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Author Topic: [0.9.1a] 'Junk Pirates' 3.5.3 (including ASP & P.A.C.K.)  (Read 597004 times)

Midnight Kitsune

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What are your system specs?
Intel Core i5 2500K
16GB DDR3
2047MB NVIDIA GeForce GTX 670
How much ram are you allocating?
-Xms4096m -Xmx4096m -Xss2048k
There is your problem. Not allocating enough RAM. Give it 6 gigs and see what happens
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Help out MesoTroniK, a modder in need

2021 is 2020 won
2022 is 2020 too

Snrasha

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What are your system specs?
Intel Core i5 2500K
16GB DDR3
2047MB NVIDIA GeForce GTX 670
How much ram are you allocating?
-Xms4096m -Xmx4096m -Xss2048k
There is your problem. Not allocating enough RAM. Give it 6 gigs and see what happens

A other problem, he have the Looters mods who do not exist anymore(The mod have be merged with a another). But this is not linked to the current problem. Just for say to Midnight kitnuse.
Sorry.
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Sooner535

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Well if this is for sure not a junk pirate thing (and it just so happens that I got a weird combo awhile back) then I’m more than happy to enjoy this mod again because I’ve missed it a ton >.< thank you for correcting my assumptions
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Nikopol

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A other problem, he have the Looters mods who do not exist anymore(The mod have be merged with a another). But this is not linked to the current problem. Just for say to Midnight kitnuse.
Sorry.

Yeah, I used your looters as a base for my mod, so there is no original content anymore in that folder. I shouldn't include it in the list. My bad.
Also Tiandong is made compatible with 8.1 by me and works OK. But all of this are just irrelevant things.
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MesoTroniK

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Intel Core i5 2500K
16GB DDR3
2047MB NVIDIA GeForce GTX 670

-Xms4096m -Xmx4096m -Xss2048k

Arsenal Expansion 1.4.7
Audio Plus
Autosave
Blackrock Drive Yards
Combat Alarm Sounds
Combat Chatter
Common Radar
DIABLEAVIONICS
DisassembleReassemble_v0.10
DynaSector
Foundation Of Borken
Galatia Complete
GraphicsLib
Interstellar Imperium
LazyLib
Leading Pip
Looters
Metelson
Neutrino corp
New Galactic Order 1.06b
Nexerelin
Portrait pack
Rebalanced Pilums
Ship and Weapon Pack
Templars
The Vass
Tiandong Heavy Industries 1.1.2
Tore Up Plenty
Underworld
UnknownSkies
UpgradedRotaryWeapons

OK, I can tell you your problems quite easily my friend.

Allocate 6 gigs of ram, not 4, you have 16 total in your system anyways. Do not modify the Xss parameter either. So your pertinent section of vaparams will look like this:
-Xms6144m -Xmx6144m -Xss1024k

That is a lot of mods and your problem is likely three fold. Not enough allocated ram and messing with Xss, and here is the kicker. You have a video card with 2 gigs of vram when your mod list will use approximatley 1750 + the operating system itself and any other programs you use will go over 2 gigs fairly easily.

So you need to remove some mods or disable GraphicsLib shaders. Whatever you prefer, less content or less eye candy but you *must* reduce vram usage along with the vparams changes I recommended.


Also Tiandong is made compatible with 8.1 by me and works OK. But all of this are just irrelevant things.

I uh really, don't care to imagine all the possible problems you created by doing a simple update of THI to make it "work" in 0.8x...

Nikopol

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Thank you, I will try to run the game with your recommended settings and will try also Junk Pirates next week and will see what happens. Going over videoram capacity is NO problem at all. I play GTA V with settings about 3.6GB and have zero crashes and with other games also. Textures must load from somewhere else then. I don't really care how it works, when it works.

I uh really, don't care to imagine all the possible problems you created by doing a simple update of THI to make it "work" in 0.8x...
Sorry to scare you bro, but you know, waiting for you to update is pain. ;-)
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MesoTroniK

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How SS works is not the same as most games when it comes to ram and vram use.

mendonca

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[0.8.1a] 'Junk Pirates' 2.8.1 (including ASP & P.A.C.K.) - Graphicslib Required
« Reply #577 on: October 15, 2018, 02:39:49 PM »



JUNK PIRATES v2.8.1
(click the image for download)

THE HOUNDS OF LOVE

featuring

5 new PACK fighter classes;



MITYA, ALYOSHA and IVAN - the generalist GUNSHIPS (Green, Red and Blue - Bomber; Kinetic support fighter; Interceptor)
OBLONSKY and LEVIN - the weak and the strong GUNSHIPS

2 new PACK Carriers;

The Spinone:

3 wings and a fighter-mobility increasing ship system

The Griffon Fauve de Bretagne (GFB):

Capable destroyer-sized combat carrier with a built-in Ivan-wing and a 'Keflusker' burn-drive system.

REBALANCED and NEW / TWEAKED SPRITES for fighters; for all factions.
Major change to ASP constrictor; JP fighters brought more in line with Vanilla-standard.


And surely some other things since last time I posted an update ...

