JUNK PIRATES 3.3.10
NOT QUITE 40
MODERN THINGS(Probably not a comprehensive list)
New Ship(s):- Tangerine. Prototype Junk Pirates Frigate - top tier specs ... with maybe a few downsides. A sort of dark synergy with electroflares.
- Langoustine (P) added.
Reworked Ships:- Orca lost Haymaker (stolen by the Tangerine) and replaced with Micro-Scrapjet MLRS.
- Satsuma; sprite leads to shift in weapon placements. Same overall outfit.
- Goat tweaked.
- Octopus heavily changed. Now with 'shield module'. I don't think it's connected up properly.
Nerfs:- Orcenstein and Goat made marginally less robust.
Ship Systems:- Mass Ejection Release Mechanism - MERMAN - now installed on the Kraken. Big retreat button. Dumps electroflares.
- Plug Jets. Mobility system. Dumps electroflares.
- A few more ships inherited both the Electrochaff and Plug Jets system.
Proc Gen:- Several derelict Tangerines are available to salvage out in the wilds (mostly randomly placed, probably 4-6 but maybe less or more). One particular position is perhaps a little easier to find.
- Beacons added to the most dangerous Pre-Pack Anarchist Group systems.
- Anarchist Stations Nerfed
- Available zone of generation pushed out (to avoid possible clash with e.g. Blackrock / ORA) - makes them less likely to spawn generally; expected bigger impact with small maps.
Sprites refurbished:- Satsuma; Octopus
Sprites updated:- Orcenstein; Orca; Labrador
Sprites Tweaked:- Hognose(s); Bully Kutta and Dogbox; Clementine; Madarine
- Sickle; Shar Pei; Spinone; Langoustine
New Names:- Courtesy of the Glorious Trainwrecks 2012 IGF Pirate Kart, perfect fit for Junk Pirates.