@ Serenitis:
Tempest does not need Reinforced Bulkheads if piloted by officer, thanks to (must-have) Fleet Logistics. I only bring one in my fleet (or few if it is a pure Tempest fleet to clean up system bounties). I usually use Tempest for the rare times I manually fight pursuits.
I may not have Converted Hangar when I use Mules. I use Mules because I take what I can find in early game. Mules are tanky, can do some damage, and have capacity. Mules are early disposable grunts alongside Enforcer and Shrike (P). Also, I do not always use Salamander. Sometimes, I use Hammers, Atropos, Annihilators, or Swarmers instead, depending on what I have.
Autocannons on Sunder is to make AI frigates like Lashers hover away from Sunder instead of just casually absorb the beams, charge in, and then flux-lock Sunder with machine guns or other weapons of their own. Sunder can back away as much as it wants, but frigates are faster and will catch up and tear Sunder without autocannons apart with ease. I tried machine guns instead of autocannons, but they are set back far enough that something like Lasher has effectively more range and will win machinegun duel. Simply put, autocannons are enough to keep frigates that can shield-tank beams long enough (then fire back with hard flux weapons) at bay.
As for Mora and transports, my transports are capital-sized and cannot fit Surveying hullmod due to two campaign mod limit. Transports have Augmented Engines (slower than battleships) and Efficiency Overhaul (capitals are pigs)! I am already near the fleet cap with other ships, so bringing smaller transports is not an option! I need to fit surveying somewhere. Apogees and Shepherd only are not enough. I need more ships with Surveying. Mora has some spare OP to squeeze in surveying. It is the only reason why I bring some Mora instead of all Herons. Also, Mora is a potential disposable clunker. It does not matter too much what I throw on it as long as it can tank and do campaign stuff.
Odyssey with IPDAI. Without Advanced Countermeasures 3, PD Laser is not powerful enough for anti-missile. It needs IPDAI for beams to be powerful enough. Even with IPDAI, PD Laser is still always not powerful enough.
Other comments...
I do not like Pilums at all. If I want to use Pilums well, I need to build my entire fleet around them.
For energy PD, I generally prefer burst PD over all. They seem to perform the best at stopping missiles, and can occasionally hurt some weaker enemies.
why are you wasting the large Sinergy whit a locust launcher, because it can't fit ECCM, even thoug it has free ECCM?
Locusts are cheaper and are a good all-purpose launcher for anyone? MIRVs cost seven more OP than Locusts, and Odyssey is a bit OP starved. That said, if I need something to use MIRVs, Odyssey is the best choice due to free ECCM. I wish I can say the same for Hammer Barrage, in which the best ship for that is the limited Legion (XIV), with Conquest as the runner-up (in case LegionXIV cannot be found).
Why is middle ballistic mount on Eagle #2 empty? Surely it'll be worth it to put one of the flux efficient ballistic mounts in? Unless only 2 heavy needlers is needed to drop shields for the 2 phase lance.
I'd assume typo. 2x H Needler + empty do not make any sense at all. You could have 3x HAC for same OP cost with more kinetic dps.
Not a typo. I tried three Heavy Autocannons on Eagle, but the flux load from that and two phase lances are too much for Eagle. Two Heavy Needlers is a bit less damage than three heavy ACs, but significantly more flux efficient, enough that using phase lances is not too much flux use. Instead of two heavy needlers, I can use two Arbalests and one Heavy Autocannon. Almost as good, but the Arbalests have less range.