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Author Topic: [0.9.1a] 'Junk Pirates' 3.5.3 (including ASP & P.A.C.K.)  (Read 600065 times)

mendonca

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Re: 'Junk Pirates' - New Ships and Missions mod for 0.35a
« Reply #120 on: January 30, 2012, 10:14:21 AM »

anyone think their should be a big 3 port carrier for the junks...the octopuses are kinda...eh..
kinda... meh?.... xD
Is it that you don't LIKE the Octopus, or is it that you find it fairly close to useless?

It's supposed to be poor in combat (deployed behind your own lines, probably with some point defense escort)  ... but if you just don't like it generally, then that's something else.

There is the Orca for a more combat capable carrier ... (also check the OP for a tweaked sprite) ? I should probably give it another flight deck, mind ...
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megal00t

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Re: 'Junk Pirates' - New Ships and Missions mod for 0.35a
« Reply #121 on: January 30, 2012, 10:30:32 AM »

no, i know its role is being a carrier :D.
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Hopelessnoob

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Re: 'Junk Pirates' - New Ships and Missions mod for 0.35a
« Reply #122 on: January 30, 2012, 01:33:01 PM »

This is a great mod, really enjoy the fact that there is a bit of a story line in the missions.
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arcibalde

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Re: 'Junk Pirates' - New Ships and Missions mod for 0.35a
« Reply #123 on: February 16, 2012, 12:45:32 PM »

Can you make Junkies fly in system? I wanna kick opponents engine with them  ;D


Say yes, say yes, say yes, say yes, say yes, say yes, say yes, say yes... Yes?
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mendonca

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Re: 'Junk Pirates' - New Ships and Missions mod for 0.35a
« Reply #124 on: February 16, 2012, 01:38:59 PM »

Erm .... yes?  :D (eventually?)

I have actually been having a play around, but haven't figured it out yet ... I would like to get them in and playable though at some point ...
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arcibalde

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Re: 'Junk Pirates' - New Ships and Missions mod for 0.35a
« Reply #125 on: February 16, 2012, 01:56:37 PM »

AWESOME!!!!  :) :D ;D 8) :P
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Kilvanya

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Re: 'Junk Pirates' - New Ships and Missions mod for 0.35a
« Reply #126 on: February 16, 2012, 05:23:44 PM »

copy paste independent faction, them replace fleet spawns with junk fleets lol
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mendonca

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Re: 'Junk Pirates' - New Ships and Missions mod for 0.35a
« Reply #127 on: February 17, 2012, 09:46:03 AM »

Seems I was struggling last night because I was incapable of seeing a small typo ...



MUA HA HA HA HA!!!

They are sitting on a little station in Corvus VI (for some reason previously undiscovered) and now I need to spend a bit of time getting shard wings worth more than 120 credits, with more than zero ordnance points etc. and some general testing to make sure the spawns generally work okay ...

Hopefully I can upload something this weekend ...
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SgtAlex86

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Re: 'Junk Pirates' - New Ships and Missions mod for 0.35a
« Reply #128 on: February 17, 2012, 10:07:16 AM »

do want!  :o
btw is it compatible with TT station mod... cause wants the cake and eat it too... :3
« Last Edit: February 17, 2012, 10:12:49 AM by SgtAlex86 »
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arcibalde

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Re: 'Junk Pirates' - New Ships and Missions mod for 0.35a
« Reply #129 on: February 17, 2012, 10:31:18 AM »

 :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o


RRRRRRRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSPPPPPPPPPPPPPEEEEEEEEEEEEEE EEEEEEEEEEECCCCCCCCCCCCCTTTTTTTTTTTTTT !!!!!!!!!!


OK, dude, i'm gonna eat Killer cake in your name! (Killer cake is moded Kasato cake but without sugar fingers cookies, basicallyit's a small cake made of chocolate  ;D  It's small because noone can eat lots of it  ;D) OR I can make Nutela pancakes .... Ah nwm, something sugary will be eaten in your honor!

LONG LIVE AND PROSPER  :D


and may the MOD be with you!
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Relics MOD - vanilla balanced - Campaign integrated
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Kilvanya

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Re: 'Junk Pirates' - New Ships and Missions mod for 0.35a
« Reply #130 on: February 17, 2012, 02:29:53 PM »

i'ma take a fleet of Nebula up agianst some of thos Duongs <-- Whats the battleship?

Course my nebulas have 6 large energy mounts and cardboard armor
Glass Cannons FTW!
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mendonca

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Re: 'Junk Pirates' - New Ships and Missions mod for 0.35a
« Reply #131 on: February 18, 2012, 09:00:35 AM »

6 Large energy mounts?  :o I think I would leave my Dugong by the side of the road and get outta there in my shuttle ...

---

I've gone and updated the mod, so that if you start a new campaign, there will be a new kid in town. A station on a new planet in the outskirts of the system.

Go there to buy Junk Pirates' ships, watch them beat up the Hegemony and the Tri-Tachyon, or get involved yourself and start knocking them about.

Variants have all been upgraded to suit the new balance, it should (touch wood) all be about right, but of course I appreciate any feedback.

Unfortunately, this doesn't seem to work in conjunction with Paul's TT Station mod.

Get it here (or check OP)
« Last Edit: February 18, 2012, 09:04:22 AM by mendonca »
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SgtAlex86

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Re: 'Junk Pirates' - New Ships and Missions mod for 0.5a
« Reply #132 on: February 18, 2012, 09:03:03 AM »

Downloads broken "file not found on server.."  :'(
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Paul

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Re: 'Junk Pirates' - New Ships and Missions mod for 0.5a
« Reply #133 on: February 18, 2012, 09:05:00 AM »

Looks like the link should be http://www.zen102301.zen.co.uk/starfarer/junkpirates/junk_pirates%20100.rar

Oh, nm, he already fixed it :)
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mendonca

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Re: 'Junk Pirates' - New Ships and Missions mod for 0.5a
« Reply #134 on: February 18, 2012, 09:05:34 AM »

Downloads broken "file not found on server.."  :'(
Oops ... typographical error there ... try now?

NE: Thanks Paul ...
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