LET THE FEEDBACK COMMENCE
« Last Edit: October 15, 2018, 03:18:12 PM by mendonca »
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"I'm doing it, I'm making them purple! No one can stop me!"

mendonca

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[0.9.0a] 'Junk Pirates' 3.00 (including ASP & P.A.C.K.) - Graphicslib Req.
« Reply #578 on: November 29, 2018, 12:18:43 AM »


click image for download

JUNK PIRATES 3.00 - FIRST STEPS

First pass at 0.9.0a compatibility

Including wide-ranging update to ASP Syndicate Sprites including 2 new main ships and a support fighter wing;

King Cobra
Capital Explorer with 4 fighter bays. Minimal logistical support - but low offensive combat efficacy (outside fighter capability)

Hognose
Light Carrier / Freighter

Death Rattle
Support Fighter; 2 to a wing; built-in Flak Cannon - provided as the first built-in wing to the new King Cobra



Rough Changelog:
Spoiler
-Retired conditions / industries - Active Militia, Cryoculture, Junk Yard, Research Outpost
-ASP Syndicate general sprite clean-up
-ASP Syndicate hull sizes changed to better suit pixel mass
-Gigantophis made smaller and uprated to Capital
-Light Excimer dropped to 4 OP
-Langoustine baseline variants given a fighter wing (when did it get a fighter bay???)
-Muzzle flashes added to Scatter PD and Cutlass
-Mini-Ripsaw (Alyosha-wing built-in) sprite 'upgraded'
-Death Rattle support fighter added
-King Cobra Capital Explorer added to ASP Syndicate fleet
-Hognose 'Light Carrier' added to ASP Syndicate fleet
-Twin typewriter built-in heavy machinegun added to Copperhead (P)
-'Pirate' variants added to ASP Syndicate fleet (I'm making them purple no-one can stop me etc. etc.)
-ASP Pirate variants bare-bones implementation - Should just be 'rare' at present in standard ASP fleets - no extra behaviour in place
-General housekeeping to CSVs, Faction Files, Skins, for 0.9.0a compatibility
-Blueprint packages added (graphics on to-do list)
-Update faction logos / crests
-Shuffled the systems about a bit to better fit in with NE corner of the Vanilla Core Worlds
-MIRVs tweaked
-Ship systems upgraded away from deprecated methods
[close]

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"I'm doing it, I'm making them purple! No one can stop me!"

Ishman

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Re: [0.9.0a] 'Junk Pirates' 3.00 (including ASP & P.A.C.K.) - Graphicslib Req.
« Reply #579 on: November 29, 2018, 04:55:42 AM »

Lovely to see this updated, but for those of us without dropbox accounts, that link wants us to sign up to download.
« Last Edit: November 29, 2018, 05:09:52 AM by Ishman »
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Mechanist

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Re: [0.9.0a] 'Junk Pirates' 3.00 (including ASP & P.A.C.K.) - Graphicslib Req.
« Reply #580 on: November 29, 2018, 05:05:51 AM »

Lovely to see this updated, but for those of without dropbox accounts, that link wants us to sign up to download.
just click outside of the popup and disappears, i will never have a dropbox account while they keep using *** tactics to gain users
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Ishman

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Re: [0.9.0a] 'Junk Pirates' 3.00 (including ASP & P.A.C.K.) - Graphicslib Req.
« Reply #581 on: November 29, 2018, 05:10:45 AM »

I tried it again just now and there was no popup interfering, so that's odd, but it is what it is. Off to hunt for bugs!
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mendonca

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Re: [0.9.0a] 'Junk Pirates' 3.00 (including ASP & P.A.C.K.) - Graphicslib Req.
« Reply #582 on: November 29, 2018, 05:11:17 AM »

Lovely to see this updated, but for those of without dropbox accounts, that link wants us to sign up to download.
just click outside of the popup and disappears, i will never have a dropbox account while they keep using *** tactics to gain users

Seriously??? I didn't realise this; time to migrate hosts next time round I think.
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"I'm doing it, I'm making them purple! No one can stop me!"

Mechanist

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Re: [0.9.0a] 'Junk Pirates' 3.00 (including ASP & P.A.C.K.) - Graphicslib Req.
« Reply #583 on: November 29, 2018, 07:27:45 AM »

Lovely to see this updated, but for those of without dropbox accounts, that link wants us to sign up to download.
just click outside of the popup and disappears, i will never have a dropbox account while they keep using *** tactics to gain users

Seriously??? I didn't realise this; time to migrate hosts next time round I think.
no need tho, dropbox always worked like this, is just knowing how to go arround

in other topic, i know that you are proud of the music track included in the mod and i dont want to disrespect you, your mod, or the music creator. is nice, but i think that is a little too cheerful, at least for me, and i want to know how to remove it

i have to i delete exactly what is selected? or im missing something?
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mendonca

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Re: [0.9.0a] 'Junk Pirates' 3.00 (including ASP & P.A.C.K.) - Graphicslib Req.
« Reply #584 on: November 29, 2018, 08:16:42 AM »

Nearly perfect i think; just add the “music”: to the selection.

And don’t worry about it  :)
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"I'm doing it, I'm making them purple! No one can stop me!"
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