", this hullmod periodically causes not only common "malfunctions", but have very high chance for "critical malfunction". Difference between them is what after critical one weapon mount never ever be repaired untill the end of the battle, this leads to situation what eventually (aproximately in 1-2mins) ship will lose so much weapon mounts so he is not be able to deal any noticable damage (lost critical dps and not be able to break through shields). As i said i didn't know that, i notice what in the middle of fight i simply had less weapon groups than in the beginning, this is rediculous.
Anyway i notice another factor, seems like "Ill-Advised_Modifications" have some multiplier to % chance for critical malf. Something around X0.1 - X0.2 because when i set checkbox "Player Max Skills" to "true" it significantly decreace ammount of critical malfs, however i can't be sure what my results with ship is legit anymore. I managed to make half-decent loadout with only wanilla weapons, but as we all know player skills OP and doubles capabilities of any ship.
But there is another checkbox named "Enemy Max Skills" which i assume is simulate ace officer skill bonuses. Unfortinately with this parameter set to true ship doesn't have less critial malfunctions.
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Solutions:
First of all, you definetely should remove "Ill-Advised_Modifications" hull mod, for such big ship this thing just horrible handicap and nothing else.
I suggest you to replace "Integrated Target Unit" hullmod with "Advanced Target Optics" from paragon (+100% weapon range) Reason why this hullmod exists (and other modmakers put it on their supercapitals) is what such slow target like paragon must have advantage in range, otherwise it can be easely kited by ship what just slightly faster, in case of Ragnarok with his 15ms - every other capital. Maybe you need to create even better, custom hullmod, because i used 900su range weapons and +100% still be not enough, i guess.
Or give this fucker some speed, even "reckless" officer just refuse to use burn drive. Or both speed ~+10 and ATV
Anyway here is my current loadout for ragnarok, it can simulteneously fight vs 2 legions, 2 onslaught and 1 paragon, because first 4 like to overextend with their burn drives. But due to lack of range 3 paragons can easely harras him and take 0 hull damage back, still don't think what this is legit cause i used player simulation, i think max level officers should be almost OP as Player, but can't test it.
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