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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a] 'Junk Pirates' 3.5.3 (including ASP & P.A.C.K.)  (Read 597018 times)

mendonca

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #225 on: May 08, 2012, 02:25:08 PM »

haha very cool, and very beastly looking cap ship! Does it also have carrier capabilities? I would prefer it filling a role like the conquest or similar. Looking forward to seeing it finished man.

It probably won't get carrier capability, no. Something like the conquest is about right, in terms of the rest of the fleet.

It does need more mounts, but I'm not sure where they are gonna go. Probably just get a prototype in and have a play.

Quote
Have you btw thought of more OCTOPUS styled ships? One of the things I love about your mod is the diversity you pull off.

Thanks! Diversity was always one of the key goals. I've tried to make every ship have a distinct role, which is why I am trying not to overdo things with lots of similar ships. To be fair this one is done mainly for fun, but hopefully it will work out ok! :)
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arcibalde

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #226 on: May 08, 2012, 03:18:33 PM »

SENSEIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII  ;D ;D ;D ;D ;D
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Relics MOD - vanilla balanced - Campaign integrated
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mendonca

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #227 on: May 10, 2012, 12:39:40 AM »



I think I've got a fixed configuration now, or at least it is getting there.

Three fixed forward medium missile mounts, a selection of ballistic mounts (on red hull) and energy mounts (on blue hull) around about 250 OPs worth of ordnance.

I'll probably get a little test thing up later today, with a little mission to test it out. I suspect it will need a bit of balance though before its finalised - I don't really use cap-ships too much so I couldn't say whether it 'works' too well.
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arcibalde

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #228 on: May 10, 2012, 12:52:44 AM »

A think that 250 is lower OP value. Your ship OP is between 245 and 290. It's military ship so it should be between 270 i 290. I would go for 280 :)
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mendonca

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #229 on: May 10, 2012, 11:19:35 AM »



the Kraark



the Nekken

Just playing about ...
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Uomoz

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #230 on: May 10, 2012, 11:25:16 AM »

I'm I the only person on this planet that favors asymmetrical stuff to symmetrical? :D

BTW, mendonca, great job on the sprites. I'm really impressed with how you push out this great looking sprites, they feel very original and refreshing (the asymmetrical one! xD).
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mendonca

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #231 on: May 10, 2012, 01:17:49 PM »

I'm I the only person on this planet that favors asymmetrical stuff to symmetrical? :D

BTW, mendonca, great job on the sprites. I'm really impressed with how you push out this great looking sprites, they feel very original and refreshing (the asymmetrical one! xD).
No way man, I don't know if you've noticed, but I prefer the asymmetrical ones. I find it difficult drawing symmetrical ones, as I was brought up to believe they are unethical  ;). And thanks!

I'm posting a 1.20 version of this mod, now with the Kraken involved somewhere. There is a 'test mission' where you can try it out against a basic Hegemony fleet, or take it for a spin in the simulator. There are a 'Standard' and a 'CS' version available, with slightly different loadouts, all built around 280 OPs.

I've noticed the file is a bit bloated by some layered .PDN files. If anybody cares a jot about how I drew the thing you see before you, you can grab it there.

It would be cool if anybody has the time to play around and give feedback on it, but whatever, in the meantime I'll look at giving it a mission and some campaign integration.

e:

Toe to toe with an Onslaught:

« Last Edit: May 10, 2012, 01:20:48 PM by mendonca »
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serjeh

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.52a
« Reply #232 on: May 10, 2012, 02:20:35 PM »

Thought you might like to see what i made using bits and pieces from some of your sprites.

I call it the Humboldt.

[attachment deleted by admin]
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Sunfire

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.52a
« Reply #233 on: May 10, 2012, 02:27:43 PM »

Well done as always!
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arcibalde

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #234 on: May 10, 2012, 02:27:48 PM »

...
I've noticed the file is a bit bloated by some layered .PDN files. If anybody cares a jot about how I drew the thing you see before you, you can grab it there.
...

Absorbing process completed.  ;D     Processing data  ;D
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mendonca

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.52a
« Reply #235 on: May 10, 2012, 02:39:45 PM »

Thought you might like to see what i made using bits and pieces from some of your sprites.

I call it the Humboldt.

Nicely done! That's really cool! :)
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serjeh

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.52a
« Reply #236 on: May 10, 2012, 02:43:16 PM »

Thought you might like to see what i made using bits and pieces from some of your sprites.

I call it the Humboldt.

Nicely done! That's really cool! :)

Thank you, its actually my very first time doing something like that.
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mendonca

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.52a
« Reply #237 on: May 21, 2012, 12:58:33 PM »

Not sure why it has taken me this long, but the Kraken is now floating about in the campaign.

Try it out!   :) (see op)
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vorpal+5

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.52a
« Reply #238 on: May 28, 2012, 10:58:14 PM »

Hello,

Thanks for your great looking faction!

I feel the Orca freighter is over weaponized. This is a freighter, but with the armaments of what, an heavy cruiser? Are you using BalanceSuite5000 and how it fares?
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Upgradecap

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.52a
« Reply #239 on: May 28, 2012, 11:12:31 PM »

Hello,

Thanks for your great looking faction!

I feel the Orca freighter is over weaponized. This is a freighter, but with the armaments of what, an heavy cruiser? Are you using BalanceSuite5000 and how it fares?

The orca is not a freighter, but it is in fact a small battleship/combat carrier, and is designed around that, with matching weapons. :)
« Last Edit: May 29, 2012, 06:54:55 AM by Upgradecap »
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