got trough the walk in the park with first try at 21%... lost both wings of useless fighters during first rush at flags but for some reason this time those wasps got annihilated instead of returning home... did u do something to the loadouts of boxers? (btw the main guns run out of ammo too fast need MOAR for bigger battles this time t was just few frigates how are u supposed to take down cruisers if u cant carry enough ammo... ^^)
Congrats on the mission success!
I did do something to the boxer loadout indeed. The two chainguns on the front were replaced with a couple of hypervelocity drivers (for long range attacks) and the single, turreted HVel driver was replaced with a dual flak cannon. This flak cannon in conjunction with the two PD weapons on the front CAN cut through a pack of wasps quite easily, if the wasps approach you at the wrong angle and stick around a little bit too much. Also all the varied missiles have been brought together as three packs of 'swarmers', so they are a bit more useable and last throughout the battle against the generally light craft you are fighting.
If you were trying to bring down a cruiser, all you would need to do is swap out one of those swarmers (probably the one looking forwards) with a typhoon (torpedo tube), and then strategically bring her shields down from range with the drivers and throw a torpedo down her throat.
Alternatively just walk next to her and pummel the living hell out of her with those two Scatter PD guns, and hope you are the toughest ...
Problem is that the Boxer is not very good at fighting frigates (which is kind of the point of the mission, I suppose), I think it would have a much better chance against something like a cruiser where the speed and manouvreability difference is not so obvious. Far more of your shots are going to count (less wasted ammo) , you can then take advantage of your high armour and just slug it out with them.
Also the boxer is always likely to have a problem with ammo, because it depends on ballistic and missile weapons heavily. When it comes to something like the campaign, you would be daft to field it in a situation like that demanded by this mission, because of the obvious problems. It needs a bit of support, I suppose, and that's kind one of the design points (if it had everything, it would be no fun)