Starsector > Suggestions
Some Commanding suggestions
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Final:
I've some suggestions for the game, mainly AI things
- rudimentary formations; I've got some heavy slow cruisers, and they always start as last line. I want them to be the spearhead, but I've to do so via waypoints
- Engagement ranges: similar to BFGA, let us set the prefered combat range. Many of my Long-Range ships tend to HUG a spacestation, for example.
- prefered targets; let us set our pickets to fight fighters, our frigates shall attack civilian and our big ship shall slug it out with the other bigplayers; or let's have a dedicated anti-fighter destroyer for this role :P
- auto-disengage threshold when hull reach that %
SafariJohn:
--- Quote from: Final on August 17, 2019, 07:17:48 AM ---- rudimentary formations; I've got some heavy slow cruisers, and they always start as last line. I want them to be the spearhead, but I've to do so via waypoints
--- End quote ---
You can do this more easily by only deploying the big ships first, then deploying the smaller stuff. I wish there were a way to do it automatically, though.
Maybe use the fleet screen's order? With crew levels gone what order your ships are in there is mostly meaningless.
Final:
Never thought about this, good hint though, thank you. I believed it would cost more to reinforce then to deploy them right away ^^
Plantissue:
If you order faster ships to escort slower ships, they will tend to stick together closely.
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