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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

Author Topic: High Threat Stations  (Read 159 times)

Heruactic

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High Threat Stations
« on: August 19, 2019, 12:42:04 AM »

I propose an amendment to Large enemy ship and Station design to increase threat to player.

Stations need to carry weaponry that can hit players from a very long range. To act like a boss you have to get to through the horde of putties.

An example for a station could have an extremely long range cannon\beam that can only fire once every 30-45 seconds but had a large hit box and projectile never degrades.

Some stations could have a small compliment of weak drones/fighters that scramble through out the battle continuously.

I recognize this is not an anime.
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SonnaBanana

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Re: High Threat Stations
« Reply #1 on: August 19, 2019, 12:49:04 AM »

You mean the current station weapon range isn't enough, even with Targeting Supercomputer bonus?
Level three stations do have supplementary drones but large drones rather than swarms of small drones.
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Zalpha

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Re: High Threat Stations
« Reply #2 on: August 19, 2019, 03:38:45 AM »

There are mods that do this, one of them in the patch notes recently they actually nerfed one of the station weapon mods, it teleported space mines onto and around the ships in a never-ending stream that were hard to take out before the nailed you. It was rather awesome trying to take down the station but I agreed with the patch notes, it was too OP. I forgot which mod it was though, I think it was hazardous Mining mod.
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Plantissue

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Re: High Threat Stations
« Reply #3 on: August 19, 2019, 08:24:43 AM »

As it is right now, it is nearly impossible for a full fleet of non-specialised frigates to defeat a complete Level 1 station. Though I guess that could be because currently ships seem to like to target bastions before attacking the station module itself. Some pirate station may be incomplete though.  Stations already have exceedingly long range.
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